|
|
|||||||
| View Poll Results: Most wanted character for Lara to team up with? | |||
| The Doctor |
|
3 | 3.49% |
| James Bond |
|
15 | 17.44% |
| Indiana Jones |
|
17 | 19.77% |
| Batman |
|
5 | 5.81% |
| Nathan Drake |
|
36 | 41.86% |
| Prince of Persia |
|
2 | 2.33% |
| Ezio Auditore |
|
3 | 3.49% |
| Desmond Miles |
|
1 | 1.16% |
| Samus Aran |
|
4 | 4.65% |
| Voters: 86. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
#51
|
|||
|
|||
|
Or at least a story/history altering element. ![]() Ok...let's go one better.... We make Lara who we want her to be in this game.... cold-blooded killer or conscience heavy angel? The next released game, we import our previous character's tendencies and stats over into it to either evolve her, change her, redeem her, or condemn her. ![]() It's been done before with other titles.
__________________
|
|
#52
|
||||
|
||||
|
^ Yeah, Mass Effect uses that
But I don't know, ME is a heavy RPG and I've already seen negative responses to 'make your own Lara' on this forum, even from me, haha ![]() But it could be done, but no good/bad endings that could compromise the next game xD The way I see it, it could be done like this: for instance, in this game, you see a group scavengers trying to hurt someone that isn't a scavenger, a little kid, a man or a woman, doesn't matter. You can choose to help him/her, or just sneak past them, praying that they don't notice you. If you try to help him/her, and kill the scavengers, he/she would run off and you'll be like 'you little, not even a thank you' but later in the game, he/she finds you and gives you something valuable or something like that... Those little things that will make you think 'what did I do earlier in the game? will it somehow bounce back right to me?'. You know, like little side quests, but no major differences in the main quest, let's call it that way ![]() I have also couple of things on my mind that could break the linearity and inhance replayability, but we've yet to see what this game does in terms of that
|
|
#53
|
||||
|
||||
|
So you ARE in favour of a full fledged RPG after all, d1no? That is what you're describing, you know!
|
|
#54
|
||||
|
||||
|
Yeah, I'm not for the whole 'make your own Lara' thing. Just some small decisions that slightly change the course of the story and personality of Lara. I still want Lara to be Lara but just to have the chance to make her a little bit naughtier or nicer. Like having the new stealth system giving the choice to be able to sneak past the guys with the chance of them waking up and trying to kill you or kill them in their sleep. Things like that.
|
|
#55
|
||||
|
||||
|
@ EK, it seems that way, isn't it? XD I mean, I LOVE RPGs, you know, story-based decisions, dialogue options that actually matter, different ways of approach to a situation, different endings and stuff
And the way I see it, everything except different endings can be incorporated in TR without compromising the game. But even that could be fixed, if a story expands on more than one game, save files like in ME could do the trick. And if someone didn't like the choices they made in the last game, you can just start from scratch in the new game But this is all long-term stuff ![]() But I do want to see a deep story, deep characters, and to see how my decisions are affecting the world In terms of story and characters, I hope this game delivers!
|
|
#56
|
||||
|
||||
|
Quote:
When the first concept art and info leaked out back in the summer of 2010, I was afraid that TR would turn into a RPG, being a sandbox game and all. When the first official information released in december, it calmed me down because the developers explained that the game would still be a bit like the old TR's, only rebooted, and would not contain an open world, and when I saw the E3 gameplay, I actually got really excited, because it still reminded me of the old TR games. But if the next installment after this one ('cause I'm sure there'll be one) will contain dialogue options, different endings and more RPG elements, it would be a huge turn off for me. First I'll explain why I wouldn't like to see dialogue options. In all TR games up till now, Lara usually does what she does best; Raiding tombs, and she usually, with an exception every now and than, does this alone. There's no need for a whole range of dialogue options. The only conversations she can have with someone other than her partner who assists her on through her headphone (like Zip in TR:L) are with bad guys, villagers that live around a temple or something and people that live in Croft manor, and I prefer those dialogues to be held in cutscenes, and only provide indispensable information for the storyline. I think the upcoming TR game is an exception that can contain a few dialogue options, since Lara is still inexperienced, young and lost, so she'll inevitable eventually has to ask someone for help or information. But if she'll be back to the experienced, tomb-raiding lady we all know in the next game, dialogues are out of the question for me. Why I don't want to see any other RPG elements in TR, is because it would ruin that unique part of the game for me. TR has always been a special game for me, and I've never encountered any game like it (Well, Uncharted is very similar, but that one was released waaaaay after TR). Too much RPG elements would ruin this unique part of the game for me, and with them TR would just turn into yet another third person RPG. The only RPG element I wouldn't mind, is the multiple ways to get to the target-approach. I think this would be a fun and exciting part of the game, and it can really personalize it. ''What will I do to get to the temple on the mountain? I can climb to it, and surprise the mercenaries that are guarding it, I can walk to it and take out some mercenaries stealthy, or I can get dropped off by helicopter right into the heath of the battle....'' (Just an example I came up with, I'm a bit tired and not very creative right now :P) I even believe we've already had a small taste of this multiple ways-approach in TR:L; I can recall that during some fights with mercenaries, there where multiple ways to kill some mercenaries, i.e. climb to the platform, kill the mercenary and snatch the big ass machine gun or blow up the whole platform with oil canisters, shoot everyone in the camp or pull them off, jump into the heath of the battle or stay on the roof and use a machine gun..... I really liked those decisions you could make, and I wouldn't mind seeing similar, more advanced options in future TR-games ![]() But to most RPG elements, my answer is a big, fat no.
__________________
|
|
#57
|
||||
|
||||
|
Quote:
![]() I think TR games have been flirting on the edges of this for a long time, now. They just haven't taken the plunge yet, which is a shame. It's quite funny, because all the things the AoD fans rave about loving in that game are the RPG elements - story, atmosphere, dialogue choices, etc. I think if AoD had actually worked properly we might be a lot closer now to TR:RPG - though no-one would be calling it that in case they frightened the horses!
|
|
#58
|
|||
|
|||
|
Tomb Raider could be made "RPG-esque" without necessarily being an RPG. Certain decisions could have effects on certain parts of the story without affecting the overall outcome...or, it could have three different outcomes.
The original Deus EX: The Conspiracy (an Eidos title) was rather like this.... there really was only one major decision gate near the end of the game, where there were two to three different endings...and these were largely factional...whose side did you choose. All the other small decisions you made during the meat of the game might have seemed big, but they were really inconsequential. I think only one certain decision close to the beginning of the game determined what kind of weapons the armorer was going to let you have, based on whether you were a cold-blooded killer, or a merciful liberator. Deus Ex was certainly an RPG FPS, but dropping the leveling up examples, I wanted to focus on the decision making, which, again, as I said, didn't really have a major impact until close to the end of the game. And yes, I agree with LaraLover....having multiple approaches to the same goal is always welcome in my book. Can you be stealthy? Do you go in guns-a-blazin'? Can you be selective in your targeting? Can you cause a little mischievous mayhem for a good laugh without taking life, if it can be helped? (That's always been my favorite option....what's good for a laugh?)
__________________
|
|
#59
|
|||
|
|||
|
Quote:
Second - It is cutscene, so you can check what happens if you refuse to shot Larson ![]() Besides, in this moment Lara knows who Natla is (from visions) and what power scion gives her. It is "Larson or rest of the world" situation, so ... The superheroes (like Batman) can be les lethal for many reasons. Batman walks in bulletproof, powered armour for example. Lara is not bulletproof, so single merc with a gun can take her down, even if wounded or almost unconcious, so she cant take chances. Though you have to remember, for me Lara is Lara from LAU trilogy... I read she is much more ruthless in earlier games, and definately film Lara is so (that's one of the reasons I tried TR only recently - I hated film Lara )
__________________
Herakleides on deviantART |
|
#60
|
||||
|
||||
|
Quote:
I don't think Lara would ever shoot someone if it isn't necessary to reach her goal or to defend herself.
__________________
|
|
#61
|
||||
|
||||
|
Quote:
|
|
#62
|
||||
|
||||
|
Quote:
Worse, Lara had actually defeated Larson when she killed him. He was down and beaten. At that point she killed him solely because he wouldn't hand over something she wanted. |
|
#63
|
||||
|
||||
|
@LadyRufina
@Elliot Kane Yes it was selfdefence. Lara said something like 'Get out of my way', Larson replied with 'I'm sorry, but I can't let that happen' and he grabbed his shotgun. If Lara hadn't shot him after that, Larson would've shot him. Besides, after he was down, she didn't shoot him again. He just died. =S So self defence. Chase closed.
__________________
|
|
#64
|
||||
|
||||
|
i voted for batmand because seeing to absolute amazing icon's togther like them two it would be great, i think it would be a great story if the had a crossover with each other.
__________________
|
|
#65
|
|||
|
|||
|
I'm sorry, but I am one of those hard - core fan boys that just hates Nathan Drake. XD I just can't stand some of the stuff the Uncharted fan boys post like "this new game sounds like porn". The Uncharted games are good, but because of the fan boys and the fact that really you have to admit, they did rip the idea of Tomb Raider. The only cross over I would like to see with those two is Nathan becoming the bad guy and Lara killing him.
![]() Now, I don't want to start a row over the two games, so away from that. I don't really like the idea of a cross - over, but if there was, I would say Indiana Jones. |
|
#66
|
|||
|
|||
|
Quote:
Believe me, Whizkid, fanboys are one of the reasons I find myself withdrawing from fandom of anything in general. Fanboys/girls tend to give their respective likes a bad name....be it Star Wars, Star Trek, anime...sports... They feel like their franchise is better than another. They have this mistaken sense of entitlement, as if they own the franchise they love. (Definitely prevalent in the Star Wars and Star Trek realms.)As Igor in Dork Tower once proudly displayed on a t-shirt he wore, when dissecting the nature of fanboy'ism.... "My fandom is random!"
__________________
|
|
#67
|
||||
|
||||
|
There's fanboys/girls in any fandom from every medium. Fanboy wars tend to get very bad and it's not just between different fandoms but also within the same fandom.
But in any case, the franchise (be it game, movie, or whatever) should not be blamed for the behavior of its fanboys. |
|
#68
|
||||
|
||||
|
I am really surprised to see so few votes for Batman.
Thanks, xXTombRaiderXx for your vote. |
|
#69
|
|||
|
|||
|
Quote:
In fact if Batman and Lara ever met they would most likely get into a confrontation. Personally I really don't like cross overs between games and I don't think it would work, but regarding the list of characters the only ones I can think of that may fit would be Nathan Drake or Indiana Jones. |
|
#70
|
||||
|
||||
|
Dude, that would work. A confrontation still could apply, couldn't it? Wouldn't that be a better source of plot twists, conflicts and exciting encounters than a friendly "oh, gee, I guess we should team up and go do similar stuff together" kind of situation.
Conflict drives interesting story. If the protagonist and the antagonist are also involved in some kind of conflicting and confusing relationship like Aeon and Trevor are in Aeon Flux (the TV series) it's even better. In fact, Batman already has that kind of relationship with poison ivy...or catwoman. Realistically, a crossover only happens when the same parent company owns both franchises so with regards to Batman: check; Nathan Drake and Indiana Jones: no check |
|
#71
|
|||
|
|||
|
Quote:
__________________
|
|
#72
|
||||
|
||||
|
Quote:
![]() No check, actually.
__________________
![]() Driber.net | Forum Thumbnailer | Driber Wagon™ | RAWR! | TR Ancient Legends III - Lost Chambers | -- .- .-. .. . / .. ... / -.-. ..- - . :-) |
|
#73
|
||||
|
||||
|
What about Arkham Asylum? I guess the original rights aren't there.
|
|
#74
|
|||
|
|||
|
[FACETIOUS mode]
See, Timmy, a crossover happens when two video games really, really love each other, but their parents might not agree on their union. So, the two games run off, thinking the world against them, and in their act of desperation, the two video games....they....well....they....er...um....they...they rub noses....yeah...that's it.....they rub their noses together. And then, they start to hold hands, and caress each other's hands....and then they start saying things to each other.....they start off saying sweet things first....very, very sweet things...and then they say things that....that...well....that lights up a fire inside them and makes them feel all.....all....jiggly wiggly inside...and then...there starts the back rubbing...and then...more...umm....touching....and finally when they're really, really feeling it.....they....umm...they...umm....connect ....yes, that's it, they connect....in a way that only they could love for each other. And then we wait nine months and the cross-over is born. A happy, bouncy, smiling cross-over. ![]() [/FACETIOUS MODE]
__________________
|
|
#75
|
||||
|
||||
|
HAHAHHAHAHAH way to explain it, Lord Martok
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|