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#101
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"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#102
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Concerning third person or health gen, health regen is a design choice that is not exclusive to consoles or third person games, lol. What exactly is your point by mentioning it? I'm not for health regen unless it ties into the lore of the game and makes logical sense. It makes sense to say, "You can regenerate health because the nano machines in your body do X". I can buy that argument. However, I do not buy the "be a bullet sponge, duck into cover and magically heal" ala Gears of War. So I don't need health regen, I'm a gamer that is used to picking up health/med packs or one hit deaths. Don't blame consoles for these things. Blame the gamers for having weak skills and demanding easier games.
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The best apology against false accusers is silence and sufferance, and honest deeds set against dishonest words-John Milton
Last edited by HERESY; 04-29-2012 at 08:58 AM. |
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#103
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"right? maybe.. tight? Tight? Is 'Tight' some game I've never heard of that is infamous for having so many options it broke itself?" Personally I remain adamant that some kind of third person camera could totally work in the form of an aug. |
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#104
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The problem is games these days are designed for XBOX and PS3 FIRST and then ported to PC later. The last few years this has become more and more the norm. Multi-platform games are limited to what the XBOX and PS3 can achieve. It is the cold hard truth... plain and simple PC games are suffering because of this. Deus Ex IW, AVP2010 to name just 2, would have been very different games had they been PC only. Look at the horrible clunky controls of AVP... the game was a step back from AVP2 (Even AVP1) apart from the the visual enhancements. I wont list them here but this is the case with so many games lately. Looking back I can't help but feel all the fuss on these forums was justified. The main concerns at the time are my main issues with the game now. Health regen has a place in games but not all. Certainly not for reasons that we were given. "We don't want the player backtracking looking for medkits" (But it is ok to backtrack to look for magic candy bars that enable your arms to work) 2008 was Rainbow6 Vegas, Gears of War & Mass Effect... third person cover and health regen were in at the time. Anyone ever play ARMA II ? It is a milsim, very immersive with huge maps, an ingame editor allowing you to create almost any type of scenario you can imagine. Now, it allows for both a first person and third person perspective HOWEVER you will find many clan servers and serious coop servers disable third person for added REALISM and IMMERSION. There is SO much more tension with 3rd person disabled... It is almost like playing 2 differennt games. Walking on foot, driving cars and flying planes is made that much more difficult and exciting when you can't see your surroundings in third person (Like you could not IN REAL LIFE) ARMA2 allows you to turn your head and look independently of your body and weapon, I would like to see more of this in future fps games. This is also a very nice feature especially when used with TRACKIR or FACETRACKNOIR that I am sure a lot of serious flight sim fans will be familiar with. Sure I love some third person shooters, I have played plenty of Gears of War and Mass Effect but some games need to be just one or the other.. and Deus Ex needs to be first person only if you ask me.
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"they must find it difficult .... those who have taken authority as the truth, rather than truth as the authority" - Gerald Massey |
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#105
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Oh, you misinterpret me - I completely agree with your gameplay demands. I loathe both the perspective-switching and the health regen - I just wanted to point out that those aren't a fault of one group, but gamers as a whole.
I hope Deus Ex 4 can either remain entirely first-person, or have an option for third-person events for those that want them. And that health system needs to be tossed entirely. Partial regen all the way, or even medkit. Anything but the same thing the market has already saturated beyond the point of frustration.
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"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#106
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Isn't that what made Deus Ex so brilliant in 2000, that it was "real"? First person is important. I'd like to see energy devoted to make this as good as possible. I don't need arcade style watching my Tekken fighter...
DX4 - Well if it's about Unatco, I want there to be a maintenance man that doesn't like Gunther.
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#107
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Not to mention DX had third person convo scenes. But I do feel its critical that it remains first person in default, after DXHR and the sheer attention to detail, they've got to a lot to follow up with (more lovely details like the post-it note on the the mirror). |
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#108
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Concerning the first bold, you're correct. Our field of vision when playing a video game is nowhere near our field of vision in real life. Also, you can't forget the magical see through boxes thing, items being hid in the most odd places, moving people with phantom limbs, opening doors with phantom limbs, etc. First person is a one sized fits all standard. Nothing more and nothing less. Concerning the second bold, you are correct the convos are in third person which renders the "They'll have to animate for third person and it will take too much time" argument completely null & void. The spirit of the game is not found in the camera. It doesn't matter if it's third person, first person or tenth person. But you seem to get it and I wish other people would as well. Kudos to you.
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The best apology against false accusers is silence and sufferance, and honest deeds set against dishonest words-John Milton
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#109
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ARMA, Mirror's Edge, Red Orchestra- recent examples of innovation in First-Person Games. you cannot claim that because "mainstream" publishers don't adopt something, "the genre hasn't moved since Wolvenstein". there are innovations. If you look for them. Last edited by kud13; 04-30-2012 at 12:55 PM. |
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#110
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There is nothing inherently wrong with either, but people are entirely justified in saying they want it to remain a first-person game; It is a different experience. There's already a few third-person shooter/RPG games, Deus Ex needn't change itself to become one too. Now, as to your conversation, yes, it did go third-person for conversations (Not always, mind you). And I was AOK with that. Because once again, that goes back to the "What should JC do here?" kind of immersion. What I don't want is that same effect bleeding in to the combat situations. Regardless, this is all ignoring the most patently obvious issue with the whole argument: There is absolutely no need to make Deus Ex third-person. It has always been first-person, and judging by community reaction to the cover system and takedowns, has always been appreciated more as a first-person experience only. Why can't we simply enjoy Deus Ex for what it is, rather than focus on completely re-writing every its every detail?
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"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#111
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You aren't your character. It's an illusion and its easily broken with lack of control (ie why can't I pick this up, why can't I just shoot this guy moments). I think people just tag that onto the first person perspective for.. I dunno whatever reason. But I just find this argument annoying because I really hated the whole 'I AM Gordon Freeman' stuff people would say in fandom of HL/2, because of all the control I have and its a seamless first person experience. Sure. Except they put Gordon Freemans face on the cover of the game. Quote:
You probably seen my naggings about a TPC aug, but how about a segment in the game where your augmented vision is outright disabled and you have to hack into an active link up to the CCTV all over an area to gather your bearings. Thats technically third person and thats the kinda stuff I don't want to be knocked just because people don't know the sound of the phrase 'third person camera' c: But realistically speaking, with its implementation in DXHR, I really won't be at all surprised for it to make a return in the next installment. |
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#112
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![]() Also, "you're a dot on the screen"? No, that's a crosshair, that's not me. I don't think he understands first person at all. [EDIT] Also, Wolfenstein 3D didn't have a crosshair. Does that mean I was playing as nobody in that game? [EDIT 2] Pic related, it's Gordon Freeman from Half Life 2. |
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#113
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Freeman gained quite a bit of weight since the Black Mesa incident.
Heresy, now i know why you got crucified here. You reap what you sow, really.
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#114
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__________________
"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#115
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Dot, crosshair or reticule. Who cares? Not all games use the same thing. However, the point remains the same. You're a dot, crosshair or reticule with a gun to the lower right. If the game does not have the option to holster, you run around looking like an idiot the entire time you play it. Run into a NPC? Gun drawn. Short cutscene? Gun drawn. It's comical really. And the dot, crosshair or reticule is NOT the perspective, LOL! Again, FPP has NOT evolved since Wolfenstein. Quote:
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The best apology against false accusers is silence and sufferance, and honest deeds set against dishonest words-John Milton
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#116
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btw, not all games have the reticule. See FarCry 2
Mirror's Edge: ARMA: offer body awareness - you see feet+ hands. (and you don't have to have a gun all the time! A feature that existed in FPS games since at least No One Lives Forever, if not earlier!) Red Orchestra introduced a new system of first-Person cover. We are seeing something fairly similar in Far Cry 3 demos shown so far. I don't think you're going to convince anyone here, untill you manage to define what exactly do you mean by "perspective": you start off by saying that Perspective is unrealistic and hasn't changed since Wolvenstein. You then bring up gameplay mechanics like transparent boxes, and imperfect dragging animations. What is it that you mean, by the "perspective not evolving?" and how would you suggest it evolve? |
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#117
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Games in first person have made use of better technology to simulate all kinds of neat things. Saying the genre hasn't 'evolved' is just semantics. HERESY, stop being obtuse. 3rd person is 3rd person just as 1st person is 1st person. Perspective is not subject to degrees of separation. Are you actually trying to say that 1st person can't 'evolve' into 1.1st person, but 3rd person can 'evolve' into 3.25rd person? Both perspectives make use of HDR, DoF, motion-blur, post-processing, and other imagespace modifiers.
What are you trying to say? If you're making a value judgement that you like 3rd person games better than 1st person ", fine. Don't be illogical. Last edited by TrickyVein; 04-30-2012 at 04:33 PM. |
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#118
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In regards to shooters, the third person perspective has evolved. It has gone from Winback to Full Spectrum Warrior to RE4. From RE4 the third perspective has evolved into Gears, Mass Effect, etc. Now if you look at third person action games, you'll also see a difference between the third person action games of old compared to the new ones. The perspective has evolved. Yes, some of this has to do with the advent of new tech, but they still utilized the tools to change the perspective and enhance the game. The first person perspective has NOT changed. It is a one size fits all crutch designed to simulate what a person see's but it is limited. There is NO WAY the first person perspective can cover the human range of vision or accurately represent it. You and I see things in different ways. You and the member who I'm replying to in the second half of this post see and process what you see in different ways. The first person perspective simply says "this is what it is and this is what you can see" and again, this is limited. The perspective has NOT evolved. One size fits all. Having phantom limbs, opening doors with phantom limbs and seeing through boxes IS NOT perspective. It is a design choice. However, it is wrong to argue that anything outside of the first person perspective is immersion breaking, and say first person is REALISM, when other things that contribute to immersion are subpar. What I'm saying is there are MANY more things that are "immersion breaking" yet people aren't up in arms about it because most likely, no one has brought it to their attention. No one has said, "Hey, you guys don't find that odd?" So when I say first person games have not evolved since Wolfenstein, I'm referring to what you see and how you process it. Again, I've explained this before, maybe in this thread or another, but it's most likely gone since I'm heavily censored and moderated on these forums (don't worry I'll be leaving soon anyway.) I'm not talking about the dot on the screen, the reticule, the gun to the lower right, holstering or any of the gameplay mechanics. I'm not talking about seeing someones feet. Concerning a new cover system, I tell you what. Place your back against a wall and peak around the corner. What do you see? Quote:
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PC Gamers.
__________________
The best apology against false accusers is silence and sufferance, and honest deeds set against dishonest words-John Milton
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#119
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I don't think you have a point to make. The only thing you've pointed to that third-person has done differently than first-person is draw distance. The thing about first-person is you CAN'T change the draw distance in first-person. To do so would be utterly ridiculous. First-person is already at the right draw distance: Eye level.
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"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#120
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As for the "can't holster your weapons" example: that's the same for third person games. Where's the option to holster your guns in Gears of War? Just Cause? Resident Evil? Yes, I cherry-picked particular examples, but that's exactly what you're doing. Yes, yes, you're going to say "I'm talking about the perspective rather than the game mechanics!" etc etc, but here's an idea for you - first person got it right early on and doesn't need to evolve. Other than adding in the ability to aim vertically as well as horizontally (not present in early shooters like Wolfenstein 3D and Doom, though you seem to not really know much about those games, as you still insist the weapon was on the bottom right in Wolf 3D) and full body rendering (which, again, some FPP games have used but it added little to the experience while being a slight drain on resources) first person hasn't needed to evolve because frankly it doesn't have anywhere to evolve to. The perspective itself does what it needs to perfectly. Third person, on the other hand, used to be plagued by clunky camera systems and poor aiming (you used Winback as an example - yeah, exactly) and so it's needed to evolve just to fix its own inherent shortcomings. It's only in the past 5 years or so that it's come close to catching up to the utility and intuitiveness that first person has had since Quake...in 1996. |
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#121
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It doesn't matter if the gun in Wolfenstein was at the top of the screen, in the middle, outside of the screen inside my house, wherever. The point is, you are more than a weapon. You are more than a dot, reticule, etc. You are more then the same damn red arrow in just about EVERY shooter that tells you you're taking damage from an enemy in a specific direction. And to claim that first person perspective does not need to evolve is funny. Study AR and the new panoramic tech hitting the scene and then come back and tell me that. Again, you aren't even getting 50% of what a human see's with first person. Quote:
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http://en.wikipedia.org/wiki/Draw_distance
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The best apology against false accusers is silence and sufferance, and honest deeds set against dishonest words-John Milton
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#122
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Also, funnily enough, such tech will kill off third person. Quote:
First person didn't start particularly clunky, and so didn't need to evolve past the clunkiness. You're claiming a strength as a weakness - and for third person, claiming former weakness as current strength. Anyway, I have no interest in further fisking with you, as you're either heavily deluded or an oddly devoted troll. Either way, this is going round in circles as you're not taking in anything that anyone is saying to you, regardless of how many people say it or in how many different ways. I'm sure others will carry on feeding you though, so have fun with them. |
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#123
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Here is the rest of it for you: Quote:
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Good day sir. Put me on ignore and go about your way.
__________________
The best apology against false accusers is silence and sufferance, and honest deeds set against dishonest words-John Milton
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#124
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HERESY, I've read through your posts. They're all tautologous. The difference between 1st and 3rd person perspective is, by definition, greater freedom in attaching the camera to the game world in 3rd person than in first. Of course this gives you a greater number of ways to look at yourself in 3rd person view. To argue that this is somehow a 'flaw' of 1st person view, or that because you can move the 3rd person camera from point x to point x + dx, that this represents an 'evolution' of 3rd person view is quite frankly, bizarre.
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#125
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__________________
"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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