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Originally Posted by Remnant
This really is the bottom line. But flip it around: If no DRM, how many sales would they lose to those who would impulse download instead of impulse buy? I think you have more faith in peoples' ethics than they deserve.
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Perhaps. I think games companies have less faith in people than they deserve. I do have some evidence for this: Do you recall an event called the
Humble Indie Bundle? It was a
freely downloadable collection of indie games where they simply asked people to pay what they felt they would be willing to pay, prior to downloading them. It was a resounding success.
The audience which it reached was larger than it would have (and had) where they were simply charging a set amount per download as in a normal model, because people who wouldn't have paid that set amount on a virtual unknown were willing to pay less to give it a try. Average amount paid per bundle was ~$10. It may not sound like a lot for a bundle of (I think) 4 games, but with the numbers involved, it was incredibly successful - so much so that there have been further similar 'humble indie bundle' sales.
Now people could have paid virtually nothing - and certainly a percentage did. But they were offset by those who
were willing to pay reasonable amounts, and even some who paid more than the bundle would normally have sold for individually. Enough of them to make it successful beyond the organisers' wildest dreams in overall revenue. Those who paid virtually nothing - would they be counted as a lost sale, if this was an ordinary sale? No, because clearly, they were never going to pay full price for these games. You have to ask the same question of people who pirate games - how many of them would be willing to pay full price for the game if DRM really did work? I think the answer would be, not many. And yet, the games industry does count them as lost sales, and points to this supposed lost revenue to support DRM measures.
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And I highly doubt you have rejected all forms of DRM. Even a basic disk check is DRM. EULAs are a legal form of DRM. You don't buy software from any of these companies, you buy a license to run it. Following that line of logic you should only play free and open source games if you object to all DRM.
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I'm not saying I've totally rejected all forms of DRM, just that I dislike all forms. I'm more tolerant to some DRM than others. DRM where I'm at least in some control of my purchase is preferable.
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You simply can't say with any certainty that *insert anything* definitely will be there at any point. Earthquake hits Valve? Ok: My house burns down/gets flooded/hit by tornado with all my possessions in it. Steam games can be redownloaded
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I prefer to be in control of my purchase. If I've bought a game, I have a copy of it physically in my possession. Then, if I lose it through carelessness or misfortune, I only have myself to blame. I can't say the same if my purchase is
not physically in my possession, as it isn't with a steam purchase.