Eidos Forums  

Go Back   Eidos Forums > Current Games > Deus Ex: Human Revolution > DX:HR General Discussion

Notices

Reply
 
Thread Tools Display Modes
  #1  
Old 09-03-2011, 01:07 AM
CyberRabbit CyberRabbit is offline
New Player
 
Join Date: Sep 2011
Posts: 9
Default Loading screen passes too quick to read...

...so I can't recap on the story threads. Would've been nice to have a key to press to continue. Is there anyway to pause them? Is there any way to get an in-game recap of the plot as the mission outlines in the HUD are brief. Such as files on Jenson's home PC? Haven't come across anything yet. The Witcher 2, for example, has lengthy quest & character descriptions as you explore more of the world.
Reply With Quote
  #2  
Old 09-03-2011, 01:28 AM
KingNL's Avatar
KingNL KingNL is offline
Gamer
 
Join Date: Jun 2011
Location: Netherlands
Posts: 483
Default

Are you serious?

Just get Fraps and make a screenshot and read it...
__________________
signature image
Reply With Quote
  #3  
Old 09-03-2011, 01:31 AM
Snowranger19 Snowranger19 is offline
New Player
 
Join Date: Sep 2011
Posts: 18
Default

Do you mean the screen that lets you chose 1-14 or whatever? On 360, you have to press A to continue and it lets you read them all if you want. I am not sure why they wouldn't let you do the same on PC!
Reply With Quote
  #4  
Old 09-03-2011, 01:31 AM
jtr7 jtr7 is offline
Permanent Vacation
 
Join Date: Jan 2008
Location: The City
Posts: 7,636
Default

Heh. You just told him to use third-party software for something that shouldn't be an issue in-game to begin with. Are you serious?
Reply With Quote
  #5  
Old 09-03-2011, 01:32 AM
ocstew ocstew is offline
Gamer
 
Join Date: Aug 2011
Posts: 83
Default

Agreed. Are you serious? They were complaining about the long loading times and now they're complaining that the loading times are too short? I had this problem too, but jeez, just Prt Scrn and paste it into Paint or Fraps it.
Reply With Quote
  #6  
Old 09-03-2011, 01:41 AM
CyberRabbit CyberRabbit is offline
New Player
 
Join Date: Sep 2011
Posts: 9
Default CyberRabbit

Quote:
Originally Posted by ocstew View Post
Agreed. Are you serious? They were complaining about the long loading times and now they're complaining that the loading times are too short? I had this problem too, but jeez, just Prt Scrn and paste it into Paint or Fraps it.
Not complaining. Loading times could be instant and still have a choice to 'press to continue'. I thought it would be nice to have a way to recap at the players convenience in-game, without wasting time cutting-pasting-frapping-messing-around. Just a thought, thanks.
Reply With Quote
  #7  
Old 09-03-2011, 01:47 AM
CyberRabbit CyberRabbit is offline
New Player
 
Join Date: Sep 2011
Posts: 9
Default

Quote:
Originally Posted by Snowranger19 View Post
Do you mean the screen that lets you chose 1-14 or whatever? On 360, you have to press A to continue and it lets you read them all if you want. I am not sure why they wouldn't let you do the same on PC!
Exactly what I mean, cheers! I can't appreciate the art or quickly recap as it's all gone in an instant. Seems a waste.
Reply With Quote
  #8  
Old 09-03-2011, 01:48 AM
Deltaslayer's Avatar
Deltaslayer Deltaslayer is offline
Gamer
 
Join Date: Sep 2010
Posts: 150
Default

You must have a powerful computer, bro! I had this issue with VtM:B, where the loading screens had tips and some info about the history.
Reply With Quote
  #9  
Old 09-03-2011, 01:55 AM
Jordasm's Avatar
Jordasm Jordasm is offline
Gamer
 
Join Date: Jul 2011
Location: England
Posts: 397
Default

Oh this makes me lol
A week ago:
"LOADING TIMES ARE TOO SLOW!"
Now:
"LOADING TIMES ARE TOO FAST"
Honestly though, you aren't really missing out, I don't really think the "Tips" are too helpful.
Reply With Quote
  #10  
Old 09-03-2011, 02:20 AM
jtr7 jtr7 is offline
Permanent Vacation
 
Join Date: Jan 2008
Location: The City
Posts: 7,636
Default

Regardless of the rig, the speed of the map-loading shouldn't impede reading of loadscreen texts. On slow systems, having something to occupy one's time during loading gives logic to having texts, but if a system is efficient, then the text should be throwaway text or the screen should notify the player the map is ready and ask to continue.
Reply With Quote
  #11  
Old 09-03-2011, 02:27 AM
KingNL's Avatar
KingNL KingNL is offline
Gamer
 
Join Date: Jun 2011
Location: Netherlands
Posts: 483
Default

Some people man...
__________________
signature image
Reply With Quote
  #12  
Old 09-03-2011, 02:29 AM
KingNL's Avatar
KingNL KingNL is offline
Gamer
 
Join Date: Jun 2011
Location: Netherlands
Posts: 483
Default

Quote:
Originally Posted by jtr7 View Post
Heh. You just told him to use third-party software for something that shouldn't be an issue in-game to begin with. Are you serious?
Heh. It's either that or nothing at all.
You pick.
__________________
signature image
Reply With Quote
  #13  
Old 09-03-2011, 03:03 AM
CyberRabbit CyberRabbit is offline
New Player
 
Join Date: Sep 2011
Posts: 9
Default

Quote:
Originally Posted by KingNL View Post
Some people man...
...are different than others.

BTW, the game is excellent.
Reply With Quote
  #14  
Old 09-03-2011, 05:44 AM
pha's Avatar
pha pha is offline
Gamer
 
Join Date: Oct 2008
Location: The Tyrell Pyramid
Posts: 784
Default

>this thread
__________________
SDK and high res FMV's please.
Reply With Quote
  #15  
Old 09-03-2011, 08:27 AM
LkMax's Avatar
LkMax LkMax is offline
Gamer
 
Join Date: Jun 2011
Posts: 58
Default

FIRST OF ALL he is NOT asking to slow the load speed down, learn to interpret other people thoughts... geez.
Second, I agree with him that a "press space or wathever button to continue" would be a good and very simple implementation.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 06:41 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.