You know instinct in absolution? 47 focuses and the world goes dark and things look alot different threw the eyes of the hitman. Things of interest twinkeling aswel as glowing orange enemies that can be seen threw walls with fire trails predicting their paths. It was assumed that because 47 has heightened sences and intelligence he can do that.
Well I have a 3 ideas for additions to instict to make it better and more understandibly realistic.
To explaine instinct better i think in hitman 6 there should be a cutscene early in the game where he explaines to someone that not only with his heightened sences but during ortmiers training he studied human behavioral psychology aswell as human anatomy and bone structure, all to phd levels.
Reasons for that go well with my ideas
1 People in instincts mode should look like an xray.
In normal view the dot ends at the persons skin or clothes, but in insticts you can see the orange transparent outer layer and a differently colored white skeleton and organs, put the aim dot on to their red heart or grey brain is death, shots to the purple guts cause more damage and/or prolongued eventual death. Or target spacific bones and deal with the enemy more accordingly. Limb bones can be shot in half and enemies cant use that limb anymore while sucumbing and screaming to the pain.
2 You can not see enemies threw walls automatically without some sort of detection first. Example catching a glympse threw a hole in the wall they walk bye, a reflective serfice such as an angled mirror in the destence and most importantly sound.
3 You can see sound, with blue waves of light, explosions and unsilenced gunshots create large vibrant wave which bounces off walls and alerting enemies it reaches (these can be muffled by ambiant noise).
Things like footsteps and talking creates small waves of sound. While hiding if you hear footsteps you can click on instinct to better determine where the sound is coming from. You notice on the other side of a wall small waves of footstep sounds going by. 47's understanding of anatomy allows him to determine the gender, size and weight of the person and the glowing orange image of the person begins to materialize starting from the feet and up, and now the person can be seen threw the wall. It would be cool if 47 makes minor errors in instincts and looses the orange image of an enemy when they stop moving or walk on a quieter serfice or out of range of hearing. Or if they could occcasionaly deviate from the fire path 47 was expecting by like a scrypted in game sound or something else gaining his attention.
4. showing indivual enemies information.
Little mathematical alguritisms and mesurments should start fluttering around people and there faces. When this happens stats begin to manifest next to the person. There mood/alertness level, which might change if you throw an item, from calm to frightened to curious to confused. If they see you, alarmed and fighting or flighting to searching for inturder or wanting help etc.
Other stats should also be determined accompanied by a number, things like accuracy 2, reflexes 1, mele skill3 strenght 4 etc. Their weapon and armor info also if seeable.
If you have ever seen the show lie to me, the opening to every episode involves seeing peoples faces with little mathematical mesurements and diagrams being imagined to determin the persons mood, lies, and inner thoughts and all inner emotions.
I propose when 47 goes into instincts he should automatically scan people he can see, close enough and the face provides best results.
Additional notes from things i explained above.
Reflective serfices should give hidden enemies away, go into instinct and you can see a bad guy assasin hiding behind a wall automatically with a single twinkle on a window or mirror nearbye to show why the hitman can see him. Other things that can give enemies away would be if there sneaking and you see them threw a hole in the wall or bookshelf even if there are not making sound. There should be enemy assasins well trained at silence with no reflective serfices around that cant be seen at all until there in line of sight and its too late.
Difficulty level shouldnt be determined by health points or damage points, but something more believeable would be like everyone on the map dies in easily but you will see in instincts mode on higher difficulties everyone has heightened awarness levels and skill stats, better weapos at hand aswell as more enemies
I had other little notes but its too late at night to thing straight. Let me know if you like these ideas?