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Thread: What we want? I think this sums it up.

  1. #1
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    Default What we want? I think this sums it up.

    What we want... Blood Money 2

    Blood Money was the greatest Hitman game ever!
    -It had weapon load outs (choices)
    -It had weapon mods
    -It had your hideout with all your weapons
    -It had in game saves
    -It had disguises that worked
    -It had newspapers
    -It had sniper rifle briefcases
    -It had syringes
    -It had coins you could throw
    -It had accidents
    -It had maps
    -It had at least one target (assassination) in every level
    -It had third person and first person
    -It had Blood Splatter and Blood Trails
    -It had keyholes you could look through
    -It had lock picks
    -It had a suspicion meter
    -It had Diana
    -It had Jesper Kyd
    -It had David Bateson
    -It had real open world, non-linear gameplay
    -It had defined levels with a start and an exit
    -It had movies between levels not cut scenes in the middle of them
    -IT HAD REPLAY VALUE!!!
    -You could take human shields
    -You could hide bodies in dumpsters or boxes
    -You could close doors
    -You could knock people out
    -You could poison people
    -You could retrieve your equipment
    -You could retrieve your suit
    -You could run and gun (if you wanted to)
    -You could be stealthy (if you wanted to)
    -You earned money not points
    -You wanted to REPLAY IT OVER AND OVER AGAIN!!!
    Last edited by Dstyles75; 07-13-2014 at 05:46 AM.

  2. #2
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    Quote Originally Posted by Dstyles75 View Post
    What we want... Blood Money 2

    Blood Money was the greatest Hitman game ever!
    -It had weapon load outs (choices)
    -It had weapon mods
    -It had your hideout with all your weapons
    -It had in game saves
    -It had disguises that worked
    -It had newspapers
    -It had sniper rifle briefcases
    -It had syringes
    -It had coins you could throw
    -It had accidents
    -It had maps
    -It had at least one target (assassination) in every level
    -It had third person and first person
    -It had Diana
    -It had Jesper Kyd
    -It had David Bateson
    -It had real open world, non-linear gameplay
    -IT HAD REPLAY VALUE!!!
    -You could take human shields
    -You could hide bodies in dumpsters or boxes
    -You could close doors
    -You could knock people out
    -You could poison people
    -You could retrieve your equipment
    -You could retrieve your suit
    -You could run and gun (if you wanted to)
    -You could be stealthy (if you wanted to)
    -You earned money not points
    YES

  3. #3
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    Quote Originally Posted by Dstyles75 View Post
    What we want... Blood Money 2

    Blood Money was the greatest Hitman game ever!
    -It had weapon load outs (choices)
    -It had weapon mods
    -It had your hideout with all your weapons
    -It had in game saves
    -It had disguises that worked
    -It had newspapers
    -It had sniper rifle briefcases
    -It had syringes
    -It had coins you could throw
    -It had accidents
    -It had maps
    -It had at least one target (assassination) in every level
    -It had third person and first person
    -It had Diana
    -It had Jesper Kyd
    -It had David Bateson
    -It had real open world, non-linear gameplay
    -IT HAD REPLAY VALUE!!!
    -You could take human shields
    -You could hide bodies in dumpsters or boxes
    -You could close doors
    -You could knock people out
    -You could poison people
    -You could retrieve your equipment
    -You could retrieve your suit
    -You could run and gun (if you wanted to)
    -You could be stealthy (if you wanted to)
    -You earned money not points
    yep

  4. #4
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    Quote Originally Posted by Dstyles75 View Post
    What we want... Blood Money 2

    Blood Money was the greatest Hitman game ever!
    -It had weapon load outs (choices)
    -It had weapon mods
    -It had your hideout with all your weapons
    -It had in game saves
    -It had disguises that worked
    -It had newspapers
    -It had sniper rifle briefcases
    -It had syringes
    -It had coins you could throw
    -It had accidents
    -It had maps
    -It had at least one target (assassination) in every level
    -It had third person and first person
    -It had Diana
    -It had Jesper Kyd
    -It had David Bateson
    -It had real open world, non-linear gameplay
    -IT HAD REPLAY VALUE!!!
    -You could take human shields
    -You could hide bodies in dumpsters or boxes
    -You could close doors
    -You could knock people out
    -You could poison people
    -You could retrieve your equipment
    -You could retrieve your suit
    -You could run and gun (if you wanted to)
    -You could be stealthy (if you wanted to)
    -You earned money not points
    BIG YES!

    I also want the blood spatter from Blood Money to return. The way the blood splatted all up the walls, windows etc was brilliant. Oh, and bring first person mode back.

    Blood Money wasn't just the greatest Hitman game ever, it was one of the greatest games ever made. I've been gaming since gaming began back in the days of PONG, and Blood Money is in my top 3 games of all time.

  5. #5
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    Supporting! Im still waiting for a patch to fix disguises in Hitman Absolution, maybe they just cant fix it or gave up, but these are great suggestions!!!!
    linear hitman games suck! The devs are so creative so their at their best when doing it the other way, maybe they didnt care about Absolution much so that is why it never got any patches or support, I dont know really.

  6. #6
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    I have to agree, Hitman Bloodmoney was perfect and they shouldn't have deviated from it, but continued perfecting it, all its features were fine.

    And the blood splatters up the walls etc when using a knife in someone or screw driver was write realistic. The varying wire kills too based on how long y hold RT, not just a invisible wire and 1 kill.

  7. #7
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    Blood money set up such a good base, not only gameplaywise but with the story too. It's a shame it took such a wrong turn.

  8. #8
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    Quote Originally Posted by mikom View Post
    Blood money set up such a good base, not only gameplaywise but with the story too. It's a shame it took such a wrong turn.
    Agree 100 percent...

    let's see Blood Money 2... ON PS4!! annndd xbox... i guess ... or just ps4... and PC

    annddd probably just chop Absolution up as a loss... and move on

  9. #9
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    Default

    Bump

  10. #10
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    Quote Originally Posted by Dstyles75 View Post
    What we want... Blood Money 2

    Blood Money was the greatest Hitman game ever!
    -It had weapon load outs (choices)
    -It had weapon mods
    -It had your hideout with all your weapons
    -It had in game saves
    -It had disguises that worked
    -It had newspapers
    -It had sniper rifle briefcases
    -It had syringes
    -It had coins you could throw
    -It had accidents
    -It had maps
    -It had at least one target (assassination) in every level
    -It had third person and first person
    -It had Blood Splatter and Blood Trails
    -It had Diana
    -It had Jesper Kyd
    -It had David Bateson
    -It had real open world, non-linear gameplay
    -IT HAD REPLAY VALUE!!!
    -You could take human shields
    -You could hide bodies in dumpsters or boxes
    -You could close doors
    -You could knock people out
    -You could poison people
    -You could retrieve your equipment
    -You could retrieve your suit
    -You could run and gun (if you wanted to)
    -You could be stealthy (if you wanted to)
    -You earned money not points
    -it had picklock
    -it had look through the keyhole

    I agree
    Last edited by agent047; 02-28-2014 at 01:06 PM.

  11. #11
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    Completely agreed. Everything about blood money was awesome. If they take aspects from Absolution (game engine, graphics, better controls) and applied it to the game design of blood money it would be amazing. Oh, and the old disguise system was also amazing on BM. I really hope they drop the restrictive disguise system of absolution for the old one.
    There's a bullet for everyone.. And a time.. And a place..

  12. #12
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    I agree! Absolution was a arcade mess for kids with big onscreen button prompts and horrible intrusive UI and score board, blood money was perfect, just make the game with all bloodmoney features! Simple

  13. #13
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    I agree with You all. Hope IOI will agree as well.

  14. #14
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    Apparently its time for a bump.

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    Quote Originally Posted by Itsrob View Post
    Completely agreed. Everything about blood money was awesome. If they take aspects from Absolution (game engine, graphics, better controls) and applied it to the game design of blood money it would be amazing. Oh, and the old disguise system was also amazing on BM. I really hope they drop the restrictive disguise system of absolution for the old one.
    I think the disguise system in Blood Money was too lenient.

    Silent Assassin had the best disguise system, though it could still be improved. In SA, if you got close to an NPC they would get suspicious and eventually your cover was blown if you didn't move along. On the other hand, in Hidden Valley, guards would still harass you even if you were disguised from head to toe.

    I think in H6 the disguise system should be dynamic and programmed a lot better than it was in Absolution. They should develop several different types of AI instead of one mass AI system. Absolution was a mess.

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    Quote Originally Posted by S3R6i0 View Post
    I think the disguise system in Blood Money was too lenient.

    Silent Assassin had the best disguise system, though it could still be improved. In SA, if you got close to an NPC they would get suspicious and eventually your cover was blown if you didn't move along. On the other hand, in Hidden Valley, guards would still harass you even if you were disguised from head to toe.

    I think in H6 the disguise system should be dynamic and programmed a lot better than it was in Absolution. They should develop several different types of AI instead of one mass AI system. Absolution was a mess.
    Perfect

    Hidden Valley was a total screw up on IO's part. That was probably my least favorite mission of any Hitman game.
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    I would like a safehouse to pick my outfit, tryit on and try out weapons witha mini shooting range. This I think fans would like for planning out their missions so the player has more control over the game.

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    Quote Originally Posted by Adrian Shephard View Post
    Perfect

    Hidden Valley was a total screw up on IO's part. That was probably my least favorite mission of any Hitman game.
    That's the thing, during the underground portion of hidden valley, I expected to be harassed by the guards, but on ground level in the snow it was a bit excessive. That's what I mean by dynamic disguise system. It should be programmed in a way so that the player can use common sense, i.e., if I'm in a shopping mall the security guards won't suspect anything, but if I'm at the Buckingham Palace, guards should be a little more anal, but maybe not every guard, just the 1 or 2 hotshots, and in situations like that the "blend in" feature from Absolution would make more sense.

    It really can't be that difficult to program a game like this.

  19. #19
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    Quote Originally Posted by S3R6i0 View Post
    That's the thing, during the underground portion of hidden valley, I expected to be harassed by the guards, but on ground level in the snow it was a bit excessive. That's what I mean by dynamic disguise system. It should be programmed in a way so that the player can use common sense, i.e., if I'm in a shopping mall the security guards won't suspect anything, but if I'm at the Buckingham Palace, guards should be a little more anal, but maybe not every guard, just the 1 or 2 hotshots, and in situations like that the "blend in" feature from Absolution would make more sense.

    It really can't be that difficult to program a game like this.
    A dynamic disguise system is exactly what the Hitman series needs.
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    I created an account, just to agree with this post.

  21. #21
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    Quote Originally Posted by khouri View Post
    I created an account, just to agree with this post.
    Good man! (If you are a man. I couldn't tell by the name. If you're a woman, my apologies for calling you a man.)

  22. #22
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    Yes on all, dynamic AI and even some perks for more gunfight filled missions for a choice break from all the sneaking around. Everyone has played a mission just to wreck things up with the M4.

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    Quote Originally Posted by Stevo91186 View Post
    Yes on all, dynamic AI and even some perks for more gunfight filled missions for a choice break from all the sneaking around. Everyone has played a mission just to wreck things up with the M4.
    Or the minigun in Hitman: Codename 47. That was the funnest gun to use with all the ragdoll physics. Which reminds me, bring back the crazy physics from the earlier games. Sending someone flying with the Hardballers was so satisfying.
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    Quote Originally Posted by Stevo91186 View Post
    Yes on all, dynamic AI and even some perks for more gunfight filled missions for a choice break from all the sneaking around. Everyone has played a mission just to wreck things up with the M4.
    That's fine, but with previous games it was always your choice to turn any mission into a gunfight mission if you wanted too. Just go to your hideout, choose your M4, and F*#k S%*t up! Absolution took all your choices away. That's why I would be real careful about suggesting to IO they should make anything but a previous style hitman game.

  25. #25
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    Quote Originally Posted by Dstyles75 View Post
    That's why I would be real careful about suggesting to IO they should make anything but a previous style hitman game.
    I never said that, I WANT previous styles of gameplay. That is the main focus of this forum section!

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