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#101
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If you have the technical know how to set-up a gorgeous set-up like that, and get all your board, power supply and memory matched up to the card and whatnot, I think you should be well aware that there's no chance in hell that anything these days has a hope in hell of hurting something that potent.
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"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#102
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But I also know that since this is user made, it's not as heavily tested and stressed as company-made. Enhancing smoke, water, particle effects, shadows, lightning etc can really have a huge impact on the GPU. I've always stayed away from mods but I have to take my hat off for this one. My worry was that it could harm my PC in any way since I never overclock and always use stock settings AND because I'm an extremely conservative user. PS: I've already had a fried GPU in a Starcraft 2 mod so that's why I'm so scared =) it's pretty frustrating. |
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#103
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Well, if VRMs do not fail the only thing that can possibly kill a VGA board is heat. But heat with a correct monitoring (=working sensors + GOOD WHQL certified drivers) is manageable.
Do you remember ForceWare 196.75 WHQL "burn" scenario? Problem lay in drivers, not in hacked applications.
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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody sees - E.S. |
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#104
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That's just it - even bogging down that card with as much graphical wizardary as you can find shouldn't get it to the point of overheating, not with proper airflow, and especially not stock-clocked. Otherwise turning on a game to max settings on a weak rig would be destroying your card, as opposed to just bogging the hell down.
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"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#105
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Thanks a lot! I'll soon give this mod a go! Congratulations for the awesome work! |
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#106
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Reflection feature - more than correct SSAO - is such a great thing in this game, I can't realise developers did not figure it.
__________________
Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody sees - E.S. |
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#107
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#108
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Same for me in TML.
__________________
Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody sees - E.S. |
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