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#101
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Boss 1 - Canisters Boss 2 - Electrocution Boss 3 - Turret ![]() There are your alternatives. Killswitches won't work, cause they don't have 1. When they dun have it, u gotta find other methods. |
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#102
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I just really didn't like how we knew little to nothing about these 'bosses' when we fought them. In the original the protagonist had met and talked to the 'bosses' a couple of times beforehand and you had a general understanding of why they fought you and had some sort of relationship with them.
In this game the bosses are merely roadblocks. One of them actually moves the story along but the others are just...there. In a game about story and choice you not only do you not know a thing about these people (though perhaps they were meant to be mysterious by design) but you have no choice but to fight AND kill them. I'm just lucky that I read the Icarus Effect and have a little more knowledge of these characters, but it still left much to be desired and I hoped that the game would fill in the blanks. Suffice to say it didn't.
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#103
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9/10 of them are conflicted people. |
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#104
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The last boss is interesting enough, but that doesn't count in the 'rubbish boss fight' category as it was done in a vaguely more DX way. You could hack stuff, blow stuff up, use a bit of stealth. Still wasn't perfect but it's nowhere near as objectionable.
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My Game Mechanics Blog |
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#105
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does no one realise you can shoot through the gaps in the wall in the namir fight.
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#106
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You can't have the same luxury on both sides. It's like asking, why I know more about a friend who turn bad & join a gang than a group of terrorists who crash a plane. By ur view shouldn't I know both of them just the same? I know these 3 bosses well enough without behind the scenes help. Lawrence Barrett: A good soldier heavily augmented, taking the frontal attack. Surprisingly calm, intelligent & well mannered compared to other soldiers, get ticked off when someone beat them to the morgue. Yelena Fedorova: If ur good at names, may figure her nationality. Augmented legs, covert person, highly agile, hit & run, probably mute. Not much of a type with personal goals, merciless & to the point. Jaron Namir: Leader of Belltower & the 3 of them. Deeply augmented after a severe incident. if ur good at accents & names, may figure his nationality Quite loyal, unknown reasons. Agile & quick, keeps his distance slap Adam's girl & the reason Adam's the way he is now.
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#107
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You want a good boss battle? Go play MGS3 and fight The End. The come back and tell me the Human Revolution ones are good
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My Game Mechanics Blog |
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#108
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They're intelligent enough & chose not to speak much, hence they're not conflicted. Jabbers who aren't conflicted are just talkative, not necessary intelligent Quote:
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#109
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So yes, DX:HR bosses are good. ![]() Dun need to be spoon fed to understand someone/something. Have same discussion on Star Trek boards, people say they're not being explained properly, but I could answer every question of theirs based on mere observations of events, circumstances, past events, body languages, etc. even though most of it may not be planned ![]() There are more ways to tell a tale. |
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#110
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In the original Deus Ex two of the bosses could be seen as 'allies turned enemies' but in truth most of them were just doing what they always were ordered to and you, the protagonist, was the one who changed sides. Walton Simons will always be one of my favorites because you had a couple of good conversations with him and got to know the kind of man he was by reading many emails, seeing many transmissions by him, and even seeing his medical chart. If you are not going to give the player a choice to kill these bosses in a game about CHOICE then at least make the characters interesting for me. Thank you!
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#111
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Which indicates they're good at keeping their shoes clean. People like Anna & Gunther are both nuts leaving tons of stuff around for u to dig up, especially their killphrase. Why the heck they have it in their pc??? they should format it. so, DX:HR bosses are smarter than DX:TC bosses also good at their work. I don't see any DX:TC bosses do anything worth while but sit behind desks, blab, get thrown into prison by mere non-aug terrorists, come underwater to be blown up, stuck himself in a bubble, .... EDITED 1 good example, Manderley he's from DX1, hence we get to read tons about him on hacked PCs DX:HR. cause he's dumb. That's why JC got the better of him & shot him behind his desk. |
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#112
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...Actually I'm having a really hard time understanding what you are saying at that last part there...?? Quote:
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#113
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You can't know an enemy as well as a friend. Friends like them anyway, some friends are more quiet than enemies. |
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#114
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OTOH, Hyron is nice because at least its more obstensibly a puzzle than an actual fight... that is, unless you have a laser. As a noob my complaint isn't so much boss difficulty, but that if boss fights 2-3 had more to them than just your typical arena fight, they'd be more fun, even if they still turned out to be easy as hell. Boss 1 was alright for me - I was at a low enough level and was inept enough at the controls for him to be a good challenge... Come boss 2, she was dead on her first charge (and I was playing a stealth character). |
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#115
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We'll have to agree to disagree on this then, because I believe EM could have done a MUCH better job of making these into interesting, compelling villains, but they failed to do so in this installment. Maybe next time; because I am certainly not the only one dissatisfied with the bosses (on both a gameplay level and character level).
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#116
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& those in DX1, dozens of emails, gossips, conversations, anger towards a vending machine, ... So, ya. DX:HR are keeping their shoes clean. DX:HR = 3 dirts DX:TC = 100 dirts Quote:
He leaves tons of trails & claim to be keeping it clean. |
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#117
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If you don't consider Manderley a boss, why mention him? This is about the depth of the bosses, no one else.
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#118
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EricaLeeVee: I'd recommend not continuing this discussion. You're up against somebody who chooses to interpret the fact that the boss characters are not developed in game as evidence of how well they are developed in game. You just can't fight logic like that.
Seriously. I mean, the argument you're dealing with here is akin to something like: "The fact that nobody ever sees Santa Claus coming down the chimney is not evidence that he does not exist. Rather, it is proof that he is a ninja".
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My Game Mechanics Blog |
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#119
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Funny analogy there.
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#120
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When you grow up you may learn that your opinion is one tiny, almost inaudible voice in the universe and that other people will probably not agree with you.
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#121
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Why manderley isnt a boss? A chief of evil UNATCO seems pretty much like a boss. So what he doesnt fight back?
If youre taking the classic conception of boss characters then Barret is moar of a boss than Gunther cause he's more mysterious, more simple-minded (as it seems) and more evil. He also only wants to fight you which fits perfectly in the boss' shoes in the tradition of gaming. What people was asking was to make the fights themselves more interesting here, not so shooter-oriented. We here, on the other hand, went into "the bosses are too one-dimensional characters" ;D So, lets finish the original intention of this thread as a tie (or in slight favor of more complex approach) :> So, we have 3 types of bosses in DXHR. 1. Tyrants (namir, Elena, Barret and some others that werent in the game) 2. Dragon Queen (the fourth boss) 3. Social Bosses, like Zeke or Sandoval You tend to forgot the third category! THere you go Foxie! You got the complex boss characters you've been asking for. And when it comes to zeke you can kill him or talk his situation through. This category can be even expanded further, with inclusion of minor "bosses" like Haas. So, as I am saying right from the beginning, you got people who you just cant converse in a meaningful way, like Barrett, and those "more complex", like Zeke or Sandoval. In DX1 you couldn't talk your way past Gunther could you? In my opinion the only thing they did wrong was making the Barrett and Fedorova fights a little bit dull and straightforward (I found Namir fight very interesting with all those statues and stuff) and Zhao fight a little uninspired. Some of you say they werent bosses, because they were fairly easy. Well, that may be the point (I didnt have much trouble), but still, many others had and have some pretty big difficulties defeating them, especially Namir. |
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#122
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Bosses in Deus Ex (1) shouldn't even be called bosses. They're people who can't be killed until a certain point, when you face of with them they're practically normal enemies just with better weapons and augmentations.
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#123
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Hold it a minute...let me grab some popcorn.
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#124
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Save grenades for boss fights. Spend 3 points on Typhoon. Kill bosses easily.
My first playthrough was non-lethal, sneaky guy, no Typhoon and the boss fights were harder but none of them took me more than 4 tries on GMDE difficulty. |
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#125
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you're joking, right? EDIT: Lol guys, look what I found regarding the peculiar AI in DX game
Last edited by MightySavagE; 09-04-2011 at 08:37 AM. |
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