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Thread: HITMAN 6 WISHLIST

  1. #1
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    Default HITMAN 6 WISHLIST

    BACK TO SAVE SYSTEM AND OPEN/ENDED LEVELS IN CIVIL SITUATIONS ALL AROUND THE WORLD

    1-MISSION BRIEFING like in Blood money when u can acknoledge who is the target and u can choose wich weapon bring whit u in the mission
    THE CASE to carry weapons and also to carry an EXTRA DRESS/WIG and no magic pokets

    2- NOISE ICON like sniper elite v2 ( when a church bell rang an icon inform u that nobady can hear noise so u may take a shoot)

    3- DIALOG TO OBTAINAIN BENEFIT like deus ex human revolution (you may talk to some people during the mission and if you choose the right answers/question sequence you will obtain informations or trying to bribe them to let you enter a door ecc) you can also do a perfect mission without talking but is harder,

    4-PICK LOCK minigame like Assassin's creedIII So you can't be sure how much does it takes to force the lock

    5- BALISTIC OF WEAPONS i finished blood money without shooting but it s nice to have different gauges for guns and sniper as much realistic as the grafidesigner can do

  2. #2
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    In addition to open, checkpoint free, non-liner sandbox levels...

    1. David Bateson (47), Jesper Kyd (Music\Soundtrack), and Vivienne McKee (Diana) return to the series.

    2. Old Disguise system, not one where you need to tab instinct every 2 seconds to stay undetected.

    3. An actual good, non cheesy story. Or at least one that isn't obtrusive and dictates level design like in Absolution. And villains who are actual threats, not idiots out of a comic book.

    4. Point system replaced with the old money system, and the ability to purchase new customizable weapons and other useful items with that money. And don't have the money\point counter on your screen during gameplay, show it at the end of the mission.

    5. The ability to close doors, drop items, look through keyholes, etc.

    6. Professional environments and AI. Not overly obnoxious like some levels and AI were in Absolution. It's fine for an easter egg here and there, but the levels and dialogue was overdone and made the game feel more like a comedic one instead of a serious one.

    7. Return of the live aerial map instead of instinct.

    8. Non-trashy environments. It seemed like every single level in Absolution was run down\trashed, with garbage all over the floors and decaying buildings.

    9. Actual melee combat instead of button mashing.

    10. Remove the annoying sounds\animations from the "detection arrows" and the shhhhh...BING that happened if you were detected. A simple detection meter like in the previous games would work fine without the annoying and distracting system of Absolution.
    There's a bullet for everyone.. And a time.. And a place..

  3. #3
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    2-The disguise system need to be something between BM and absolution because it s stupid that for example 2 cops are talking then one goes inside the bathroom and when he goes out is our bowled 47 and the other cop didn t realize nothing like BM .. but is either stupid that if I am dressed like a cop ALL cops in the city start getting suspicious when they see me from 25 meter distance.
    3 The storyline is not really needed, the game can be structurated like BM 47 is a silent killer and he gets target detail on his notebook so is easy for DLC too because it will be like 4 new assasination missions that can t afflict the storyline
    4 yea and back the newspaper again
    7- Istinct has to be rediimensionate .. it can t turn 47 in superman .. 47 can t predict moviments or see throught the wall ... it has to be real.. like hiding the face with the hand
    On the other numbers completly agree

  4. #4
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    * No instinct.
    * More multi-Target missions.
    * Either no / smaller overarching narrative, or at least 75% missions that do not deal with it directly.
    * No missions with no assassination Target. 47 spent most of Absolution with no Target.
    * More ways to cause "accidents".
    * A mission where you have to kill the target and frame someone else.
    * A return to having many different ways / paths to accomplishing your Goals.
    * More side objectives / optional objectives. (Kill the Target. The client will pay extra if you use the Target's own ceremonial knife to do it. Steal something from the Target's art collection. Escape in the Target's car.)

  5. #5
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    Quote Originally Posted by Quajek View Post
    * No instinct.
    * More multi-Target missions.
    * Either no / smaller overarching narrative, or at least 75% missions that do not deal with it directly.
    * No missions with no assassination Target. 47 spent most of Absolution with no Target.
    * More ways to cause "accidents".
    * A mission where you have to kill the target and frame someone else.
    * A return to having many different ways / paths to accomplishing your Goals.
    * More side objectives / optional objectives. (Kill the Target. The client will pay extra if you use the Target's own ceremonial knife to do it. Steal something from the Target's art collection. Escape in the Target's car.)
    ^^THIS^^

  6. #6
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    I think the devs are very creative, I like all these ways we can complete a contract, I bet they spent days brainstorming, coding, and making those ideas come to life. Sadly in the last hitman game I didnt get to see them due to the checkpoint system. It made it take way to long to wait to be able to do the different methods since everyone respawned. Id really like to see what the devs put time and effort into because the devs are very creative, so I would like to suggest an ability to save the game so I can see all those things.

  7. #7
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    AND NO MORE *** BUGS THAN ABSOLUTION !!!!!

  8. #8
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    Quote Originally Posted by Quajek View Post
    * No instinct.
    * More multi-Target missions.
    * Either no / smaller overarching narrative, or at least 75% missions that do not deal with it directly.
    * No missions with no assassination Target. 47 spent most of Absolution with no Target.
    * More ways to cause "accidents".
    * A mission where you have to kill the target and frame someone else.
    * A return to having many different ways / paths to accomplishing your Goals.
    * More side objectives / optional objectives. (Kill the Target. The client will pay extra if you use the Target's own ceremonial knife to do it. Steal something from the Target's art collection. Escape in the Target's car.)
    Completely agree with this one. And I would love the have the briefcase back, and the X-Ray gates.

  9. #9
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    1. real Disguise system, like old hitman.
    2. contract mode, can choose contract easier.
    3. No instinct, 47 don't want instinct to cover his face.
    4. more interactive environments.
    5. can buy and upgrade weapon, no point system.
    6. has side objective, that we can do or not.
    7. bigger maps, maybe we can swims.
    8. keep purist difficulty.
    9. no glitches AI.

  10. #10
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    While I was on holiday... I was thinking about the multi-player part of the game, which is nowadays mandatory for one reason or other.

    I really liked the contract mode, though it could be more sophisticated.

    I thought about the following:
    We could have a (famous; we know from previous Hitman games) level. In this level we have one or a few targets (NPCs).

    The players/gamers will select either a Hitman or a bodyguard, to take out the target or protect the target and to kill a Hitman.
    When the player gets killed (XP points are obviously given based on the way they got killed, any assist(s) the player made, who the player killed or how the player killed (silent, accident, etc), etc) the player won't return to the game.

    I thought this would be a nice mode too, as it will give an extra challenge as we'll be able to play Hitman in a different way, with more human factors.

  11. #11
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    -Side objectives
    -Realistic targets
    -Ability to pick your equipment
    -Unexpected events within missions
    -Sniping missions
    -Storyline mostly about targets
    -Jesper kyd
    -Playable flashbacks of very young agent 47
    -Fluent gameplay less choppy than absolution
    -Interactive enviorment to help set up kills or for distractions
    -Fan favorite levels remade for dlc
    -Drivable cars
    -Intelligent AI
    -References to the past games
    -No instinct (with exception of point shooting for very short period of time)
    -Customizable weapons for story mode
    -More control of targets and enviorment in contract mode
    -Realistically hard (no mindless behavior, no health bar, actually have to figure things out)

  12. #12
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    - No instinct
    - No annoying soundeffects and screeneffects when you are spotted
    - Ability to choose from a wide variety of weapons for every missions: knives, pistols, rifles, machineguns, bombs...
    - Jesper Kyd
    - Open missions, with a variety of ways to complete them
    - Pick lock
    - Ability to open doors
    - Look through keyholes
    - Ability to drop items

    EDIT:

    - As bloody and gory as Absolution
    Last edited by Cyprez; 05-10-2014 at 01:30 AM.

  13. #13
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    Quote Originally Posted by Itsrob View Post
    In addition to open, checkpoint free, non-liner sandbox levels...

    2. Old Disguise system, not one where you need to tab instinct every 2 seconds to stay undetected.

    7. Return of the live aerial map instead of instinct.

    8. Non-trashy environments. It seemed like every single level in Absolution was run down\trashed, with garbage all over the floors and decaying buildings.

    9. Actual melee combat instead of button mashing.
    Couldn't agree more with point 8, i get the thrill when the environments are the luxurious expensive sort, there was simply too much ghetto levels in absolution.

    Some good previous environments/level i like are
    Opera house
    Diana House
    That mansion on the ice mountain(blood money) holy this one..
    Grand Hotel/Casino
    etc...

    I would love to see levels like airport and shopping mall.

  14. #14
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    serious melee combat would be awesome

    "PRESS /\" or "PRESS []" is weak

    ive said this before but if they could figure out a "Fight Night" style of hand to hand combat that would be amazing

  15. #15
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    Quote Originally Posted by mcescher1 View Post
    serious melee combat would be awesome

    "PRESS /\" or "PRESS []" is weak

    ive said this before but if they could figure out a "Fight Night" style of hand to hand combat that would be amazing
    Neither Silent Assassin nor Contracts had in-depth fighting in it. Now the game will be too sophisticated and fun. What the hell's wrong with you? Hitman 6 need to be a carbon copy of Contracts. Better yet, they should release Codename 47 and call it Hitman 6, same graphics, same *ty mechanics. Because what's better than Codename 47, right!?

    You want unarmed combat, go play Street Fighter!

    See what I did there?

  16. #16
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    Wow, that last post is a monster!!! All joking aside, please bring back what makes Hitman a Hitman game. I am fine with silent assassin rating, but what made the game was the many different ways to achieve the end goal, even if the rating suffered. I want to be able to snipe someone, pull a shotgun out of a box of roses, or methodically kill everyone with a pair of scissors.
    No instinct, loadout screen, and sandbox levels will make me part with my $$$.

  17. #17
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    No ridiculous lense flare pls

  18. #18
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    agent47ica - your "split shooting" idea is very flawed...hah nice try tho'

    if you're controlling your left and right guns with your corresponding analog sticks then how are you going to move?? like walk?? or rotate your body?? you will just be stuck waving your arms around

    you could use the d pad but what are you controlling it with... you would have to take your thumb off the stick to control the d pad... then you still need to rotate your body... although the sticks could be "weighted" and move the view with it... but you are still missing a component of moving...

    the ps4 allows for tilt movement from the controller but im guessing it would be very difficult to simultaneously do all at the same time :/

  19. #19
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    well you wouldn't need the screen to split... there would just be a governor as to how far apart you can point the weapons..

    although a split screen might work if your shooting both ways down a hallway or something

    but you can't shoot what you cant see... and you cant be looking in front of you and behind you at the same time

    i like the idea of dual aiming but there's only so much you can see at one time (what ever is front of you) so if there is a situation where you have to watch 2 corners or 2 doorways or a top floor and a bottom floor you can be set up at both spots as long as you can see both spots and they are within your peripheral -


    what you could do though is if you want to manually dual wield - is have a way of adjusting 47's arms in a certain position.. (like hold L1 and andjust both arms with sticks, release L1 - and controls go back to normal but your arms are still in position) then control your triggers with L2 and R2, so if you need to use one you can and if you need to use both you can. this could also make it possible to make your reaction time quicker on both sides of your body.

  20. #20
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    Agree with Agent47ICA on most points.

    I'd say ease off / get rid of instinct mode.

    The fun of playing hitman games in the past was the pleasure in being able to disguise and roam. Getting the timing right, you could do almost anything.

    Don't listen to children saying a game is too easy... Chances are, they looked up how someone did something creatively on youtube, copied what that person did, then told you that a particular kill was easy to do.

    Listen to folks who have been playing since the original (or at least Blood Money).

    That game was so close to Hitman perfection, I play it to this day. Most of the kills in Contracts were a lot of fun as well.

    Accidents are great (please be sure that this is not only possible, but the best way to eliminate a target), but having someone off themselves or another target is just awesome.

    Mix it up; if you are disguised as a chef, and poison ends up eliminating a target, have word spread to look for servers, cooks, etc. And, of course, if you are disguised as a security guard, and the AI is looking for chef, wait-staff, etc., your security guard disguise should be MORE convincing, not less.

    I think what I'm getting at is a more logic-based suspicion system. Like, let's say you knock unconscious a professor, in order to infiltrate a school. You should be able to roam free... until a class starts. If you don't fill in for the professor, the students start asking questions, and within 5 minutes, people start looking around. The cover would be that 47 would need to go the classroom, cancel class, students make for the door, no one is suspicious.

    And... Knocking people unconscious... Don't have this count against the player's score unless the body is discovered...

  21. #21
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    Most of Agent47ICA's ideas were good. I wouldn't put so much effort on customizing 47 and his weapons, and the additional stealth options (like stealth walk and stealth crouch) are, well, unnecessary. Otherwise, very valid points and great ideas. Although starting point might not always be the exit point!

    I'd just like to see Hitman coming back to its roots with updated gameplay and some new features. Hell, I don't even give a about the storyline. I would be totally fine even with no story at all (just separate missions), as long as the missions are large, free, include a lot of assassination and disguising options and therefore have high replay value. When I play Hitman, I don't really think about the story. I play the game. Of course a little background check revealing something nasty about the targets that makes you despise them is always something that brings some extra feel to the task.

  22. #22
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    i disagree,

    customization of weapons is very important, and the story should be written with delicate hands - without a good to great story the game becomes dulled - it's not completely necessary but the gameplay had better be epic

  23. #23
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    I am playing blood money , contracts , absolution back to back to see some good points and negative points of the games .. Right now playing " blood money > you better watchout "

  24. #24
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    -Flashbacks of blood money, silent assassin, contracts, so it will be 2 games in one, Hitman 6 and remake of old hitman games.
    -Longer campaing, I finished silent assassin in just 8 hours, contracts in 4 , blood money in 9, Absolution in 10, on professional rating, its too short!

  25. #25
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    -Get rid of the melee battle mode. That was the most annoying part of Absolution. I hated that.
    -Make it open and free again. Not linear.
    -Bring back the Briefcase and other containers we can store and smuggle weapons in.
    -Bring back contracts mode(only thing I really liked about Absolution)
    -Bring back the map.
    -Just make it more like Blood Money.

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