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  #1  
Old 08-23-2011, 06:00 AM
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Default [PC]NEW PATCH - Now Live - Update your client

Hi Eidos,

I posted this question a little too early several weeks ago, but I wanted to know what the plans are for a patch release?

Thanks so much!

Happy
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  #2  
Old 08-23-2011, 06:11 AM
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Beauty of game on steam. you are always running the latest version.. obviously we've just launched but as things happen we can take stock of issues if they come up, work on them, and release a fix as quick as can..
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Old 08-23-2011, 09:16 AM
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Thank you so much for the response.

I'm not a huge fan of Steam (negative experience with HL2) so was hoping to buy the box version instead.

Jaycw2309, from what I've seen and read so far, you guys are bound to win some serious goty awards - thanks and keep up the great work - not everyone is quick to address customer concerns (Dragon Rising - anyone? Anyone?) and I appreciate the prompt response!

Happy
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  #4  
Old 08-23-2011, 09:40 AM
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Box version requires steam too.
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  #5  
Old 08-23-2011, 12:43 PM
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Default [PC]NEW PATCH - Now Live - Update your client

Quote:
http://store.steampowered.com/news/6127/

An issue was found that caused some users to be unable to start the game on specific machines. Specifically, the presence of older ATI/AMD drivers, also on machines with NVidia hardware, would cause the game to crash on startup. This patch is a hot-fix for that particular issue. On top of this, it also increases the number of save-slots from 20, like on the PS3 and Xbox 360 versions, to 99.

Square-Enix, Eidos Montreal and Nixxes are committed to supporting this title and will continue to monitor for any further issues and provide additional patches in the future if required.

We hope this will help you enjoy Deus Ex: Human Revolution!
Restart your client to get the update.
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Last edited by Eidos Support; 08-24-2011 at 05:54 AM. Reason: Adding Platform to title
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  #6  
Old 08-23-2011, 01:09 PM
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Wow, that's fantastic, that Eidos/Nixxes are able to provide support from the very first day of release!

I know that crashes are more important to fix but what about the missing Ambient Occlusion effect from characters on the walls in the PC version compared to the console versions? Relevant thread: http://forums.eidosgames.com/showthread.php?t=119709

It is definitely not working as it should right now... :\
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  #7  
Old 08-23-2011, 01:13 PM
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Really appreciate the patch, i know how frustrated a lot of people were over not being able to turn the game on, that siad it did absolutly nothing about the in game crashes which wont stop happening, when can we expect that patch? awesome game BTW
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  #8  
Old 08-23-2011, 01:34 PM
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Excelent! Now fix the apparently broken controls, and we're golden.

Last edited by LordWeasel; 08-23-2011 at 04:47 PM.
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  #9  
Old 08-23-2011, 04:45 PM
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Nice work.

Now lets work on the next one:

- Removing the Speed boost while walking diagnolly
- Fixing Some frameskipping. (it sinergys with the speed boost)
- Enabling the Option to turn off mouse accelaration and smothness
- Fixing dot black and white Artifacts with tess on.

Ty
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  #10  
Old 08-23-2011, 05:04 PM
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when does the next patch come out that allows the program to actually start up in Steam?

I really regret wasting my money.

Last edited by spamhate; 08-23-2011 at 05:20 PM.
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  #11  
Old 08-24-2011, 02:43 AM
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What version is this patch? Im running 1.1.620.0 was it applied? Any ETA on a patch to improve load times? 30+ seconds is quite crazy...
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  #12  
Old 08-24-2011, 03:02 AM
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1.1.620.0 is last nights patch.

Load times seem to vary so much, some saying less then 15 seconds, some saying over 3 minutes.. i have an average hd (7200rpm) in my pc and my load times are usually less then 30 seconds.
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  #13  
Old 08-24-2011, 04:25 AM
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Quote:
Originally Posted by jaycw2309 View Post
1.1.620.0 is last nights patch.

Load times seem to vary so much, some saying less then 15 seconds, some saying over 3 minutes.. i have an average hd (7200rpm) in my pc and my load times are usually less then 30 seconds.
Thanks so much for the feedback, is there anything that I can turn off to speed things up? I dont really mind if it looks crap, so long as I can load in a few seconds as apposed to 40-75 as I tend to want to reset if Im spotted rather than try gunfighting... My HDD is also 7200 and has 40% free, 8GB Ram etc but the activity light is showing minimal activity when loading so I doubt its a data transfer issue...
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  #14  
Old 08-24-2011, 04:27 AM
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Originally Posted by OtakuD View Post
Thanks so much for the feedback, is there anything that I can turn off to speed things up? I dont really mind if it looks crap, so long as I can load in a few seconds as apposed to 40-75 as I tend to want to reset if Im spotted rather than try gunfighting... My HDD is also 7200 and has 40% free, 8GB Ram etc but the activity light is showing minimal activity when laoding so I doubt its a data transfer issue...
i dont think its any option you can specifically turn off that speeds up loading am afraid..
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  #15  
Old 08-24-2011, 05:19 AM
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Default Urgent fixes needed in next patch (they were in beta, removed in final release?!)

Bring back basic usability functions that were clearly in the beta, but totally removed from the final version of the game for PC.

EXAMPLES:
  • When you come up to a hackable display, you press E to engage with the display. In the beta, you can just press E a second time to "Hack". In the FINAL version of the game, I have to drag my mouse to the Hack button and click it. This gets very time consuming considering how many hacking mini games are in Deus Ex. A hacker in real life streamlines his/her interface to have highest usability potential. I smiled when I saw this feature being explored on a usability level in the beta, yet this was removed in the final release. Why?!
  • When I'm going through someone's emails, Mouse Wheel Up and Mouse Wheel Down worked perfectly fine in the beta to scroll through emails. Also, WASD let me scroll through emails too. Now, in the final version, I have to drag my mouse over to EACH INDIVIDUAL EMAIL just to click them? Even my Gmail in real life is more intuitive than this and supports keyboard shortcuts! You're telling me in 2027, their email interfaces got less user intuitive? Puh-lease.
  • ... DirectX11? I'm sorry, but I don't see enough boasted tessellation on character models. But to be fair on this one, I haven't seen any game developer release anything stunning in DirectX11 yet... Unless you count the Unigine Heaven DX11 Benchmark demo, but whatever.
  • Depth of field looks totally off in certain scenes.
  • Texture/mesh pop-in is very bad, and I'm running this game on max settings on my GTX 480. I should not be seeing cans and boxes suddenly appear before my eyes as I walk down an alleyway. The beta did NOT have this problem.
  • SSAO looks very bad on certain objects. For instance, during the intro sequence when Megan is about to press the elevator button, you can see how the button has this totally black smudge around the WHOLE keypad, rather than realistically on a few sides, and dispersed unevenly. BLACK CLOUDS over the keypad is NOT realistic. Nor is it cinematic. It is silly. Did you really pay NIXXES good sums of money to smudge black clouds unprofessionally? If it was a cheap contract, then I totally understand. Otherwise, this should get fixed in a patch.
  • Brightness levels. The beta suffered from the same problem. I reduced luminosity in game under Video settings, but the left most "Jensen" is still clearly visible. So I tried quitting the game, going under desktop settings in NVIDIA Control Panel and reducing overall Gamma/Brightness/etc, then started up DX:HR again and got better, more satisfying picture. But then when I'm watching a cutscene, the colors get too dark and I can't see much. Seriously, EIDOS/NIXXES, you could've done a simple brightness filter check on cutscenes vs. in-game picture before this game went gold. It takes less than a day for a 1 hour film project, it should take less than a month if you dedicate one person on your team to do that (1 month as in, 21 work days, not even 30 days... And less than that too, if he or she has graduated from at least high school...)
  • FOV. Ok, seriously, 100 is nice, but on multi monitor support, FOV needs a higher limit, at least 120 if I want to run this game on 3 monitors. Which I plan on to. 100 will not cut it.
  • In the beta, walking into my apartment or walking into Sarif Industries would replenish my energy cells to full, but not in the final release. Why did you remove this feature?
  • Skippable intro. Every game has this available from a third party. Nicer PC devs will usually include a -nointro option into their executable, but I don't know of one yet that works for DX:HR. Maybe you guys never planned on it.

[*] This is probably geared more towards NVIDIA than the developers involved for DX:HR, but I'd like to see some 3d support for NVIDIA 3D VISION owners like myself. I spent almost $400 on this 3D monitor and $300 for a GTX 480, and I can't experience 3D on my set up because I have neither the right card (AMD) nor the right monitor (non-3D VISION) to experience the 3D in, yet every other game I own is supported in NVIDIA 3D VISION mode.


Please fix this, EIDOS/NIXXES. The game is good, but these odd quirks are destroying my overall ideal gaming experience! And most of these problems weren't even a problem in the beta, you just decided to remove these features for some unknown reason. Just put them back. Please.
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  #16  
Old 08-24-2011, 05:39 AM
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Quote:
Originally Posted by neilthecellist View Post
  • When you come up to a hackable display, you press E to engage with the display. In the beta, you can just press E a second time to "Hack". In the FINAL version of the game, I have to drag my mouse to the Hack button and click it. This gets very time consuming considering how many hacking mini games are in Deus Ex. A hacker in real life streamlines his/her interface to have highest usability potential. I smiled when I saw this feature being explored on a usability level in the beta, yet this was removed in the final release. Why?!
  • When I'm going through someone's emails, Mouse Wheel Up and Mouse Wheel Down worked perfectly fine in the beta to scroll through emails. Also, WASD let me scroll through emails too. Now, in the final version, I have to drag my mouse over to EACH INDIVIDUAL EMAIL just to click them? Even my Gmail in real life is more intuitive than this and supports keyboard shortcuts! You're telling me in 2027, their email interfaces got less user intuitive? Puh-lease.
We can't play the game in Europe yet, but it would be nice to have this stuff back.
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  #17  
Old 08-24-2011, 05:53 AM
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Quote:
Originally Posted by neilthecellist View Post
Bring back basic usability functions that were clearly in the beta, but totally removed from the final version of the game for PC.

EXAMPLES:
  • When you come up to a hackable display, you press E to engage with the display. In the beta, you can just press E a second time to "Hack". In the FINAL version of the game, I have to drag my mouse to the Hack button and click it. This gets very time consuming considering how many hacking mini games are in Deus Ex. A hacker in real life streamlines his/her interface to have highest usability potential. I smiled when I saw this feature being explored on a usability level in the beta, yet this was removed in the final release. Why?!
  • When I'm going through someone's emails, Mouse Wheel Up and Mouse Wheel Down worked perfectly fine in the beta to scroll through emails. Also, WASD let me scroll through emails too. Now, in the final version, I have to drag my mouse over to EACH INDIVIDUAL EMAIL just to click them? Even my Gmail in real life is more intuitive than this and supports keyboard shortcuts! You're telling me in 2027, their email interfaces got less user intuitive? Puh-lease.
  • ... DirectX11? I'm sorry, but I don't see enough boasted tessellation on character models. But to be fair on this one, I haven't seen any game developer release anything stunning in DirectX11 yet... Unless you count the Unigine Heaven DX11 Benchmark demo, but whatever.
  • Depth of field looks totally off in certain scenes.
  • Texture/mesh pop-in is very bad, and I'm running this game on max settings on my GTX 480. I should not be seeing cans and boxes suddenly appear before my eyes as I walk down an alleyway. The beta did NOT have this problem.
  • SSAO looks very bad on certain objects. For instance, during the intro sequence when Megan is about to press the elevator button, you can see how the button has this totally black smudge around the WHOLE keypad, rather than realistically on a few sides, and dispersed unevenly. BLACK CLOUDS over the keypad is NOT realistic. Nor is it cinematic. It is silly. Did you really pay NIXXES good sums of money to smudge black clouds unprofessionally? If it was a cheap contract, then I totally understand. Otherwise, this should get fixed in a patch.
  • Brightness levels. The beta suffered from the same problem. I reduced luminosity in game under Video settings, but the left most "Jensen" is still clearly visible. So I tried quitting the game, going under desktop settings in NVIDIA Control Panel and reducing overall Gamma/Brightness/etc, then started up DX:HR again and got better, more satisfying picture. But then when I'm watching a cutscene, the colors get too dark and I can't see much. Seriously, EIDOS/NIXXES, you could've done a simple brightness filter check on cutscenes vs. in-game picture before this game went gold. It takes less than a day for a 1 hour film project, it should take less than a month if you dedicate one person on your team to do that (1 month as in, 21 work days, not even 30 days... And less than that too, if he or she has graduated from at least high school...)
  • FOV. Ok, seriously, 100 is nice, but on multi monitor support, FOV needs a higher limit, at least 120 if I want to run this game on 3 monitors. Which I plan on to. 100 will not cut it.
  • In the beta, walking into my apartment or walking into Sarif Industries would replenish my energy cells to full, but not in the final release. Why did you remove this feature?
  • Skippable intro. Every game has this available from a third party. Nicer PC devs will usually include a -nointro option into their executable, but I don't know of one yet that works for DX:HR. Maybe you guys never planned on it.
Agree about first, but i disagree about second because i hated that i wanted to scroll down message but instead it scrolled to next message.
About DX11 it was alreadyt known that it won't be anything special and groundbraking. Tessellation is one of those things people talk now but will be implemented by default in games only after few years because now it just kills performance.
About SSAO, it seems they just made bad level adjusting to that post process rendering and those mistakes have been seen in a lot of games where self shadowing aura actually looks like some smudged goo around object and not really a shadow.
Never experienced Brightness problems in leak but some people did and seeing that you do in retail version and you have nVidia card i bet it is a problem with exactly nVidia cards. Want to hear if someone with AMD graphics also have such problem.
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  #18  
Old 08-24-2011, 08:36 AM
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Quote:
Originally Posted by jaycw2309 View Post
i dont think its any option you can specifically turn off that speeds up loading am afraid..
First of all, great game!

The game is crashing less as of the last patch it seems. However, loading speeds are still an issue. I'm perplexed actually, why the game has to load at all. Like when I have literally turned a corner, and get my head blown off... 45 seconds of loading. The game should be able to keep that many environmental changes in memory, and simply reset. It is a bit too long of a loading time in my opinion.
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  #19  
Old 08-24-2011, 08:57 AM
Daravon Daravon is offline
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Quote:
Originally Posted by Darktronik View Post
Nice work.

Now lets work on the next one:

- Removing the Speed boost while walking diagnolly
- Fixing Some frameskipping. (it sinergys with the speed boost)
- Enabling the Option to turn off mouse accelaration and smothness
- Fixing dot black and white Artifacts with tess on.

Ty
I just want to express my agreement with this, and my hope that the devs will address these issues in a future patch. That said, the game is fun and I'm happy with my purchase.
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  #20  
Old 08-24-2011, 09:08 AM
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Quote:
Originally Posted by Darktronik View Post
Nice work.

Now lets work on the next one:

- Removing the Speed boost while walking diagnolly
- Fixing Some frameskipping. (it sinergys with the speed boost)
- Enabling the Option to turn off mouse accelaration and smothness
- Fixing dot black and white Artifacts with tess on.

Ty
I've heard that updating drivers has fixed the dots with tessellation.
A Dev by the name of Jimo posted in the mouse thread about how there is not mouse acceleration or smoothing. The problem comes down to how all the effects are loaded into the frame buffer, or something like that.

The speed boost thing really needs to be sorted out.
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  #21  
Old 08-24-2011, 09:15 AM
Autosniper247 Autosniper247 is offline
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hey "jaycw2309" r you guys working on a patch for those of us who can't even play the game yet?

i can't even play yet..i can get all the way up to selecting the difficulty and then it starts the loading screen and flips through the tips but after loading for around 15-20 seconds it crashes out into my desktop...i thought it was prob just a graphics problem so i updated my nvidia GeForce 9600gt drivers but that hasn't helped at all. I've also tried: re-installing the game, defragged game, defragged entire HDD, tried verifying the integrity of the cache file, updated with you last patch, creating a new user (as that helped for some ppl), and i even tried running it in winXP sp2 and sp3 compatibility mode and none of that has worked at all

but from what i've seen just looking at the main menu, and watching the tutorials for the main menu the game looks like it will be a lot of fun to play (that is IF i ever get that far)


and idk if this helps any but my sys specs are:
intel core 2 extreme cpu (quad core 3.00 Ghz)
GeForce 9600gt Graphics card
OS is win server 08 r2 (i know this MIGHT be my prob but i dont think it really is)
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  #22  
Old 08-24-2011, 09:30 AM
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Quote:
Originally Posted by Brock View Post
Agree about first, but i disagree about second because i hated that i wanted to scroll down message but instead it scrolled to next message.
About DX11 it was alreadyt known that it won't be anything special and groundbraking. Tessellation is one of those things people talk now but will be implemented by default in games only after few years because now it just kills performance.
About SSAO, it seems they just made bad level adjusting to that post process rendering and those mistakes have been seen in a lot of games where self shadowing aura actually looks like some smudged goo around object and not really a shadow.
Never experienced Brightness problems in leak but some people did and seeing that you do in retail version and you have nVidia card i bet it is a problem with exactly nVidia cards. Want to hear if someone with AMD graphics also have such problem.
Ok, then how about WASD to scroll through in my emails? In the beta, you could use W/S to cycle through emails, "E" to "select" an email, then from there, you could use Mouse Wheel Up and Mouse Wheel Down (or W/S, again) to scroll up and down in the email. This was a very nice feature that even GMAIL supports in real life (not using E, but the Enter key, J and K to cycle through emails, PageUp/PageDown to scroll, but the idea is based on the same premise of maximum usability to the end-user)

DX11. I agree that it kills performance, but when you have a game that was being hyped for having DirectX11 support (with major focus on "depth of field" and "tessellation") I was expecting better graphics than at least the beta, but it was just the same, with upped detail on Adam's character model tessellation. Everyone else just got a texture upgrade, no actual tessellation improvements.

SSAO... My god, it looks terrible right now.

About the NVIDIA vs AMD card thing when it comes to picture quality and consistency, my friend has a Radeon 6850 and he's getting the same problem with in-game brightness being too high, even with Luminosity set all the way to minimum.
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  #23  
Old 08-24-2011, 09:42 AM
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Default Pc Patch Incoming Soon?

Hi. I have been looking forward to this game for a very long time. With everything they did to upgrade the game to play on P.C., I expected it would be fantastic. And it might very well be, if I could play it.

However the speeding up when moving diagonal [which i always do} truly removes the immersion, but worse than that its the feel of the mouse that kills me.

The Y and X axis are on different levels and the whole feel is very off. The movement is a bug which is obviously not intended. This needs to be patched and fixed..Was the person responsible for mouse control out on disability??? How in the world can serious P.C. players test this game and let this get through. Please fix this. I realize its hard wired for controller, but you cant let this overflow into the mouse. With the bugged movement and mouse it reminds me of 1994......

Thanks,
Alfego

P.S. I've tried some of the supposed "fixes". Putting a band aid on a stab wound just doesn't cut it for this game.
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  #24  
Old 08-24-2011, 09:45 AM
Quickjager Quickjager is offline
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So your not experiencing crashes? lucky bastard...

anyway I haven't heard of anymore support than the patch they gave early this morning
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  #25  
Old 08-24-2011, 11:37 AM
kostak1 kostak1 is offline
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where do u find the patch? Steam is not doing it automaticaly.
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