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  #26  
Old 10-18-2011, 09:30 AM
HERESY HERESY is offline
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When I first beat the game I had like 22 praxis points left. I didn't have the aug that allows you to breath gas, didn't have any of the leg augs, none of the armor stuff, none of the stealth stuff (marking enemies, seeing them through walls, etc) and I didn't use analyze or the augs that cause you to have less recoil, etc. In fact, I only had the augs that came unlocked, the aug that allow you to pick up things, max inventory, typhoon, icarus, double takedown, fortify, stealth (hacking),lvl 5 hacking, 4 energy cells and I chose not to upgrade the recharge all the way. The reason I didn't upgrade all the way is because I thought I was going to unlock a couple of more augs because there is space where a couple of more can fit, so I just waited.
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  #27  
Old 10-18-2011, 09:37 AM
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Originally Posted by Ashpolt View Post
You know you can buy ammo, right?
Right now I am in the picus building in Montreal and I am running low on ammo I need. I upgraded my pistol to the max but now I don't have enough ammo for it. I have a revolver with 70 rounds, but there is no laser sight to it, and when I pop out of cover I can't aim with it. Is this a glitch in my version of the game? Or is this done on purpose to force you to get a laser sight?
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  #28  
Old 10-18-2011, 09:43 AM
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Unholster your weapon.

You complain about multiple things on the game, but you don't even know how to play it
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  #29  
Old 10-18-2011, 09:45 AM
pukster pukster is offline
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Originally Posted by Itkovian View Post
Ok, I have to speak up here: the computers controlling the turrets are at inconvenient locations, you say?

And why, pray tell, might that be? Could it be that they put those computers so that you'd need to get past the turrets and cameras it controls? As it should, in fact, be?

This is entirely normal and expected, and really to make it any other way would be silly. The level design actually makes sense, and because of that the security consoles are usually located past the defenses they control.

That still does not make them useless, it just means you need to be extra-stealthy to get to the controls, and once you do however you can turn them on the enemy, or disable them so it is easier for you to either go back or neutralize the guards that are normally covered by the security systems.

Itkovian
I understand it's a fine line so let a couple of examples do the talking, both in the Picus level. I entered a room with two floors, on the bottom floor there was a turret in a prime location to massacre to troops. So I snuck past the two guards upstairs, went downstairs, found the security terminal, hacked into it, and turns out you can't control the turret. This was such a kick in the face.

The second one was before that funicular thing. I snuck past the two guards and got to the security terminal, but b/c HR INSISTS on you standing to hack, they see me every time I hack the turret. So I have to take out the two security guards before hacking the terminal. There is a wave of troops afterwards, so it is not a total waste, but all they had to do was put the terminal in a separate room (or let me hack from a crouched position for christ's sake) and it would have been even cooler.
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  #30  
Old 10-18-2011, 09:50 AM
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Originally Posted by pukster View Post
turns out you can't control the turret. This was such a kick in the face.
They're automatic turrets... You can pick them up and walk around with them to take out guards.

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Originally Posted by pukster View Post
I snuck past the two guards and got to the security terminal, but b/c HR INSISTS on you standing to hack, they see me every time I hack the turret.
How would Jensen see the terminal if he was crouched below it?

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Originally Posted by pukster View Post
So I have to take out the two security guards before hacking the terminal. There is a wave of troops afterwards, so it is not a total waste, but all they had to do was put the terminal in a separate room (or let me hack from a crouched position for christ's sake) and it would have been even cooler.
You're just being lazy/complaining about difficulty here.
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  #31  
Old 10-18-2011, 09:53 AM
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I was pleased with the depth invested in hacking, but some of the hacking augs seemed redundant. Other than that, I don't have much criticism to add, they were all good fun and worked well together. I got the lung aug for increased sprint time, when you combine it with the cloaking system you can clear past a much wider area. The Icarus landing system was the most entertaining and useful, I used it constantly.
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  #32  
Old 10-18-2011, 09:53 AM
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Originally Posted by Locutus of BORG View Post
What do you go into fire fights with?...

...I actually find the HR's dermal armor makes a huge difference.
My first play through I used the revolver, this play through I am using a silenced pistol. I have come to realize that the game does not give enough ammo to upgrade only one gun, and doesn't give enough upgrades to upgrade multiple weapons.

What setting are you playing on? On hardest the health regeneration rate is brutal. So painfully slow.
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  #33  
Old 10-18-2011, 09:54 AM
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Originally Posted by pukster View Post
The second one was before that funicular thing. I snuck past the two guards and got to the security terminal, but b/c HR INSISTS on you standing to hack, they see me every time I hack the turret. So I have to take out the two security guards before hacking the terminal. There is a wave of troops afterwards, so it is not a total waste, but all they had to do was put the terminal in a separate room (or let me hack from a crouched position for christ's sake) and it would have been even cooler.
Right, you can't distract guards in this game...

Obvious troll is (more and more) obvious.
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  #34  
Old 10-18-2011, 09:59 AM
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Originally Posted by JCpie View Post
How would Jensen see the terminal if he was crouched below it?
Dude come on!!! Imagine looking at pron in the school library, would you stand up or crouch as low as possible behind the terminal? The least Jenson could do is actually SIT on the chair.
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  #35  
Old 10-18-2011, 10:00 AM
Kodaemon Kodaemon is offline
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Originally Posted by BoB_ View Post
No because it's not the same path at all.
That's irrelevant. The original issue was about places that are *unreachable* unless you have the rebreather.

Oh, and I think I might remember one such place: Panchaea, the security room right before the bridge with the crazies. Same with electricity - there's exactly one place you can't get to without the emp shield thingy aug, it's the small sewer at the vtol crash site.
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  #36  
Old 10-18-2011, 10:01 AM
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Originally Posted by BoB_ View Post
Right, you can't distract guards in this game...

Obvious troll is (more and more) obvious.
It doesn't change the fact that it's a stupid design decision to force the player to come out of cover every time you want to hack. This is not a terminal in the middle of the room, it's one hidden in a corner behind some boxes.
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  #37  
Old 10-18-2011, 10:02 AM
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Originally Posted by Kodaemon View Post
Same with electricity - there's exactly one place you can't get to without the emp shield thingy aug, it's the small sewer at the vtol crash site.
Here, you can go. I did it everytime without the aug (nor dermal armor if that changes anything) You have to enter by the right side and be really quick (in Deus Ex difficulty of course)
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  #38  
Old 10-18-2011, 10:10 AM
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Originally Posted by pukster View Post
Dude come on!!! Imagine looking at pron in the school library, would you stand up or crouch as low as possible behind the terminal? The least Jenson could do is actually SIT on the chair.
...... Yeah, crouching makes sense, but what if he can't reach? What if he can't see the nodes?

He's hacking a computer, not watching porn.
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  #39  
Old 10-18-2011, 10:13 AM
Kodaemon Kodaemon is offline
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Heh, have to try that out sometime. EDIT: reach the sewer without the aug, I mean, not watch porn in a school library.

By the way, speaking of the crash and Panchaea, did anyone get the feeling that at some point, the devs forgot to take into account that the player might not have the landing aug installed, then had to hastilly edit cutscenes?

You know, the super-silly editing on the cutscene where Jensen just bails out of the vtol onto a roof and we're supposed to pretend that wouldn't get him killed, and the equally mind-boggling arrival at Panchaea, where we see the shuttle's parachutes fail, it crashes into the ocean and then after a loading screen Jensen just magically appears on the deck?
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  #40  
Old 10-18-2011, 10:13 AM
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Quote:
Originally Posted by Kodaemon View Post
That's irrelevant. The original issue was about places that are *unreachable* unless you have the rebreather.

Othere's exactly one place you can't get to without the emp shield thingy aug, it's the small sewer at the vtol crash site.
IIrc, I've gotten in there and out without the emp/electric shield aug. Just make sure you got max hp and approach the body of water in the shortest path that doesn't allow you to not bathe in the shock pool for too long. When you get out you'll probably have single digit hp or not too far from it due to the shock therapy.

Edit: Nm, BoB addressed it.
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  #41  
Old 10-18-2011, 10:17 AM
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Originally Posted by Kodaemon View Post
By the way, speaking of the crash and Panchaea, did anyone get the feeling that at some point, the devs forgot to take into account that the player might not have the landing aug installed, then had to hastilly edit cutscenes?
That's what I thought too. They should've left it in, and made it unlock automatically after the cutscene. Like how the woman said that some of your augmentations would activate naturally as your body adapts to them.
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  #42  
Old 10-18-2011, 10:44 AM
pukster pukster is offline
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Originally Posted by JCpie View Post
...... Yeah, crouching makes sense, but what if he can't reach? What if he can't see the nodes?

He's hacking a computer, not watching porn.
Suspension of disbelief. There are a lot of illogical elements in the game. Like having to run to a panel to activate the alarm.
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  #43  
Old 10-18-2011, 10:48 AM
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Originally Posted by Kodaemon View Post
By the way, speaking of the crash and Panchaea, did anyone get the feeling that at some point, the devs forgot to take into account that the player might not have the landing aug installed, then had to hastilly edit cutscenes?

...and the equally mind-boggling arrival at Panchaea, where we see the shuttle's parachutes fail, it crashes into the ocean and then after a loading screen Jensen just magically appears on the deck?
Ya I thought that was weird. I also notice a lot of the audio is off. One I pointed out is when he slams Barret's head into the ground. It's as if the audio guy was on his break during that scene. There are a few others, I think one is when AJ is talking to that Psycho Asian chic before she runs off through her trap door. There are points of utter silence that made me wonder whether my onboard audio failed.
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  #44  
Old 10-18-2011, 10:54 AM
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Suspension of disbelief. There are a lot of illogical elements in the game. Like having to run to a panel to activate the alarm.
You've got me confused. Are you criticising the realism or jokingly praising it?
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  #45  
Old 10-18-2011, 11:04 AM
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Originally Posted by JCpie View Post
You've got me confused. Are you criticising the realism or jokingly praising it?
Neither, I meant in these games one needs to exercise suspension of disbelief: Gameplay should take precedence over realism.

What I was pointing out is that tn a time of great innovation, and technological advancement (and a time of chaos and conspiracy which Adam never asked for!) it seems unrealistic that they don't have at least walkie talkies. It's an unrealistic choice made to make the experience more fun (kill them before they get to the panel).
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  #46  
Old 10-18-2011, 11:10 AM
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I see now.

The thing with the crouching and hacking is just a short cut, an easy way around the challenge. When I figured I was being spotted, I tried to do it while the guards were facing away and it's probably possible depending on timing. I ended up hiding, knocking the guard out and dragging his body into the vent beneath the floor. Then hacking it.
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  #47  
Old 10-18-2011, 11:23 AM
pukster pukster is offline
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Originally Posted by JCpie View Post
I see now.

The thing with the crouching and hacking is just a short cut, an easy way around the challenge. When I figured I was being spotted, I tried to do it while the guards were facing away and it's probably possible depending on timing. I ended up hiding, knocking the guard out and dragging his body into the vent beneath the floor. Then hacking it.
I don't mind a challenge, but sometimes the effort isn't really worth it. This one area prior to the funicular had a console, a bot, and 1 guard. I'm not going to knock out the only guard so I can hack the terminal so I can turn the robot against all zero enemies...I'll just shoot the guard in the face and keep moving.

Other times the level design is PERFECT for bot massacres. After the Eliza Cassan level when you get to the hangar, you can sneak up and turn the big bots to take out all enemies. Except there are no enemies! And to add another bad design element, if you turn the bots to only shoot enemies and you start shooting at the bots, they ignore you. I realize I changed their settings, but I don't think they should be this oblivious.
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  #48  
Old 10-18-2011, 11:29 AM
Itkovian Itkovian is offline
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Originally Posted by pukster View Post
I understand it's a fine line so let a couple of examples do the talking, both in the Picus level. I entered a room with two floors, on the bottom floor there was a turret in a prime location to massacre to troops. So I snuck past the two guards upstairs, went downstairs, found the security terminal, hacked into it, and turns out you can't control the turret. This was such a kick in the face.
There probably was another terminal that controls that turrets. I believe all of them are linked to a terminal, though I guess I could be wrong.

Quote:
The second one was before that funicular thing. I snuck past the two guards and got to the security terminal, but b/c HR INSISTS on you standing to hack, they see me every time I hack the turret. So I have to take out the two security guards before hacking the terminal. There is a wave of troops afterwards, so it is not a total waste, but all they had to do was put the terminal in a separate room (or let me hack from a crouched position for christ's sake) and it would have been even cooler.
So... you're complaining that they should have put the terminal in a room that they could not monitor? Seems to me putting it where guards might see someone tamper with it is not such a bad idea, security-wise (not that they do that every time *grin*).

Considering that in this instance the turret is still useful anyway, that is hardly a good example.

As for using the revolver... there is a crosshair option you know. If you turn that on, you will get a crosshair showing where the revolver is aimed. Though if you're got explosive bullets on the revolver, aiming is practically optional.

Itkovian
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  #49  
Old 10-18-2011, 11:34 AM
Itkovian Itkovian is offline
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Originally Posted by pukster View Post
I don't mind a challenge, but sometimes the effort isn't really worth it. This one area prior to the funicular had a console, a bot, and 1 guard. I'm not going to knock out the only guard so I can hack the terminal so I can turn the robot against all zero enemies...I'll just shoot the guard in the face and keep moving.

Other times the level design is PERFECT for bot massacres. After the Eliza Cassan level when you get to the hangar, you can sneak up and turn the big bots to take out all enemies. Except there are no enemies! And to add another bad design element, if you turn the bots to only shoot enemies and you start shooting at the bots, they ignore you. I realize I changed their settings, but I don't think they should be this oblivious.
I'm not seeing the problem here. For the most part the placement is realistic. If it's inconvenient for you as an intruder, then that's good in my book.

As for bots ignoring friendly fire... I know I'd feel very secure if all it took for a bot to turn on me was to hit it with a few stray shots...

Itkovian
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  #50  
Old 10-18-2011, 11:40 AM
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I'll check the crosshair option. I don't know why it just disappeared.
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