I have an Xbox One, won't be buying this game, and Forza actually struggles at times.
Tomb Raider: Definitive Edition sold 69 per cent of copies on PS4, with Xbox One sales accounting for just 31 per cent.
The PS4 version runs at twice the frame rate and maintains native 1080p visuals during cutscenes.
Do you think ROTTR will do much better?
I still don't understand why the XboxOne wasn't designed to run at 1080p...
Just call me SeanHoney...
I don't have a problem with DRM and digital distribution per se. I like having digital downloads and of course you need DRM or in reality only one person would need to buy the copy of the game and everyone else could pirate it. The problem for me is that it was to be implemented badly. You should be able to give away, lend or sell your digital games. This could be made to work effectively in this day and age.
The pricing of digital games is a problem as they are seen as higher but MS sell them at RRP where retailers don't. This needs to be addressed too. I don't know the answers to these questions but on paper the principles sound great and that's what MS thought people wanted. I bet that they won't be using that market research company again!
the xbox one game wont run on 60fps if they target 1080p - otherwise there would be huge graphic deficits.
guess 30fps and 1080p is realistic - and still hard to reach if they want to delivers massive graphics with alot of details and effects.
i actually prefer 30fps - it looks much more cinematic.
The question actually is: When they bring it on ps4 - will they use the whole power of the ps4? I doubt that they will not max out the ps4 version because somehow they prefer the microsoft plattform... which is totally not comprehensible for me. As a dev i would prefer the platform that provides the most power to make my game look as best as possible.