Earlier this year Square Enix launched the critically acclaimed reboot of the Lara Croft story, Tomb Raider
. The first chapter in a new series, it’s no surprise that work has already begun on the sequel, though it seems as though development is moving at a swifter pace than some may be expecting.
At last week’s Bradford Animation Festival (BAF), Brian Horton, Senior Art Director at Crystal Dynamics, gave a presentation discussing the history of Lara Croft and the development of this reboot. Covering everything from the redesign of the character to the processes went through in order to make her a more believable heroine, Horton was clearly proud of what he and his team had created. Following the talk Horton was open to questions from the floor, and the inevitable suggestion of a sequel didn’t take too long to come around.
“We’ve announced the sequel… I’m glad I can finally talk about!” Stated Horton. “The Tomb Raider
sequel is the next chapter of [Lara’s] development… her life is changing. She can’t go back to the way she was.”
Horton stated that the team at Crystal Dynamics had worked hard to create techniques and tools that would exist beyond a single videogame, notably stating the development of TressFX with AMD. Horton keenly stated that TressFX was still being worked on and that it was most certainly a ‘next-gen’ technology. Of course, Tomb Raider
was infamous suggested to be a disappointment for Square Enix despite remarkable sales, and so when Horton was pressed about the budget for the sequel he was noticeably uncomfortable.
“We don’t talk about our budgets… it’s a well financed game,” stated Horton before admitting: “We’re not spending any more on a sequel than on the original game.”
No release date, platforms or plot details have yet been revealed for the next title in the Tomb Raider
franchise, though Horton’s willingness to discuss the project suggest that it is further in development than many might expect. Electronic Theatre
will keep you updated with all the latest details on the Tomb Raider