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#26
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Personally I want to see a downloadable expansion to Human Revolution. It needs to have the Montreal hub added back into the game, have it set before Adam goes into Picus as a mini hub where the main objective is to get access to Picus ( codes to land on the roof ), with three or four added secondary missions.
Also add Upper Heng Sha in either the same or as a seperate package. Have it set during the mission to find Sevchenko before we are sent to the docks by Tong. The mission itself could be to find out more about Belltower, breaking into their main eastern headquarters, and could allude to more of the back story of the emerging MJ12 and point to the Omega Ranch and Panchea, giving the seemingly rushed ending more depth. Have a few secondary missions here too, with one perhaps aiding a defecting scientist. ( working on DE1 'like' bots? Pre-Grey death virus? ) It could also be used to give more use for the weapons found later in the game. I'd also like to see Panchea added to, with unaffected Belltower special ops trying to stop you, as well as dealing with the infected themselves. That would be the best use of this games potential imo, and flesh out the game more, especially towards the end. I'd buy them all for the same price as Missing Link. |
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#27
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I would also like to see a big expansion. Maybe tell us what happened leading up to the D-Project?
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#28
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God I hope there's more. Missing Link rocked some serious socks.
__________________
"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#29
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Are you saying it ravaged you like a savage on his wedding night?
That sounds... hot!
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#30
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Hehe. It was pretty damn good DLC, don't you think? Took every part of Human Revolution, and fixed the things that were wrong (Most of them) and improved upon those that already worked. Very impressed.
__________________
"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#31
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Somehow, I'd always assumed that any sequel to DX:HR would bring in a new protagonist, rather than going the Metal Gear/Mass Effect route and making one character the Second Coming. So my hope has been that they tie up Jensen with DLC.
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#32
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Aye, I agree with that too. We've had a unique protagonist in each game, however, all bound by certain lineage (Adam's DNA seems to be the root of JC, who himself is the base of the Alex clone). I'd like to see that trend continue. References to any existing characters (Adam, JC, Alex) are AOK in my books though.
One spot I do disagree with you though is in wrapping up Adam's story. I'd almost like it to remain unfinished; To not get closure. I want Adam's actions, life and whereabouts post-Panchaea to remain a mystery. Maybe reference it, or have him briefly cameo in an easter egg. Just don't put the final nail in the coffin.
__________________
"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#33
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#34
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I almost wonder if we should have a poll about whether to keep or leave Jensen for the next Deus Ex...
__________________
"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#35
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Quote:
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#36
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Disagree.
Past being able to aim down the sights of weapons I don't think that game needs to be remade in the slightest. If there were to be a HD texture remake ( downloadable on PSN and Live as well as PC ) with perhaps newer models for the characters and weapons then I'd be all for it. Past that there isn't anything you could add without taking away more. Whilst fully remaking the game would innevitably be a waste of time and resources, panned by the original fans whilst being underappreciated by new ones. |
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#37
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NO one today plays the original Deus Ex. The NEW gamers who came to DE via DE:HR will never play the old and crude DX1. Soon, that original DX1 wont even play on modern computers.
It needs a do-over with modern graphics to make it playable and enjoyable TODAY. As I said, I was there to play the original when it was new. It was good for its time but trying to play it now...just can't do it. I HATE crude old centipede games, pong, etc, even Doom (the original) because I cannot stand the crude graphics. A LOT of people feel this way and will never ever play ancient games so a LOT of people will be playing Deus Ex: Human Revolution without ever playing (or even trying to) the original. It needs a modern do-over to bring it up to modern tech standards. Not much else needs to change (the story, most of the dialog) but it could do with MORE dialog, good cut scenes, proper physics - all things that only modern game engines do well. Sprites suck. |
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#38
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I do. And I know a number of people on this forum do. And we still enjoy it today, regardless of the dated graphics.
Regardless, even though people such as you exist who can't look past dated graphics, that doesn't mean the original Deus Ex needs to be remade: they can simply keep on creating new games. They're never going to create a new game for which it is essential to know the plot of the original Deus Ex, so people are never going to need to play it to get into the series. If they absolutely must revisit that time period, it'd be much better to create a new storyline set parallel to / near to the original game. It could give new players all the context they need to understand the references in DXHR, while still providing new content for long time fans of the series. Or, alternatively, they could just keep creating new games while providing the necessary (albeit minimal) exposition. I don't think that word means what you think it means. [EDIT] Also, Deus Ex needs "proper cut scenes" like an eskimo needs a fridge. |
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#39
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Also worth a quick mention is that modern devs would no doubt start taking large artistic liberties with the originals design. And then of course comes the streamlining and shoehorning of concepts that would not suit the overall style of the game very well or even date it quickly.
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#40
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Boohoo. A game developer (the people, not the company) has every right and expectation that they be allowed to put their mark on the product. They want to put their art, their ideas into the product so that it is at least partially artistically theirs rather than just some assembly line dump. A remake of Deus Ex SHOULD have some changes made for artistic reasons and for reasons having to do with what is known about technology and science today. It can still stick faithfully to the original but then again, the only people who would get upset about any changes would be a SMALL subset of gamers who are unaccountably locked onto the original one as if it is some message produced by some god and must NOT be changed at all. Nonsense. The game Doom got the remake treatment and the most recent iteration of it was MUCH better overall than the original. MUCH better graphics, much better game engine. It doesn't remove the ability of some odd hardcore (semi-religious) Doom types from playing and enjoying the original crude DOS version all they want. Knock yourselves out, but the newest generation of players wont do it. And no, having a fraction of a percent of the newest generation doing it does NOT mean you say, "See? New players play it! No need to do a remake!" Hooey. As with Mass Effect and the movie, many others in the forums (a fraction of a fraction of a percent of the actual number of game players, the vast majority of which do NOT come to any game forums) called for the movie to be about something OTHER than the actual games themselves. As with the movie for ME, so goes with DE. You cannot reasonably do something OTHER than the original DX1 (ultimately) because at the end of DX1 you made a world-effecting decision. It was THE key issue at THE key moment that must affect everything and everyone thereafter. You cannot come in with other characters and have them do anything even remotely as important or critical. All and sundry have earth-shattering, world-changing decisions to make? Really? The similar argument for the ME movie HAVING to be about the games themselves rather than side issues or stories or races, etc, was that the entire game was based on ONE person, Shepard, being at a time and place to affect EVERYTHING and EVERYBODY (like Adam and JC in DE). Nothing else can come close to comparing to that. You cannot tell the ME story without addressing the Shepard character and his actions and decisions because they overwhelm all other possible stories. Same situation with DX. Jensen is THE key character prior to the things that occurred in DX1. JC in DX1 was THE key character for everything that followed. You cannot tell any reasonable story leaving him out that deals with that period or any thereafter. Impossible, or at best, peripheral and merely fluffy filling. So there is a self-selecting group of gamers who STILL play DX1 and a self-selecting subset of them (very very small) are in these forums. So? They are not indicative in any way, shape, or form of the vastly larger audience that played, or will play, DE:HR. The only people who would get upset by a modern remake of DX1 would be a minor subfraction of the target audience. The vast majority would be more than cool with it. It is all new to them. |
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#41
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#42
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While I am by no means a graphics whore, the simple fact is many people are, and you're right, wont even take a look at a game that looks as archaic as Deus Ex. Quote:
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You also entirely missed why many people spoke up about the Mass Effect movie: They've played the game - a game which is known for it's choices - and wanted a different story told. It'd be like writing a book about exactly what they just saw. They don't want to re-watch Shepard's story; They want a new tale within the universe. Hence the frustration when the concept of First Contact between Turians and Humans was scrapped. You label Doom as being vastly improved from the first release. Sure - in many ways it was. I see you a Doom remake and raise you a Goldeneye Reloaded. A game which changed it's weapons, enemies, protagonist, much of it's story and most settings. Aha, but what about the improvements they made! Unfortunately, they were buried behind a layer of regenerating health (Surprise) and cinematic events (Why melee, when you can do a SUPER SPY MOVE). Now, the main reason I had considered buying the game was going to be for the modernized controls (The N64 was not kind to shooters) and shinied-up graphics. Thank goodness I played before I bought though, because that artistic license you speak highly of utterly ruined the game. I actually enjoy the clunky-handling, box-headed enemies and lack of dialogue of the original. In some ways, I could almost agree with you: I would love to see devellopers change things up and improve them, or at least give them their own personal touch. But the industry is simply too scared of trying anything new. What you want is a modern Deus Ex. What you'll get is Deus Ex: Modern Warfare 28.5
__________________
"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#43
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Go. Go and replay, my brother! |
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#44
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i am biased but i would love to see some DLC set in australia, considering we are mentioned a few times in the newspapers in the game and we are in civil war there might be a chance i'll get my wish
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#45
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)Iz verrry frushhhhhtrating.
__________________
"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#46
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If you're having trouble getting DX1 working (and any old DOS game) then DosBox is probably something you want to look into. DosBox is great.
And there have been texture upgrade mods to DX1. New Vision being the popular one. The big problem I have with DX1 is actually the interface. It's old and clunky by modern standards. |
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#47
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__________________
"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#48
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I'm afraid a Deus Ex re-make might suck. Many of the possible tweaks and upgrades have already been applied to newer games in various ways, and even if these changes didn't radically affect the experience of playing the game there is still no chance that the game could be novel or surprising to existing fans. Even new gamers must be getting sick of the uninspired sequels, add-ons and feature creep that is plaguing many contemporary games. For a game released in 2000 Deus Ex is perfect, and re-imagining it for 2011 would be totally lame.
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#49
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).As long as the franchise is fun to play I will continue to play it. I don't care if it's staying true to the original or messing up the timelines. If artistic license needs to be taken to make the game more fun then I'm all for it. For example: people complaining that barret doesn't wear a helmet but can take multiple sniper shots to the head... so what? He looks cool and acts badass. Sticking a helmet on his head will not make the game cooler to me (ignoring the boss fight arguments here on purpose. different kettle of fish). Basically: I want fun games set in this universe. I'm happy for Eidos Montreal to make whatever decisions they need to to make more fun games. I will not be upset if that includes dropping DX1. It was a great game for its time but now I'd rather be playing HR. |
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#50
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I concur, a reboot is probably the best path. Trying to remake DX1 is a minefield - do you do a mission-for-mission remake? That doesn't make sense, because anyone who played the first game will know the story and how to solve the missions. So already you have to deviate from the original. Just reboot the series; same universe, similar "actors" (factions, characters), similar story, but new, not a remake.
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