Eidos Forums  

Go Back   Eidos Forums > Current Games > Deus Ex: Human Revolution > DX:HR Technical Forum

Notices

Reply
 
Thread Tools Display Modes
  #126  
Old 08-26-2011, 02:11 PM
ajd155 ajd155 is offline
Gamer
 
Join Date: Aug 2011
Posts: 56
Default

Quote:
Originally Posted by cupojava View Post
Not trying to be rude, but I'll just say this... the programmers are very smart. If the solution is just to unzip the files ahead of time, then they would have done it.

This is like you going into a hospital and trying to tell a doctor what to do after reading WebMD for 30 minutes. It just makes them laugh inside.
Er, I work with programmers every day. They can be smart as hell but it takes one moron from marketing or the the business division to destroy all that smartness. Brains have nothing to do with it. Nothing, because the programmers do not run the show.

A better way to put it would be: It's like going to the doctor and he already has a prognosis before even looking at you or picking up a stethoscope.

Whenever you read the words "platform independent" your brain should automatically covert that to "not optimized for any platform".
Reply With Quote
  #127  
Old 08-26-2011, 02:17 PM
cupojava cupojava is offline
New Player
 
Join Date: Aug 2011
Posts: 6
Default

Quote:
Originally Posted by ajd155 View Post
Er, I work with programmers every day. They can be smart as hell but it takes one moron from marketing or the the business division to destroy all that smartness. Brains have nothing to do with it. Nothing, because the programmers do not run the show.

A better way to put it would be: It's like going to the doctor and he already has a prognosis before even looking at you or picking up a stethoscope.

Whenever you read the words "platform independent" your brain should automatically covert that to "not optimized for any platform". I can see that these files are not "always in memory" by just looking at how much ram Deus ex is using. It's not hard. It doesn't take a smart programmer to see it.
Funny that you put it that way, since I'm a programmer that owns a marketing company. So I see both sides of the coin.

The non-technical people are always demanding "I just want xyz, why is it so hard for you to do?" It only seems easy because you're not the one who has to implement it.

That quote I posted was from an article meant to explain why things are packaged into large archive files....you automatically zoomed in on the "console" part of it. That wasn't what I was trying to point out at all and I guess it went above your head.
Reply With Quote
  #128  
Old 08-26-2011, 02:18 PM
Lamargo Lamargo is offline
New Player
 
Join Date: Aug 2011
Posts: 2
Default

Quote:
Originally Posted by Arthur Hucksake View Post
Wish it were that simple. Worth risking a 6 month stable system because of one badly coded game? Not sure it is.
"badly coded game" is pushing it a bit there, don't you think? There is still no common cause for this issue and lets not go overboard and assume that everyone is getting this problem. The majority aren't. Not trying to belittle that there is a problem here, but lets stay objective and try to figure out the cause instead of pointless finger pointing.

A game which is just released is tested against 'today's' systems, which are updated fully. This includes, BIOS, drivers, the whole kit and caboodle! In order to troubleshoot this issue properly, you have to make sure your system is fully updated first, so as to reduce the number of factors which can be attributed to the issue. Updating the system BIOS is a part of that. Have you had a look to see what updates are available even? Most times when I have checked for BIOS updates I find that along with specific fixes, there can be general performance increases also.
Reply With Quote
  #129  
Old 08-26-2011, 02:48 PM
Arthur Hucksake Arthur Hucksake is offline
Gamer
 
Join Date: Aug 2011
Posts: 72
Default

Quote:
Originally Posted by Lamargo View Post
"badly coded game" is pushing it a bit there, don't you think? There is still no common cause for this issue and lets not go overboard and assume that everyone is getting this problem. The majority aren't. Not trying to belittle that there is a problem here, but lets stay objective and try to figure out the cause instead of pointless finger pointing.

A game which is just released is tested against 'today's' systems, which are updated fully. This includes, BIOS, drivers, the whole kit and caboodle! In order to troubleshoot this issue properly, you have to make sure your system is fully updated first, so as to reduce the number of factors which can be attributed to the issue. Updating the system BIOS is a part of that. Have you had a look to see what updates are available even? Most times when I have checked for BIOS updates I find that along with specific fixes, there can be general performance increases also.
A common factor is the Alice Garden pods area is causing a crash. That's the only specific common thing i've come across on various forums. That and it's generally related to nVidia hardware, 5xx series in particular.

That's one example.

http://forums.steampowered.com/forum....php?t=2080441

Outright strange GPU usage also deserves a mention. 187mb of vram used? Is that all? 580mb of ram?
Why bother with minimum specs? Someone has mentioned only one CPU core gets used, not checked for myself yet.

I played the Detroit city hub without any problems, apart from the odd stuttering. Crashing started either when the last patch landed or when I got to the Chinese city hub. If I switch to DX 9, it's fine but stutters like crazy.

Running an i7 2600K, 8Gb Ram, 240GB SSD and 2 x 570 GTX SLi

http://forums.steampowered.com/forum....php?t=2080828 Another mention.

And another bunch of people. http://forums.steampowered.com/forum...2080828&page=2

Only common factor are the 5xx series of cards and/or i7 Sandybridge CPUs that keep popping up.

Was the game even tested in-house on nVidia hardware?
Reply With Quote
  #130  
Old 08-26-2011, 02:54 PM
Arthur Hucksake Arthur Hucksake is offline
Gamer
 
Join Date: Aug 2011
Posts: 72
Default

Another unlucky person. http://forums.nvidia.com/index.php?s...&#entry1284745

nVidia again.
Reply With Quote
  #131  
Old 08-26-2011, 02:58 PM
ajd155 ajd155 is offline
Gamer
 
Join Date: Aug 2011
Posts: 56
Default

Quote:
Originally Posted by Lamargo View Post
"badly coded game" is pushing it a bit there
Granted it's emotionally charged but maybe a little accurate. Perhaps it should be called "poorly optimized" or even "rushed".
Reply With Quote
  #132  
Old 08-26-2011, 02:59 PM
ajd155 ajd155 is offline
Gamer
 
Join Date: Aug 2011
Posts: 56
Default

Quote:
Originally Posted by Arthur Hucksake View Post
Another unlucky person. http://forums.nvidia.com/index.php?s...&#entry1284745

nVidia again.
I do think the quality at Nvidia is going downhill quickly. This will be my last nvidia card but not because of deus ex.

Since refunds on games are generally impossible I would be very in favor of a law that requires all games to list the hardware they were tested on. (Or one that let's us return games, but that will never happen.)
Reply With Quote
  #133  
Old 08-26-2011, 03:10 PM
Arthur Hucksake Arthur Hucksake is offline
Gamer
 
Join Date: Aug 2011
Posts: 72
Default

Quote:
Originally Posted by ajd155 View Post
I do think the quality at Nvidia is going downhill quickly. This will be my last nvidia card but not because of deus ex.

Since refunds on games are generally impossible I would be very in favor of a law that requires all games to list the hardware they were tested on. (Or one that let's us return games, but that will never happen.)
ATI were known for driver problems for years, lately they seem to rush out fixes and CAP updates almost weekly. nVidia, your lucky if you get a beta driver once every 3 months. Took them 3 months to get the Witcher 2 working properly. (Atleast it didn't crash)

Hope that's not another case here. Getting to the point now where there isn't any point in buying a game on launch.
Reply With Quote
  #134  
Old 08-26-2011, 03:12 PM
Industriality Industriality is offline
Gamer
 
Join Date: Aug 2011
Posts: 41
Default

Stop blaming Nvidia, their drivers are way better than AMD.

I run two 580 in SLI and everything runs smooth and stable.

The only issues I have are with sound being delayed, but it's not hardware related.
Reply With Quote
  #135  
Old 08-26-2011, 03:20 PM
Heinosity Heinosity is offline
New Player
 
Join Date: Aug 2011
Posts: 4
Default

Having the same issues here as everyone else...stuttering / loading / lagging every 10 seconds or so while getting a solid 60 FPS otherwise...

Please Eidos, this game is awesome, and it is a crying shame that so many players are having this problem. I have tried all of the different settings in the game's setup, tweaking settings in CCC, running the game with high priority, and even reinstalling drivers. My system is clean, defragged, up to date and all that and what not, and it seems like nothing helps.

My specs:

AMD Phenom II X6 1055t @ 3.36 GHz (Removing the overclock doesn't help)
8GB G.SKILL Ripjaws DDR3 1600 MHz
2 x AMD Radeon 6850 CrossfireX @ Stock
Western Digital Black 500GB
Windows 7 64-Bit
Catalyst 11.8 w/ 11.8 CAP2

I just want to play this incredible game, and this frustrating stuttering is driving me crazy!

Reply With Quote
  #136  
Old 08-26-2011, 03:23 PM
Arthur Hucksake Arthur Hucksake is offline
Gamer
 
Join Date: Aug 2011
Posts: 72
Default

Quote:
Originally Posted by Industriality View Post
Stop blaming Nvidia, their drivers are way better than AMD.

I run two 580 in SLI and everything runs smooth and stable.

The only issues I have are with sound being delayed, but it's not hardware related.
Run the 280.26s and monitor your fan speeds, voltages and gpu usage. Then tell me how awesome their drivers are, in a permanent state of something bad about to happen.

Also noticed another common denominator. Windows 7 64 bit. (But nearly everyone runs that now, so it figures)
Reply With Quote
  #137  
Old 08-26-2011, 03:26 PM
funkRush funkRush is offline
New Player
 
Join Date: Aug 2011
Posts: 19
Default

Someone wrote on the forum that he had no problems after reverting back to the 275.33 driver from the 280.26 driver. Give it a shot?
Reply With Quote
  #138  
Old 08-26-2011, 03:31 PM
Arthur Hucksake Arthur Hucksake is offline
Gamer
 
Join Date: Aug 2011
Posts: 72
Default

Quote:
Originally Posted by funkRush View Post
Someone wrote on the forum that he had no problems after reverting back to the 275.33 driver from the 280.26 driver. Give it a shot?
Tried that. Still noticed a hard lock crash around the Alice Pod Gardens area in the Chinese part.
Reply With Quote
  #139  
Old 08-26-2011, 04:13 PM
DesaanUK DesaanUK is offline
New Player
 
Join Date: Aug 2011
Posts: 6
Default

The PC version is using virtually no video or system memory. Xbox 360 has GDDR3 RAM clocked @700 MHz, PS3 uses 256MB GDDR3 video memory and 256MB of XDR DRAM system memory (very high performance in small amounts) an effective 512MB combined. Current system memory being used by DE:HR on my system 580mb (4GB Corsair Dominator DDR3 @1600 MHZ). Current V-Ram being used on my ATI 4890 1GB GDDR5, a whopping 187MB.

It's almost as if I see a pattern developing, hmmmmmmm.
Reply With Quote
  #140  
Old 08-26-2011, 04:29 PM
Anazzar Anazzar is offline
New Player
 
Join Date: Aug 2011
Posts: 7
Default

Figured I would post in here instead of creating another thread

Getting an unplayable amount of load stuttering my spec is

CPU: AMD 955 BE
RAM: 4GB DDR3 1333mhz
MB: MSI 790FX GD70
GPU: 5870CF
OS: Windows 7 64 bit

Getting well over 80fps but walking about the city just constantly stutters when I go walking about so far I have tried

*turning vsync on/tripple buffering
*turning Dx11 off
*lowering settings
*turning AA off
*turning off crossfire
*setting GPU clocks to stock
*defragging system

Bit gutted about being reccomended the PC version and it turning out like this but I have patience and other games so I dont mind waiting for a patch. My only worry is if eidos dont bother addressing the issue which has been the fate of other ports (looking at you saints row).
Reply With Quote
  #141  
Old 08-26-2011, 04:49 PM
Ilaniol Ilaniol is offline
Registered User
 
Join Date: Aug 2011
Posts: 1
Default

I also had pretty bad stuttering/ frame rate drops with similar hardware to what many of you hear have, I turned DX11 ON and the performance was dramatically smoother. Weird, here are my specs:

~Phenom II X4 955 Black edition @ 3.9 Ghz
~8GB DDR 3 Ram in duel channel
~onboard 7.1 realtek sound
~ GTX 460 1GB
~Msi motherboard, cant remember exact model but its an 870 or somthing like that
~20 inch widescreen monitor
Reply With Quote
  #142  
Old 08-26-2011, 05:24 PM
tet5uo tet5uo is offline
Gamer
 
Join Date: Aug 2011
Posts: 110
Default

It's as if the game is steaming in data in very small chunks.. almost as if to compensate for a system with very limited RAM.

I have 12gb of system RAM and 1.5gb of VRAM, please load more into it at once, I hate the stuttering when walking about.
Reply With Quote
  #143  
Old 08-26-2011, 05:45 PM
Heinosity Heinosity is offline
New Player
 
Join Date: Aug 2011
Posts: 4
Default

Quote:
Originally Posted by tet5uo View Post
It's as if the game is steaming in data in very small chunks.. almost as if to compensate for a system with very limited RAM.

I have 12gb of system RAM and 1.5gb of VRAM, please load more into it at once, I hate the stuttering when walking about.
Yeah, I have noticed the game only uses around 700MB of system RAM, and while using the monitoring in MSI afterburner I noticed each GPU is only at 50-60% utilization. Just now I was playing and noticed that the hard drive activity light comes on every few steps and of course, the stuttering comes on with it.

Seems like the game just needs to use more resources...I dunno.
Reply With Quote
  #144  
Old 08-26-2011, 08:43 PM
numinous's Avatar
numinous numinous is offline
Gamer
 
Join Date: May 2011
Posts: 74
Default

Man... this was so predictable. Who would have thought another console port FPS would be unoptimized?!

I've got the same problem as most of this thread. Whenever I look at a new asset it freezes. If I turn a corner or turn around quickly it'll lag for up to 3 seconds. FPS otherwise sits on 100+. No fixes/options have changed anything. Had the exact same issue with CoD BlackOps and they didn't fix it for 3 months. This is why I have no faith in modern video games.

E6550
GTX 560
4GB Ram
1 HDD Sata

Reply With Quote
  #145  
Old 08-26-2011, 09:06 PM
CollegeShinobi CollegeShinobi is offline
Registered User
 
Join Date: Aug 2011
Posts: 1
Default Possible Solution

Okay, after taking the painstaking hours of time to read every post thoroughly I have seen people toss around many ideas and I found one that worked for me and figured I would share.

I went into the Task Manager and set "dxhr.exe" to a High Priority process and I have not seen the shuddering since.

It would only occur between loading zones and when there was a sudden large onscreen set of graphics, such as the city hubs. This didn't just stutter the frame but stopped my character movement too for about half a second. Very annoying. However, I experimented with my Nvidia Card and Direct X11 settings to no avail. It has to be processor-oriented.

Bit of info:
Windows 7 (64-bit). DXHR is a *32 exe.
8GB DDR3 RAM.
AMD Pentium II 2.6 GHz
DxDiag 6.01.7601
No Nvidia 3D Vision installed.
VSync on.
Triple Buffering on.
Manually set pre-rendered frames to 5 instead of 3.
16x Anisotropy
High Antialiasing
SSAO Off
Manually configured Nvidia control panel to override Deus Ex and use my global settings for performance instead of quality. No noticeable detail difference. Plays smoother.

I set the process to Realtime just for funsies and it plays great. FYI.
Reply With Quote
  #146  
Old 08-26-2011, 09:17 PM
Woopzilla Woopzilla is offline
New Player
 
Join Date: Aug 2011
Posts: 11
Default

I'm getting stuttering and 'micro' freezes every 10 to 15 steps as I walk around the city too (no audio issues though). I was really not expecting this as the graphics aren't exactly as incredible as other recent games (I play Witcher 2 maxed out with absolutely no lag or stutter). It really does seem like the game just isn't making use of the resources available to it and keeps loading things in chunks and quickly clearing it once it's out of sight.

Windows 7 64-bit Pro
Intel i5 750 @ 2.67GHz
Asus P7P55D-LE Mobo
4GB DDR3 1333Mhz Corsair
XFX ATi HD 5850 XXX Edition
24" WS Samsung 2433 @ 1920x1200@60Hz

All drivers are the latest.
Reply With Quote
  #147  
Old 08-26-2011, 09:33 PM
JustDave JustDave is offline
New Player
 
Join Date: Aug 2011
Posts: 4
Default

Stuttering is happening for me too. When I use a 360 controller it seems a lot smoother. Also, when I disable SSAO and/or force on Vsync and turn on Triple Buffering in the nVidia CP, it seems to work somewhat better with a k/m setup.

Just like everyone else in this topic, I'm getting high FPS and stuttering issues. If I just don't use the mouse then everything is great.

Without any above tweaks, on maxed settings, I get a consent 120-100fps inside and 100-80fps outside. Sometimes the outside fps has gone higher but this is just a rough estimate. Even with such a great framerate, the stuttering just kills it. What's the point in investing money in all this power when the game won't even let me implement it properly?

Specs:
Intel i7-920 3.6GHz OC
EVGA X58 SLI
EVGA GTX 570 Classified w/EVGA GTX 285 PhysX
G.skill 12GB (6 x 2GB) DDR3
Acer GD235HZ 1920x1080 120hz

Either a game patch or video driver would be appreciated.

Update: Actually, forget the nVidia CP tweaks. The stuttering is better but the FPS takes a massive his when outside. The in-game Vsync and Triple Buffering work better for me.

However, for me, turning SSAO off almost completely takes away the stuttering. I can't even tell a difference in the graphics with it disabled.

Also, a weird thing I noticed on the title screen, not sure if anyone else noticed it. At the main menu, if you move the mouse around, not only will the background start to stutter but I would lose frames as well. It would drop from like 80 to 60 and sometimes even 50 just by moving the mouse.

Last edited by JustDave; 08-26-2011 at 09:52 PM.
Reply With Quote
  #148  
Old 08-26-2011, 09:36 PM
david75sk david75sk is offline
Gamer
 
Join Date: Aug 2011
Posts: 34
Default

So I have the same problem as you :/ Game stutters constantly while moving.

C2D E8200 @3,2GHz
2x2GB DDR2 800MHZ
GTS450 1GB DDR5
Asus P5K Pro
onboard audio

It looks same as problem with Call of Duty Black Ops. They something ed up too. They fixed it a bit, but the game is running 2 times better (literally on every computer) on Windows XP even almost year after release. I have tested on mine with dual boot and its true. In Windows 7 I am getting stuttering in multiplayer and like 40FPS, but in the XP is an another story and the game is very smooth with no stuttering at all and constant 70-90fps.

I have already installed XP to test Deus Ex: HR and what I can say is that I have better FPS and less stuttering. In Detroit city hub (right when you leave Sarifs HQ): Win 7 - 30FPS and stuttering like from hell on every second; Win XP - 50FPS and it stutters only when new location is loading, like when you move in/out of the buildings... Of course I have the same settings on both OS and both OS are fresh installations.

So I have read steam forums and this forums and the brand of GPUs and CPU are different, someone stutters on AMD, someone on Intel, Nvidia, Ati (AMD)... But I noticed you all didint mention your soundcard. That makes me think you have onboard audio, probably Realtek HD Audio. And Why it runs better on XP? Because Windows 7 is using different method working with audio.

My friend have C2Q, 4GB RAM, Ati 6870 and game runs like butter on win 7, but he has Sound blaster Audigy.
Reply With Quote
  #149  
Old 08-26-2011, 10:11 PM
jeremygrim jeremygrim is offline
Gamer
 
Join Date: Aug 2011
Posts: 33
Default

Yep, same problem as all the rest of you. Decided I'm not gonna play the game til it's fixed, it's just too frustrating. I really hope they fix this soon, it's such a bummer. Only stutters when looking at new areas.
Reply With Quote
  #150  
Old 08-26-2011, 10:16 PM
jack_black_91 jack_black_91 is offline
New Player
 
Join Date: Aug 2011
Posts: 6
Default

Quote:
Originally Posted by CollegeShinobi View Post
Okay, after taking the painstaking hours of time to read every post thoroughly I have seen people toss around many ideas and I found one that worked for me and figured I would share.

I went into the Task Manager and set "dxhr.exe" to a High Priority process and I have not seen the shuddering since.

It would only occur between loading zones and when there was a sudden large onscreen set of graphics, such as the city hubs. This didn't just stutter the frame but stopped my character movement too for about half a second. Very annoying. However, I experimented with my Nvidia Card and Direct X11 settings to no avail. It has to be processor-oriented.
I tried this, and it worked really well I started the game with all settings on highest (Tessellation: ON, Triple-buffering: ON, Anti-aliased: MLAA, Anisotropic filtering x18, Shadows = Soft, Depth of field = High etc) and it runs better than it did previously, though it still has the occasional "studder" here there, overall it runs pretty damn good, not silky smooth but this is a start.
Reply With Quote
Reply

Bookmarks

Tags
amd, audio, deus ex stutter fps drop, performance, single core, stutter, stuttering

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 05:18 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.