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#1
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Someone just posted new details from the latest issue of Game Informer magazine (US):
- Don't expect much of the old linear platforming formula. "We're now giving the player the opportunity to go into a space and choose their own path. Where we take you across the ledge of the B-52 bomber, that's a tutorial. Once you move away from the plane, everything is basically open, dynamic traversal where the player has the freedom to roam around a jump from location to location with ease..." - You'll be able to air steer, direction control, speed her up/down during jumps - The game has an XP system. You'll be able to use this for upgrading Lara's abilities. You'll also have to scavenge for materials to upgrade Lara's equipment - The base camps will allow you to upgrade Lara's abilities, improve your equipment and fast travel to other base camps that you've visited on the island - Early on you'll only have a few options to upgrade Lara, such as giving her the ability to carry additional arrows for her bow or increasing the speed that she's able to shoot the arrows. As you continue the system will open up and allow you to shape her abilities to your playstyle. - The context-sensitive actions are one-off sequences. For example, the scene with Lara stabbing the wolf is only going to happen once in the game. They say that if you do it right the first time it'll have an impact. "There is linearity to the story - you have to go from point A to point B - but there's junctions in between where we want the player to feel like they're real explorers." These are described as non-linear hub spaces that you can come back to at different times of day. Last edited by Driber; 06-02-2012 at 09:20 PM. Reason: took out link |
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#2
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It sounding alot more RPG-ish that it at first seemed but that certainly doesn't have to be a bad thing. I am sure the upgrades system will be way better than 'I feel stronger now'.
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Andy64 - The TR traditionalist maverick |
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#3
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Awesome! Sounds very cool. Maybe this will finally shut people up about Tomb Raider being like Uncharted. Uncharted is nothing but linear. This semi open world theme is very reminiscent of old Tomb Raider games where you can explore the environment.
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#5
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Thanks for posting, wonderpho.
Do you have the real source to link to, though? I rather not see links here to that....uhmm....interesting forum
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![]() Driber.net | Forum Thumbnailer | Driber Wagon™ | RAWR! | TR Ancient Legends III - Lost Chambers | -- .- .-. .. . / .. ... / -.-. ..- - . :-) |
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#6
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NeoGAF members always post scans and articles from magazine. That forum is very trustworthy for that kind of news.
And GameInformer earlier posted that they have exclusive Tomb Raider info: http://www.gameinformer.com/b/news/a...rs-of-war.aspx |
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#7
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thanks for the info. sounds interesting. and having XP sound even better. some RPG elements is always fun.
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#8
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I already knew about a few of those things.
But scavenging for materials, that's new
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#9
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![]() Yay! We knew we'd have an RPG aspect but I love the fact that there are different branches to suit to out playstyle! |
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#10
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i like the sound of the scavenging but not really about buying upgrade with xp points, would rather see that she finds better equipment while the story evolves at locations like we find the relics in past game.
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#11
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I don't know, things like sharper arrows doing more damage seem awesome to me
Or something like that You know what would be awesome, kinda in an RPG fashion? That you can talk to the survivors while you're at the hub or something (like being on Normandy in Mass Effect) and they give you news and stuff For example, you talk to the scientist dude who tells you that he discovered a new herb which in turn gives you better health packs and stuff like that
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#12
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Adventure is out there ! Im gonna "Explore" the Crap out of that island
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#13
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Quote:
![]() The experience points sound cool, maybe it will be necessary to replay the game couple of times in order to unlock all the upgrades. It's a common thing to do in action games. I wonders if it's going to work out in TR.
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#14
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awesome : 3
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#15
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Good to know. Another reason to put neogaf on the blacklist then
![]() Quote:
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![]() Driber.net | Forum Thumbnailer | Driber Wagon™ | RAWR! | TR Ancient Legends III - Lost Chambers | -- .- .-. .. . / .. ... / -.-. ..- - . :-) |
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#16
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Thanks for posting!
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#17
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That forum provided beneficial for developers as many developers have admitted to looking at the forum for feedback and some developers have even signed up on the forum and posted there for. For example Cliff Bleszinski from EPIC Games has been posted there before. Beside biggest gaming site like Gamespot, IGN get information from that forum to post a news.
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#18
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I seriously doubt that IGN get their info from such sites they probably have way better sources and contacts with developers.
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#19
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oh god. the more i read about the game the less i can wait to finally play it D:
it drives me crazy! in a weird good way lol |
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#20
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I agree, NeoGaf is a trusted source and many game devs actually read the forums for reliable feedback.
I can't vouch for the IGN, GameSpot etc statement. That's the first I've heard of it. Although I do wonder where the members of NeoGaf get their info. The TR info appears to have been posted by a regular member. |
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#21
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Quote:
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#22
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Quote:
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#23
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Having a level up system where you can have much more customisation over the direction you take Lara is really great. I hope it does mean that players can adapt their combat style and that it can offer rewards to encourage you to explore areas deeper.
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#24
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Quote:
![]() ![]() cant wait to explore everything in this game. maybe i will look behind every tree i see.
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#25
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That's great news! more interesting value, improving the one we desire Lara's habilities with the XP points and the weapons!
![]() I like the idea too of exploring as we wish in open environments, that it's a great value (Assassin's Creed style) that make the game longer!
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