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#876
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^This is a part of the core design and a fundamental of Thief! |
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#877
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Then you're admitting you think Garrett's a normal thief, not a master thief. An amateur, a murderer, and unprofessional.
A truly masterful golfer could do well with just a driver a 5 iron and a putter. There's a reason there are trick shots, world records, and youtube videos of insane, incredible things that don't make sense from a practical perspective. And that ability what makes the difference between a master and just your average person within said profession. It's also not really uncommon at all for masters to afflict themselves by doing things in a more unusual or difficult fashion as they push their limits solely for the purpose of seeing what exactly they are. Garrett's a prideful hole, and it seems perfectly in character for him to do such a thing and regard those who do any less in such a manner.
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#878
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I'm quite sure Tiger Woods could still shoot under 80 with those 3 clubs, but that's not how he would normally do.
I'll not debate the character flaws of a fictional character created by a few guys who thought it'd be cool to create a video game with a thief as the anti-hero. Each difficulty level exists as an entirely different "reality". Each has entirely different sets of rules. One cannot compare the rules and or quotes from "Expert" and apply them to "Normal". What happens in "Expert" does not apply to "Normal." Hey Tiger Woods shot an 80 using only a driver, 5 iron, and putter. He's really not that good anymore. Mickelson just shot a 66--he's way better than Woods. Wait a minute, Mickelson got to use all his clubs, how can you compare the two? Hold on, Rory Mcilroy just shot a 58, he's the best! Nope, he got to tee off from the ladies tees, use an illegal driver, and got 5 mulligans. You just can't cross compare rules. It doesn't work. Does not compute. It's reasonable to think that a person brazen enough to break into a mansion and rob the place blind wouldn't think twice to put an arrow through the neck of a guard who was about to sound the alarm. Is it? Am I wrong? Would the thief risk getting caught and executed because he has some moral code against killing? Oh, I already know what you're going to say, "A master thief wouldn't have to put an arrow through the neck of a guard about to sound an alarm because a master thief would never be noticed in the first place." In the perfect, fictionalized video game world, complete with quick saves and quick loads and moronic artificial "intelligent" NPC's who try to run through solid brick walls...YES, you would be correct.
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Thieves' Creed |
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#879
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I don't remember what the qoute was, but BigBoss had a very good qoute from someone that basically said that the person that tries to limit other people from playing a game is the one that deserves it the least. As long as it doesn't compromise your gamestyle, then what do you earn on trying to limit the game for others? Expert will still be there. But is it cannon? That is up to each and every one that plays the game.
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^This is a part of the core design and a fundamental of Thief! |
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#880
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Reality is subject to perception. For example, I'm typing right now...reality is now for me how I feel the keys on my finger tips and forming new thoughts in my mind to create more text. But, for you, the reader, it's a totally different perception. All of the text has been written and you are reading it and recreating my thoughts in your mind...perhaps with your own inner voice or perhaps with a voice that you create based on what you have read before. There's not even a guarantee that the thoughts you create are really the thoughts I had while writing. Each of us has a different "reality" concerning this text. The same can be applied to Garrett, especially when you can play Garrett on different levels.
While it is true that none of the difficulty levels have a different Garrett...the way we play Garrett will be different and thus our perception is different. For example contrarian obviously has been playing Garrett on Normal hence Garrett, to him, is a psychotic assassin with a compulsive dissorder where if he sees an opportunity to kill someone he naturally finds a way to achieve the murder and the resulting emotional stimulation. But, I play on Expert hence Garrett, to me, is a psychotic sneaker with a compulsive dissorder where if he sees an opportunity to slip by without being seen and pocket everything including the coins in their pockets he naturally finds a way to achieve the theft and the resulting emotional stimulation. Regardless of our perceptions...the game is called Thief and not Murderer...and the unwritten goal of the game is to Sneak and Steal...regardless of the marketing trailers i.e. intros where Garrett is shown committing murder. |
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#881
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You guys invented ghosting just to make a game more difficult and thats that . Dont try to justify that game stlye rambling about Garrett and his state of mind and inforce on someone else that it is the only right way to play the game stating all diffrent facts about out hero who is by the way computer character...Dont like the idea of playing a video game in which main character is controling me becouse of his state of mind , what about me and what i think is the right way ? ... One thing Im 100% sure Garrett is a thiving little
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#882
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Absolutely there's no "right" way to play the game, but certainly the games themselves do promote the idea that an expert thief doesn't kill. That idea is absolutely implicit within the games, simply from the fact that if you play the game on Expert difficulty setting, you're not allowed to kill anyone.
Fans extrapolate from that (and the character of Garrett) further, to think of Garrett as a professional thief, with the romantic idea of him breezing into a place, stealing what he came for, and exiting leaving absolutely no trace that he was there; not sighted by anyone. Obviously the previous games don't support the fan-created "ghosting" playstyle, but there's a chance Thief 4 might...it's a recognised 'achievement' in Deus Ex: Human Revolution, after all. But at the end of the day, there's nothing wrong with playing the games absolutely how you like. Ghost a mission, or kill everyone in the mission. That's up to you. But certainly the games do promote the idea that an "expert" thief doesn't kill. |
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#883
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I believe that about one year ago we were quite worried about people coming to this forum and wanting thief to not be about about stealth "cuz stealth iz fur ***guts and n00bs" but to be about killing and murder and parkour.
Gentlemen this is now becoming a reality, I pray to the builder that EM know what is right for Thief.
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If the Game is ported from consoles badly to PC = NO FLAMING PURCHASE! Thief is cool NOT KEWL! Thank you
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#884
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#885
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And I never even tried to imply it was about moral outrage! Not killing is explicitly about being a professional thief. And that is again where the whole "ghosting" thing comes into it...it's extrapolated directly from the game's attitude that the more expert thief you are, the less fuss you make. I don't ghost, personally, as it's not how I like to play the game. But I have a lot of respect for the concept. |
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#886
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I guess I am also always in two minds about whether to play on "Expert" or not, simply in so much as although I like the extra objectives, etc, I do like the option of being able to kill - if necessary, simply because it allows more options, and more freedom of choice.
I mean, I'd rather not kill if I don't have to, but there's something more tense about the idea that if you're caught, you might be able to fight your way out, and not worry about a "mission ends" screen coming up (which is in many ways more restrictive and less realistic...it makes it more obvious this is a game with predefined boundaries). So I can definitely see both sides to it. |
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#887
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Perception is Reality. A person who only lived in the "Expert" world would think: Garrett is against killing. Garrett is greedy--he always has to get all the loot. Man those guards are tough--they sure know how to wield a sword and sure are hard to bring down. Wow, they sure can see and hear good too.
A person who only lived in the "Beginner" world would think: Garrett doesn't mind killing. He really doesn't care about money all that much, he only needs a little to get buy. The guards of the city are wimps. Three slices with a sword and they die. Perception is reality. What does not change is that the same Garrett is there in all 3 modes of difficulty. He looks the same, has the same voice, runs just as fast, he can jump just as far, he isn't any better or worse of a shot with his bow, etc. etc. etc. A person only exposed to "Beginner" has just as much of a right to say, "Garrett isn't greedy, he just doesn't care about loot." as a person only exposed to "Expert" has a right to say, "Garrett is a master thief who thinks killing is for amatuers." Neither is right, neither is wrong. But, and it's a big but, come to my "Normal" world, take a vacation from your fringe world, and see what the real Garrett is like.
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Thieves' Creed |
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#888
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The story so far in the series has never happened. Garrett is actually asleep and imagined it all. You can see this very clearly in the level in the first game where he steals the car and stops the nuclear missile launch using the magic word. And he is a female alien dinosaur who sells insurance and eats cassette tapes. We can all agree on that right?
I wonder why so many on this forum have such an incorrect view on what the real Garrett is like. It should be plain obvious what the truth is because no opinion is right or wrong. Except what I say because it's not an opinion. I decide what the facts are. And will tell everyone what I decided them to be as loudly and as often as possible. /contrarianism
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#889
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Murder means a body, loud bloody screams, blood to be cleaned up, and is a massive liability and time sink during a mission. The direct consequences suck enough. However, the indirect consequences can be even worse. A death penalty (likely) if caught by the hammers, revenge by partners, friends, underlings, etc of the now deceased that can range from getting attacked to having them tip off some authority about your next job. When you kill someone you don't just affect them, you affect everyone around them. Anyone who cared about them, had a use for them, or was owed money by them now has reason to make your life very difficult, and that's the last thing you need as an already wanted man. A master thief doesn't ever need to murder anyone, and certainly doesn't wantonly choose to do so because it's stupid to take all the risks murdering someone entails.
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#890
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Quote:
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^This is a part of the core design and a fundamental of Thief! |
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#891
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I think the only thing we can agree on is that there is still no news on Thief 4...contrarian with his Tarot cards to the contrary. And, from all indications Thi4f is a long way from even having a release date.
I mean...go to the Upcoming Games page of the EM forum which lists the Tomb Raider, Hitman: Absolution, and Thief 4 forum links. The banner image only has Tomb Raider and Hitman images. Why no Thief 4 image? |
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#892
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I'm not going to argue how you play the game; that's your choice as a player. There's no right or wrong way to play the game as long as the mission objectives are not failed. There may be more difficult ways of playing (ghosting, Lytha, etcetera) but they are no more right or wrong than easier methods.
But perception is not reality; that statement is incorrect. Reality is independent of human perception, which is often unreliable and prone to being deceived or other wonky stuff like hallucinations brought on by mental disorders like dementia.
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![]() “Taking a new step, uttering a new word, is what people fear most.” ― Fyodor Dostoyevsky |
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#893
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MASTER TAFFER, as a student of semantics, I must concede that you have a point when referencing Perception is Reality.
A truly accurate statement is "More often than not, perception is reality." My original statement, although not incorrect as you suggest, is more often than not, correct. Of course, one under the influence of drugs or alcohol, diagnosed with mental disorders, or watching David Blane do his thing, is not perceiving reality correctly. I think you could have cut me a little slack though, seeing we are talking about a fictional video game character, in a fictional setting, played by everyday Joes and Janes who are most likely not hopped up on drugs or suffering from Paranoid schizophrenia.
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Thieves' Creed |
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#894
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You could argue that perception alters reality. But then we are going down the quantum mechanic road.
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^This is a part of the core design and a fundamental of Thief! |
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#895
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Contrarian is a thi4f dev trying to get us ready for a thief game that does not include ghosting.
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'We' actually do not care anymore. |
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#896
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Example: for everyone, perception and intuition tells us that the world is flat. However, through analytical thinking and investigation we have learned that it is, in fact, round. I apologize as I realize I'm being a little anal retentive when it comes to this, but it's one of those things that "irks" me when I hear it.
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![]() “Taking a new step, uttering a new word, is what people fear most.” ― Fyodor Dostoyevsky |
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#897
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I don't think anybody can prove their way is canon, or the "right way." Live and let live. 4 things:
1) Ghosting with quicksaves is lots of fun and not that hard. For me, there's lots of tension, but frustration is averted by saving. (Disclaimer-this is my standard playstyle) 2) Killing everything, saves or no, is lots of fun. It's also freaking easy because Thief AI is retarded (yes, I have done this, and it is not difficult). For me, this is much less tense, since getting caught just means a fight. 3) Iron Thief (ghosting with no saves) is by far the most difficult way to play. Period. I've never done it; the restarts get too frustrating. This says nothing about it being "better," but it's inarguably the most difficult. 4) Whatever you want to do is "right." Don't claim ownership of normalcy, and don't belittle anyone else. Is that so hard?
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A true professional doesn't leave a mess. My YouTube channel-Thief Ghosting videos! |
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#898
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Mind. Blown.
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A true professional doesn't leave a mess. My YouTube channel-Thief Ghosting videos! |
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#899
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All he's managed to do is draw attention to the things that everyone hates because he deliberately promotes those things exclusively.
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#900
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This is the best thing posted in this thread.
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