09-03-2011, 01:07 AM
Loading screen passes too quick to read...
...so I can't recap on the story threads. Would've been nice to have a key to press to continue. Is there anyway to pause them? Is there any way to get an in-game recap of the plot as the mission outlines in the HUD are brief. Such as files on Jenson's home PC? Haven't come across anything yet. The Witcher 2, for example, has lengthy quest & character descriptions as you explore more of the world.
09-03-2011, 01:28 AM
Are you serious?
Just get Fraps and make a screenshot and read it...
09-03-2011, 01:31 AM
Do you mean the screen that lets you chose 1-14 or whatever? On 360, you have to press A to continue and it lets you read them all if you want. I am not sure why they wouldn't let you do the same on PC!
09-03-2011, 01:31 AM
Heh. You just told him to use third-party software for something that shouldn't be an issue in-game to begin with. Are you serious?
09-03-2011, 01:32 AM
Agreed. Are you serious? They were complaining about the long loading times and now they're complaining that the loading times are too short? I had this problem too, but jeez, just Prt Scrn and paste it into Paint or Fraps it.
09-03-2011, 01:41 AM
Not complaining. Loading times could be instant and still have a choice to 'press to continue'. I thought it would be nice to have a way to recap at the players convenience in-game, without wasting time cutting-pasting-frapping-messing-around. Just a thought, thanks.
Originally Posted by ocstew
09-03-2011, 01:47 AM
Exactly what I mean, cheers! I can't appreciate the art or quickly recap as it's all gone in an instant. Seems a waste.
Originally Posted by Snowranger19
09-03-2011, 01:48 AM
You must have a powerful computer, bro! I had this issue with VtM:B, where the loading screens had tips and some info about the history.
09-03-2011, 01:55 AM
Oh this makes me lol
A week ago:
"LOADING TIMES ARE TOO SLOW!"
"LOADING TIMES ARE TOO FAST"
Honestly though, you aren't really missing out, I don't really think the "Tips" are too helpful.
09-03-2011, 02:20 AM
Regardless of the rig, the speed of the map-loading shouldn't impede reading of loadscreen texts. On slow systems, having something to occupy one's time during loading gives logic to having texts, but if a system is efficient, then the text should be throwaway text or the screen should notify the player the map is ready and ask to continue.
09-03-2011, 02:27 AM
09-03-2011, 02:29 AM
Heh. It's either that or nothing at all.
Originally Posted by jtr7
09-03-2011, 03:03 AM
...are different than others.
Originally Posted by KingNL
BTW, the game is excellent.
09-03-2011, 05:44 AM
09-03-2011, 08:27 AM
FIRST OF ALL he is NOT asking to slow the load speed down, learn to interpret other people thoughts... geez.
Second, I agree with him that a "press space or wathever button to continue" would be a good and very simple implementation.