Eidos Forums  

Go Back   Eidos Forums > Eidos Classics > Thief Series > Thief: Deadly Shadows

Reply
 
Thread Tools Display Modes
  #1  
Old 02-17-2003, 06:22 AM
Pipa2 Pipa2 is offline
Gamer
 
Join Date: Dec 2002
Posts: 33
Default What about some temperature control?

I was thinking that Thief III would be good with some control of cold temperatures, like other games use.

I mean, for example, in a mission with snow, when you are outside a little bar (or some other marker) that shows you how cold you get. If you stay out and the level of cold of your body is enough, you start receiving damage. And you die of cold if you do not get inside.

I think that would be good, there could be a couple of missions where you have to spend some time outside, and you are close to die of freezing. And of course, this would help inventing a new item: the "Warming potion" or something like that, which would increase your body temperature.
Reply With Quote
  #2  
Old 02-17-2003, 10:41 AM
Munin the Raven Munin the Raven is offline
Gamer
 
Join Date: Oct 1999
Posts: 523
Default

I've always thought it would be better for Thief to focus more on stealth and avoiding detection than having to worry about how environmental conditions impact health.

However, a game is coming out this year that will feature very sophisticated health and "sanity" systems, including a hypothermia factor: http://www.callofcthulhu.co.uk/ie.php
Reply With Quote
  #3  
Old 02-17-2003, 12:01 PM
Thief13x Thief13x is offline
Gamer
 
Join Date: Feb 2003
Location: Home sweet Home
Posts: 31
Default

why couldn't he just wear a coat?
Reply With Quote
  #4  
Old 02-17-2003, 01:26 PM
Zaccheus Zaccheus is offline
Gamer
 
Join Date: Jun 2002
Location: England
Posts: 983
Default

Cold, hunger and tieredness could affect a thief and could be part of a Thief game.
__________________
www.rclsoftware.org.uk

The Honest Thief - FMs, screenshots, DromED, links
Reply With Quote
  #5  
Old 02-17-2003, 05:25 PM
Pipa2 Pipa2 is offline
Gamer
 
Join Date: Dec 2002
Posts: 33
Default

Quote:
Cold, hunger and tieredness could affect a thief and could be part of a Thief game.
Yes, it is true.

But, however, I was thinking that Thief missions are in real time, and that an average time to complete a mission in Thief is between one and two hours, and that time cannot be enough to produce hunger. Tiredness? That would be good, at least when Garrett runs too much he would need time to recover air.

And you are right Munin, Thief is a stealth game and environmental conditions should not impact on health.

Maybe the cold control would not work in Thief, but I thought it would be good because in Commandos 2 you have it, and it works pretty well in there. But of course, it is a strategy game and not an action one.
Reply With Quote
  #6  
Old 02-17-2003, 05:38 PM
Munin the Raven Munin the Raven is offline
Gamer
 
Join Date: Oct 1999
Posts: 523
Default

I've always thought that a stamina/"tiredness" meter might be a good edition to Thief, especially for higher difficulty settings. Return to Castle Wolfenstein has this feature. It's a bar that depletes when you run or sprint, and when it's fully depleted you can't sprint anymore but you can still jump, and it quickly regenerates when you stop sprinting or jumping. This allows the player a brief speed advantage over the AI for evasion purposes (unlike in Thief II), but prevents the player from just dashing their way to victory, something that's relatively easy to do in Thief TDP/Gold.
Reply With Quote
  #7  
Old 02-18-2003, 08:45 AM
RicknMel RicknMel is offline
Gamer
 
Join Date: May 2000
Location: USA
Posts: 370
Lightbulb

I always felt it was a little far fetched how much Garrett could carry too. Maybe the more he carries, the quicker he should get tired, and the slower he could run??

You would be forced to "think" about what you are going to taff...instead of just grabbing everything in sight "because you can".

I'm sure the slowness part would be a fairly easy addition. The sword already slows you down when you have it drawn, so "the code" already exists.

That is all....carry on.
__________________
You can take our forum...but not our history
http://home.woh.rr.com/rnmssite/statsig.jpg
Reply With Quote
  #8  
Old 02-19-2003, 01:31 PM
Mr. Perfect Mr. Perfect is offline
Gamer
 
Join Date: Jul 2002
Location: Classified
Posts: 982
Default

O_O Egads. And how many people already hate the sword slowing thing? The things you're mentioning sound more like RPG features.

Keep it how it is. No weather, no stamina bars, no shanigans.
__________________
Mr. Perfect - a name fraught with peril
Reply With Quote
  #9  
Old 02-19-2003, 02:00 PM
Munin the Raven Munin the Raven is offline
Gamer
 
Join Date: Oct 1999
Posts: 523
Default

I'd really hate having more RPG-like features including being effected by weight and/or bulk and any kind of skill points/levels system.

I used to be opposed to the idea of a stamina bar, until I realized that it wouldn't disable Garrett at all. Garrett is way too slow in Thief II and the only reason he's fast in Thief TDP/Gold is because of the multi-jump. He needs a way to move fast in times of distress or when making a dash for loot, an exit, etc., but if he could constantly sprint it would make the game too easy. So the feature would give Garrett an additional advantage over his enemies without grossly overpowering him. I thought it was a well-used feature in RTCW.
Reply With Quote
  #10  
Old 02-20-2003, 11:48 AM
ChangelingJane ChangelingJane is offline
Gamer
 
Join Date: Jun 2002
Location: Cleveland, OH
Posts: 218
Default

Garrett sprints all that way, only to have the sounds of heavy breathing give away his position! Damn! ^_~
__________________
-ChangelingJane-
Reply With Quote
  #11  
Old 02-21-2003, 09:12 AM
Pipa2 Pipa2 is offline
Gamer
 
Join Date: Dec 2002
Posts: 33
Default

Quote:
So the feature would give Garrett an additional advantage over his enemies without grossly overpowering him.
Well, I never liked that too much. Having additional advantages over enemies is good, but not too much. I think T2 is good as it is in how you are compared to your enemies. I always liked the fact that you are less resistant than your enemies to the hits of sword (In expert mode you die with almost two hits and a little more), and that is something that comes from TDP.
Reply With Quote
  #12  
Old 02-21-2003, 10:11 AM
Munin the Raven Munin the Raven is offline
Gamer
 
Join Date: Oct 1999
Posts: 523
Default

But Garrett has very little or no armor and isn't lugging around a heavy mace/hammer or large sword, so he should be able to outrun is enemies.

Thieves are tradtionally known for being fleet of foot as well as their deception and sneakery.
Reply With Quote
  #13  
Old 02-22-2003, 06:02 AM
Shadow Man Shadow Man is offline
Gamer
 
Join Date: Oct 2002
Posts: 254
Default

Quote:
Originally posted by Munin the Raven
But Garrett has very little or no armor and isn't lugging around a heavy mace/hammer or large sword, so he should be able to outrun is enemies.

Thieves are tradtionally known for being fleet of foot as well as their deception and sneakery.
What about all the treasure he's carrying, gold, gems and goods can be pretty heavy.
__________________
'Keep your friends close, and your enemies even closer'
Reply With Quote
  #14  
Old 02-22-2003, 08:36 AM
Munin the Raven Munin the Raven is offline
Gamer
 
Join Date: Oct 1999
Posts: 523
Default

True, but I still don't think it compares to 50-60lbs. of armor and a 50-60lb. sword. with a belly full of ale.
Reply With Quote
  #15  
Old 02-22-2003, 09:43 AM
Danventry Danventry is offline
Gamer
 
Join Date: Jul 2002
Location: Texas (Ugh...)
Posts: 289
Default

I don't think a Stamina bar would really fit in Thief. Other adventure RPG like Tomb Raider is okay, but Thief? First of all, Garrett is supposed to be stealthy, so having to run for a long time shouldn't even be needed (and you are much faster than guards, so you shouldn't need to run long). And a good mission wouldn't let Garrett get far running around like a mad man. Too many AI would see/hear him.
Reply With Quote
  #16  
Old 03-10-2003, 11:22 AM
drunkguard drunkguard is offline
New Player
 
Join Date: Mar 2003
Location: lostinthecloset,MD
Posts: 6
Default

Hi hope you all dont mind me hanging out here, major fan of thief that i am.

I think the stamina bar would not really come in play in thief. with me I only ran in the game when I first started or now when I know a level really well. if you have to run at all you probably got nabed anyway.
__________________
Hault! hwo who goos there! hicp!
Reply With Quote
  #17  
Old 03-15-2003, 08:28 AM
Shadow Man Shadow Man is offline
Gamer
 
Join Date: Oct 2002
Posts: 254
Default

Quote:
Originally posted by Munin the Raven
True, but I still don't think it compares to 50-60lbs. of armor and a 50-60lb. sword. with a belly full of ale.
Garret has a sword too as well as a bow and over a hundred arrows(sometimes), but the armor would probeblay out weight the gold because it's not like garret goes around with all the treasure in a big sack over his shoulder, does he????
__________________
'Keep your friends close, and your enemies even closer'
Reply With Quote
  #18  
Old 03-17-2003, 08:23 AM
TRoosevelt_26 TRoosevelt_26 is offline
Gamer
 
Join Date: Dec 2001
Location: in a dark cloak...
Posts: 396
Default

Quote:
Originally posted by Munin the Raven
I'd really hate having more RPG-like features including being effected by weight and/or bulk and any kind of skill points/levels system.

I used to be opposed to the idea of a stamina bar, until I realized that it wouldn't disable Garrett at all. Garrett is way too slow in Thief II and the only reason he's fast in Thief TDP/Gold is because of the multi-jump. He needs a way to move fast in times of distress or when making a dash for loot, an exit, etc., but if he could constantly sprint it would make the game too easy. So the feature would give Garrett an additional advantage over his enemies without grossly overpowering him. I thought it was a well-used feature in RTCW.
Although a major RPG'er, I agree completely with Münin on this one - and I really can't stomach a stamina bar either. It's just one more thing to remember, and, for my money, it cheapens the game.

Tomb Raider was at its best when it was simple: one set of clothing no underwater roll, no midair twist, no crawl, no swing-around-the-corner, no tightrope-walk, no bloody ingame cutscenes. Just Lara, pistols, a shotgun a pair of magnums and a pair of Mac-10s (they're not UZIs!).

Likewise, Thief is best when it is simple: no scouting orbs, no frogbeast eggs (although these fit and are even begged, to some extent by the plot of Thief II), no robots.

I can see no good coming from a stamina bar, weight limit, loot limit or like manner of things, call me an old fogey or whatnot.
Reply With Quote
  #19  
Old 03-17-2003, 10:04 AM
Bat-mite Bat-mite is offline
Gamer
 
Join Date: Jul 2002
Location: Columbia, MD
Posts: 232
Default

How about one where you are sneaking up behind Benny, and he is staggering, burping, and hiccupping, muttering all kinds of drunken gibberish. When suddenly, just as you are about to blackjack him, he swallows an "Instant Sobriety Potion" that restores his full prowess as a guard and fighter!

Or, instead of using all his loot to buy weapons between missions, Garrett has to save some loot to visit the doctor so as to avoid pneumonia and the plague!

You see, they could make the games more and more difficult in a large variety of ways, but I think they are very fun and playable the way they are. People who want an extra challenge can ghost or perfect thief it. Others can take a more liesurely tack.

For myself, I want new sets, new characters, new gadgets...things that make you "ooo" and "ahh." But I want the essentials of the game to be the same. Don't make it so hard or so "realistic" that it stops being a fun pastime and starts being a headache.
__________________
"Join us...join us now...you're so close!"
--Bat-mite
Reply With Quote
  #20  
Old 03-21-2003, 03:30 PM
ChangelingJane ChangelingJane is offline
Gamer
 
Join Date: Jun 2002
Location: Cleveland, OH
Posts: 218
Default

If anything, I think it'd be fun if some of the guards had limited stamina, as a part of their character. Like, if there was an older guard, or one of the "lazy, donut-eating" variety.
__________________
-ChangelingJane-
Reply With Quote
  #21  
Old 03-22-2003, 11:35 AM
Munin the Raven Munin the Raven is offline
Gamer
 
Join Date: Oct 1999
Posts: 523
Default

Actually, some of the guards in the original Thief missions and in many of the FMs have modified stats. It's quite easy to do in DromEd; you can adjust aggressiveness, hitpoints, speed, and other aspects of behavior.
Reply With Quote
  #22  
Old 04-01-2003, 11:45 AM
Whatz His Name's Avatar
Whatz His Name Whatz His Name is offline
Gamer
 
Join Date: Aug 2001
Location: Look behind you.
Posts: 319
Talking Re: What about some temperature control?

Quote:
Originally posted by Pipa2
... and of course, this would help inventing a new item: the "Warming potion" or something like that, which would increase your body temperature....
They already have warming potions. All you have to do is steal some of Benny's booze.
__________________
http://blizzard.com/images/war3/item...of-shadows.gifLoyalty above all else... except honor.
I went to the Cradle and all I got was this stupid t-shirt. Hey, is this blood?
Reply With Quote
  #23  
Old 04-02-2003, 07:25 PM
ChangelingJane ChangelingJane is offline
Gamer
 
Join Date: Jun 2002
Location: Cleveland, OH
Posts: 218
Default

Quote:
Originally posted by Munin the Raven
Actually, some of the guards in the original Thief missions and in many of the FMs have modified stats. It's quite easy to do in DromEd; you can adjust aggressiveness, hitpoints, speed, and other aspects of behavior.
That's true, but none of the effects are immediately recognizeable. I'm talking about actual characters with their own appearance and voiceover personalities. Basically, kinda like how Benny was recognizeable.
__________________
-ChangelingJane-
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 02:52 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.