Yea, I had some free time and resources, so I worked a bit od retexturing the models in Soul Reaver to make them look a bit better, because I am planning to make a LP, so I thought I'd enchance graphics for this. I actually used textures from Soul Reaver 2 and scaled and cut them to fit on SR models. Too bad I have no idea how to make the game use higher resolution textures (well, the *.big file has a git of space to use for larger textures, but I need some way to modify the 3D models to get the textures from four images instead of one, like in DC version). But, enough talking. Here come the screens.
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Few shots of Raziel:
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As most important I tended to fix the eyes shape to not look so weird, and then I also shrinked the Raziel Clan emblem on his cape to be more readable. As you can see the textures are mostly taken from SR2 Raziel model (well, they do not look so good as the actual one, but I think they are pretty good. The only thing I need to fix are the arms)
And few of Kain (gauntlets need to be fixed, and I guess I'll try again with the face):
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As you can see, I restored Kain's emblem on his cape and used more vivid colors (same as in SR2).
Looking good, Nidrax Kain's face definitely needed an improvement. It was always pretty whacky. If possible, I'd suggest making the face, upper body, and the upper arms of Kain all look like they're in the same color and brightness neighborhood. Right now, Kain's face is lighter and less saturated than the rest of him and his upper arms are a lot darker than his chest.
Those are minor adjustments, if they're possible. For what you have to work with, you're doing a very good job adapting these SR2 textures. Looking forward to seeing more
Wonderful job to all other! I have tryed the defiance textute pack of the hylden and is very wonderful. i am working on a mod about legacy of kain on the Jedi Academy Game, a biiig mod... eh.... i am working on that pratically by six years...at moment i am converting SR1-2 bo2 model to md3. all character all pratically ready... the mod is in italian but i hope when i end to find somone for help meto an english translation. also, i need alittle help on the coding of source code, because Jedi academy now is a game under GNU license and i relly need help for the source code for can ricreate on JA like force power some spells of legacy of kain game like stun, incapacitate, mist, wolf form, etc etc.
for the moment i create the elemental reavers, and i converttend the weapons of star wars into the cinecti elemtanl projectile like SR2, addind also water and earth prokectile and the energy bolt vampire spell.
Well... i write this because i wanna give my congratulatioin for your graphic works.
I also wanna ask if i can use the textures pack of the hylden for my mod for give to the sarafan a look more better. praticalluy i have rigged with ja humanoid skeleton ALL models of legacy of kain sr2, bo2 and defiance in years of works. argh! O.o
For this project on soul reaver, i am very interessed. the qual˛ity of ritexturing is pretty good. i wait for ritexturing of the corrupted vampiric clans!
PS: Nidrax can yu change the zephonim textures for leave the horrible pants rthat they have? i have ever find their little weirds... spiders with pants.. LOL.
Well, you should ask Hylden himself about his textures.
Please, note that my project is only a port of SR2 textures onto Soul Reaver, so the vampiric clans won't be retextured,as they do not appear in Soul Reaver 2 unless I get bored and find time to actually model them, but it's not of high probability.