6) AlexWeiss: What was the process of deciding which qualities of the classic Lara Croft to mix with the qualities of the reboot Lara Croft like?
Amos: This is classic arcade Croft. This is us saying, what is the core of Lara Croft and what was fun in the predecessor Guardian game? What is the gloves-off, no excuse, do what the fans want version of her adventures? Sure, there is mysticism in all versions of Tomb Raider, but for us, in Guardian and Temple, these are the playgrounds where we let Lara go a little bit further. We get to go a bit over-the-top with high-powered elemental chain guns and renewable explosive mines as well as building sized godlike enemies. Itís taking fansí asks, modern expectations of the franchises, and balancing that to a fun, single and co-op player, classic Egyptian setting, adventure.
Siwiak: This is the classic Croft that challenges gods on her weekends.
Amos: Well, that was much more succinct, Robert. [From official forum Q&A session #19 (November 2014)]