Below you'll find the Widescreen patches for Defiance, for whichever version you have:
OK, here is the link for the GoG version:
And the old 1.1 version:
After downloading and extracting the Defiance.exe file, go to your game directory (C:\Program Files\Legacy of Kain - Defiance ... or wherever you have it on your PC), remove the Defiance.exe in there and paste it somewhere else, in case. Paste the Defiance.exe from the patch in this folder and play the game normally.
Here is a picture preview of 1920x1080 at 16:9 aspect ratio:
(click image to enlarge)
From The Hylden:
In addition to Marcelo 20xx's patches, below here you can also find links to download the modified FMVs (Full Motion Video) for Defiance in proper 16:9 widescreen format, instead of the 4:3 native format and from the higher rex PS2 videos:
Note: these aren't necessary to run the patches. They are just additional bonuses if you want the FMV's also in widescreen.
From the intro:
Like above, go to your game's directory and remove the existing movie files to some other location, in case, and replace them in the movie's folder with the above.
Download the videos here:
Defiance Widescreen Movies
Finished putting together new texture packs for Defiance. Below, you'll find new skins for Kain and Raziel, as well as upgrades to the Reavers, powers, and other aesthetic changes.
*Note: Texmod now seems to work with Windows 8! It must have been since the 8.1 update. So, if you have Windows 8.1, you can enjoy these skins. You must run Texmod as an administrator for it to work.
You will need TextMod to use these packages. You can download that here
Once you've installed and downloaded the texture packs, here are the steps to using them:
How to use it:
1. Open Texmod.exe
2. Under 'Target Application' find and select 'Defiance.exe'. The default installation location is C:\Program Files\Eidos\Legacy of Kain\Defiance
3. Make sure Package Mode is selected and click the open file button. Find and select texture pack, wherever you download it to.
4. You should now have 'Defiance.exe' under Target Application and the newly downloaded .tpf package file in the package list. Once you do, you can now click run and the game will load with these new textures.
I've divided up the packages, so you can mix and match as you see fit. You can run multiple packages at once in Texmod by finding them in the Package list, then selecting all of them and clicking run, so whichever way you choose to do it; it's up to you.
Download the skins here:
Defiance Texmod Skin Packs
New Kain, as of May 13th, 2013:
Painted completely all new on the models in 3D Coat and with Photoshop. Textures are at 2k. Rendered out of 3D COat:
Compare to SR1 & 2 Intro shots:
Kain is also offered without his cape as an alternate skin. Compare that to the CGI render of him on the cover of Gamepro Magazine (edited to protect the magazine's content):
And him rendered in 3D Coat:
Close on the Reaver, rendered in 3D Coat:
Kain's eye close up:
Fixed the chest wound on Kain after a certain point in the game (if you wish not to be spoiled, these images are behind this next spoiler tag):
Rendered in 3D Coat:
New Raziel like his CGI Intro version from SR1 and 2, updated June 10th (includes all Reavers and their powers, new Corpse Raziel and 1 new class of Human class Revenant enemy, all new main menu and ingame hub, checkpoints, new shades, souls, and other particles):
Compared to the SR2 intro:
Rendered in 3D Coat:
Compared to his high res pics from SR1 nd 2:
Side arm and leg renders in 3D Coat:
There is an alternate of this, a decloaked Raziel. Decloaked, his model when not feeding has no upper body. The upper body in the game pops into view when feeding:
Rendered in 3D Coat:
Compared to this:
For more changes and a breakdown of them, check out this page.
Loathsome Vessel Corpse/alt Human Revenant Enemy:
3D Coat Renders:
New Reaver Powers:
from new waterfalls:
New symbol for using the Reaver on the water, too.
*NOTE, UPDATING A NEW FILE FOR ONLY THE MAIN MENU AND LOADING SCREEN, AS THOSE FILES INTERFERE WITH THE PLAYING OF THE INTO AND PROLOGUE VIDEOS*
New Reaver charged hub, healthbar, menu, telekinesis bar, mouse, and new menu/loading screens:
Pics edited for widescreen. No more stretched images:
Hub upgrade for Kain, too (new health vial, TK meter with BO1 runes, charged Reaver, etc):
Download both Kain and Raziel's skins to complete the menu and hub upgrades. Upgrades also available for both Kain without his cape and Raziel without his cloak.
Skin packs include other particle fixes, and environment fixes:
New batform platforms (with nods to Blood Omen 1's info triangles and bat beacons):
And with that, new actual bats Kain turns into, instead of black shapes:
New long jump symbols (deep reddish cracked and indented footprints):
About the exact size of Kain's feet and as wide as his stance.
New Checkpoints for Kain and Raziel:
New "Blessed Barrier" (blood red runes, faint Reaver blade-like spiraling energy, and a faint glowing eyed skull in the center -- subtle, not like the skull with the x before):
New blood red practice dummy targeting reticule (glows orange-red at achievement):
New subtler energy tendril, colored yellowish now, for Kain's TK hold (not the large, squarish stationary green before):
Removed sparkles when drinking blood on the blood bar, sparkles and bubbles on the blessed barriers, and sparkles on the places to use tk on crumbling objects. Also toned down the energy waves noting things are tk breakable, and colored them bluish, instead of green. Toned down the tk hold on the archers slits, and colored the energy bluish, instead of bright purple.
Raziel and all above changes listed, cloaked.
For more pictures and breakdown of these recent changes, go to this page.
Below are older pics before the skin changes above, but which show other particles, etc., that were changed:
As noted above, here's the separate Menu and Loading screen fixes (I will update this file with more of the loading and death screens later):
Menu and Loading Screens:
Special Request for the "Kain Reaver" seen back in the deleted Reavers for SR1:
(click image to enlarge)
The Reaver is modified for the default wraith blade and its spectral version.
Moebius, updated 7/02/13:
Renders in 3D Coat:
From the end, upgrade to his wound (again, if you wish not to be spoiled, it's encased within the spoiler tags:
For more screens and to see a detailed explanation of the upgrades, go here.
Chained and Impaled Prisoners skins
...with wall textures upgraded to High Definition:
More of the wall behind her:
Which also frames the dungeon's doors:
Closer on the door:
Chained male Prisoner:
Wall behind him (seen later on when you reenter the dungeon and all prisoners are gone, Sarafan are dead, and you fight the shades):
Update *brand new:
Sarafan Warriors full Upgrade, Including Weapons skin pack[/URL]
Dumah Followers, the Crusaders:
Melchiah Followers, the Inquisitors:
Rahab Followers, the Archers:
This also upgrades the fire to their fire arrows, so it burns brighter with a softer flame texture.
Turel followers, the Zealots:
Raziel followers, the Templars:
For detailed information on the numerous changes hand painted from scratch, references used, textures and pictures manipulated, to achieve this, check out page 6-8, or 9 of the Kain's Lament Fan Art page, listed above with links.
Next update will be the Sarafan Keep, then Ariel. Stay tuned!
Hylden: Update 12/20/12
Here is Ariel (the keep will have to wait a bit).
And this is the last modification to her burnt skin, taking away a harsh line in a seam:
I've altered her appearance to match the previous games (no more rotting corpse Ariel), with her one side unblemished, just paler. Using my theory that her face was melted by the overturned scale she tips as she falls in BO1, after being stabbed, I display a detailed, realistic burnt face, revealing her bare skull underneath, which has been made more accurate, less cartoonish. Her wardrobe consists of wrappings, very much indicative of her being bound to the Pillars in death. Fixed her hands, so no more bones and flesh showing through. Fixed her eye so now it's her natural eye, not a solid black thing from before.
Changes include putting her in a dress indicative of her original BO1 dress she was murdered in. Red with gold trim. The dress has a shimmering texture, and she's sporting the Balance Emblem symbol on her chest. Both forms here I emulated, using as reference, the prefallen concept art Daniel Cabuco did of her. Her eyes have a glow to them here of bluish-white, instead of the orange from before and again, her natural hazel eyes. Her hair and skin are also more radiant, showing her purification.
Hylden: Update 1/20/2013 Next up, Janos Audron. His dead, revived, and possessed forms.
And even though you can already mix and match, I've uploaded a Raziel and Janos, Reaver powers, etc., combo pack.
The Heart of Darkness:
I made the blood staining him long dried and coagulated, staining with dark reds and near browns. I figured the body remains preserved, but there's no reason the blood on him wouldn't succumb to drying from the air it's exposed to. You can see highlights in the dried blood, which I got happily to look very crusted.
Another anatomical showing, as I looked at actual operations and autopsies, and diagrams to get what a chest cavity should look like. You can see under the ribs the walls of his lungs; below, his slightly more pinkish diaphragm and under that, his slightly brownish liver. In the cavity I have all the veins and arteries; his aorta is the big reddish one in there. lol, I know he's not human, but his anatomy has been shown humanoid enough, so might as well make it realistic. Plus, his heart looks rather human, or at least, it pumps as fine within a human as it does within him, so the connections must be close in there.
He only had a set of four ribs in there and his sternum was all types of wrongly crooked. I painted in extra ribs in the wound's walls. They do enough to sell the illusion they're separate portions like the other ribs (the ironic part of this all is, of course, that in the cutscene, you never see the wound from this angle, or this close anyway). I tried to straighten his sternum by painting the details on it at an angle, so it's as good as that gets.
(before lightening the wings)
My goal was to bridge as much of the gap as possible with his look from SR2 to now. His facial structure means that it can't be molded fully, but I brought over the important aspects. His lips can't be thinned the way they were in SR2, but now they're more uniform. Added back the veins and the brow wrinkles the way they should be. I played around with the thickness of his eyebrows, which were much thicker in SR2, but they can't be so thick here, or he looks rather evil. However, I found a good medium, I think. The veins on his face, neck, arms, all match his heavily veined (and awesome) SR2 skin. I didn't go into the range of aqua blue to gray that his skin was in SR2, but I didn't leave it as the purple hues that he started to venture into in Defiance, either. He's a lighter, more sky blue.
His clothes are now as close to SR2 as possible. His claws have been made to actually have detail on them. Defiance's claws were just a very dark green/gray color, with no detail at all to them, and they didn't even wrap fully around the fingers, or toes. I've rectified that.
They had Janos already burned in the old files. My philosophy on it is that the Hylden Lord's strength is probably the only reason he could posses Janos in the first place, as I'd expect the Ancients would have been able to resist any possession otherwise. So, I figure A, the Hylden Lord was able to force his way in there due to his great power, but Janos' body and will are still rejecting the possession, which is causing his veins and flesh to burn, and B, that the Hylden Lord is being as rough as possible in his possession. The Hylden are said to be either gentle, or extreme with how they possess beings -- the more forceful the possession, the greater the host is used up and they are able to morph the flesh into their own making. I think with Janos, he's pushing as hard as he can without destroying him, but this is the great enemy for his race, after all. Janos's body won't allow the Hylden Lord to morph it like he was able to with Mortanius. It will only allow so much, and is resisting. However, I showed bony protrusions popping through Janos' skin. You can see them on his head, shoulder, even his elbow, and also down to the claws. I imagine the shape of the HL is starting to take hold just beneath the skin. I made his skin semi-translucent in showing the bony ridges of the HL's crown, cheek bones, and chin starting to emerge. Even the bridge of the HL's worn away nose is lying just under the skin. On his chest, the ridges of the HL's ribcage; you can see it most prominent right above the abs.
In addition to upping the burnt detail of his clothing, the robes' tassel I made unique. Not only is it heavily burned, but the HL decided to basically brand his prize, etching over the vampiric symbols with his own. If you think they look familiar, you're right. They're the symbols on the Hylden standard from BO2. My little nod for continuity again.
Burnt holes in the leather and robes show part of Janos' blue and burnt skin underneath, usually traveling the hottest path of veins. And in the areas that allow, so the part of the robes that aren't directly attached to the model, I'm able to erase holes right through them, as you an see. I left the tassel pretty shredded at the bottom. I also did this for the longer feathers on the wings.
More information and pics can be found over in the Kain's Lament thread, as always.
The Hylden: Update 01/29/13
The Blood Omen 1 version of Mortanius was a truly inspired and hard to beat design. Noted as the most powerful wizard perhaps in all of Nosgoth, the connection to the Pillar of Death and its powers for the millennia he's been bound to serve took its toll on him, making him little more physically than a dried husk. That is how the Silicoln Knights FAQ page described him. I tend to think that, like Anacrothe's dabbling caused his scars, perhaps his look also came about partially due to the levels of which Mortanius went in his magic practices. The result is pretty much a being who looks very near the brink of death, himself, with either part of his body being skinned by the toll of it all, or he's also wearing, if you will it to be, a version of the Flesh Armor Kain also wore in BO1.
That look is preserved here on his body as much as possible. Where things have to be worked with are the sash, the folds on his arms, and what were his baggy pants. To solve this, I made these sections wrapped and stretched skin. He's even branded into the skin the symbol of death and other Pillar symbols. (One part this is to keep continuity with Ariel and Moebius, both whom I have with symbols on their clothing, but also a recent retelling of BO1 in comic form, art by Dark-thief Salvatore Liccardo on Deviant art, had Mortanius with his death symbol carved into his mid section. For the record ). I tend to think perhaps the mutilation aspect could be partially intentional, bring his body closer to the brink in order to cross over to Spectral in his magics easier.
His death mask is now reflective of BO1 Mortanius. The mask was very cooperative to change. I conceived his actual face and hands as weathered, near translucent skin that show a hint of his musculature and bones in some areas. When he uses the mask, it's basically him magically pulling free that weakened skin and muscle to show his actual skull underneath. Also, one other unique feature is I intentionally gave him no eyebrows.
I've removed the long strip that went underneath his waste wrap, as it was getting in the way. I tried to make it first like the black waste wrap, but that didn't look good. I tried to make it more skin, but that seemed nasty, given it hangs down from his waste. So, luckily that was underneath of the top wrap around, so it wouldn't affect anything by deleting it. The boots are now all black leather. No more yellow wrapping thing over red shoes.
*Note on the hood:
You'll also notice that I've covered his head, since the hood of his from BO1 is now draped over his back and not used. I still wanted most of his hair covered. I think it keeps the focus on his face and ghastly appearance. In order to get mostly around the model's sculpted hair folds making this not work, I gave a broad highlight pattern in a solid black fabric hat/helmet, with god embroidery that hopefully distracts from the bumpiness of it at times riding over his hair.
As long as the main characters are taking, a full re-skin of the entire areas will have to wait. This is, at least, a taste of the higher resolution that can be achieved.
Turel screens are in the next post below.