![]() |
|
#126
|
|||
|
|||
|
Quote:
A better way to put it would be: It's like going to the doctor and he already has a prognosis before even looking at you or picking up a stethoscope. Whenever you read the words "platform independent" your brain should automatically covert that to "not optimized for any platform". |
|
#127
|
|||
|
|||
|
Quote:
The non-technical people are always demanding "I just want xyz, why is it so hard for you to do?" It only seems easy because you're not the one who has to implement it. That quote I posted was from an article meant to explain why things are packaged into large archive files....you automatically zoomed in on the "console" part of it. That wasn't what I was trying to point out at all and I guess it went above your head. |
|
#128
|
|||
|
|||
|
Quote:
A game which is just released is tested against 'today's' systems, which are updated fully. This includes, BIOS, drivers, the whole kit and caboodle! In order to troubleshoot this issue properly, you have to make sure your system is fully updated first, so as to reduce the number of factors which can be attributed to the issue. Updating the system BIOS is a part of that. Have you had a look to see what updates are available even? Most times when I have checked for BIOS updates I find that along with specific fixes, there can be general performance increases also.
|
|
#129
|
|||
|
|||
|
Quote:
That's one example. http://forums.steampowered.com/forum....php?t=2080441 Outright strange GPU usage also deserves a mention. 187mb of vram used? Is that all? 580mb of ram? Why bother with minimum specs? Someone has mentioned only one CPU core gets used, not checked for myself yet. I played the Detroit city hub without any problems, apart from the odd stuttering. Crashing started either when the last patch landed or when I got to the Chinese city hub. If I switch to DX 9, it's fine but stutters like crazy. Running an i7 2600K, 8Gb Ram, 240GB SSD and 2 x 570 GTX SLi http://forums.steampowered.com/forum....php?t=2080828 Another mention. And another bunch of people. http://forums.steampowered.com/forum...2080828&page=2 Only common factor are the 5xx series of cards and/or i7 Sandybridge CPUs that keep popping up. Was the game even tested in-house on nVidia hardware? |
|
#130
|
|||
|
|||
|
|
|
#131
|
|||
|
|||
|
Granted it's emotionally charged but maybe a little accurate. Perhaps it should be called "poorly optimized" or even "rushed".
|
|
#132
|
|||
|
|||
|
Quote:
Since refunds on games are generally impossible I would be very in favor of a law that requires all games to list the hardware they were tested on. (Or one that let's us return games, but that will never happen.) |
|
#133
|
|||
|
|||
|
Quote:
Hope that's not another case here. Getting to the point now where there isn't any point in buying a game on launch. |
|
#134
|
|||
|
|||
|
Stop blaming Nvidia, their drivers are way better than AMD.
I run two 580 in SLI and everything runs smooth and stable. The only issues I have are with sound being delayed, but it's not hardware related. |
|
#135
|
|||
|
|||
|
Having the same issues here as everyone else...stuttering / loading / lagging every 10 seconds or so while getting a solid 60 FPS otherwise...
Please Eidos, this game is awesome, and it is a crying shame that so many players are having this problem. I have tried all of the different settings in the game's setup, tweaking settings in CCC, running the game with high priority, and even reinstalling drivers. My system is clean, defragged, up to date and all that and what not, and it seems like nothing helps. My specs: AMD Phenom II X6 1055t @ 3.36 GHz (Removing the overclock doesn't help) 8GB G.SKILL Ripjaws DDR3 1600 MHz 2 x AMD Radeon 6850 CrossfireX @ Stock Western Digital Black 500GB Windows 7 64-Bit Catalyst 11.8 w/ 11.8 CAP2 I just want to play this incredible game, and this frustrating stuttering is driving me crazy!
|
|
#136
|
|||
|
|||
|
Quote:
Also noticed another common denominator. Windows 7 64 bit. (But nearly everyone runs that now, so it figures) |
|
#137
|
|||
|
|||
|
Someone wrote on the forum that he had no problems after reverting back to the 275.33 driver from the 280.26 driver. Give it a shot?
|
|
#138
|
|||
|
|||
|
Tried that. Still noticed a hard lock crash around the Alice Pod Gardens area in the Chinese part.
|
|
#139
|
|||
|
|||
|
The PC version is using virtually no video or system memory. Xbox 360 has GDDR3 RAM clocked @700 MHz, PS3 uses 256MB GDDR3 video memory and 256MB of XDR DRAM system memory (very high performance in small amounts) an effective 512MB combined. Current system memory being used by DE:HR on my system 580mb (4GB Corsair Dominator DDR3 @1600 MHZ). Current V-Ram being used on my ATI 4890 1GB GDDR5, a whopping 187MB.
It's almost as if I see a pattern developing, hmmmmmmm. |
|
#140
|
|||
|
|||
|
Figured I would post in here instead of creating another thread
Getting an unplayable amount of load stuttering my spec is CPU: AMD 955 BE RAM: 4GB DDR3 1333mhz MB: MSI 790FX GD70 GPU: 5870CF OS: Windows 7 64 bit Getting well over 80fps but walking about the city just constantly stutters when I go walking about so far I have tried *turning vsync on/tripple buffering *turning Dx11 off *lowering settings *turning AA off *turning off crossfire *setting GPU clocks to stock *defragging system Bit gutted about being reccomended the PC version and it turning out like this but I have patience and other games so I dont mind waiting for a patch. My only worry is if eidos dont bother addressing the issue which has been the fate of other ports (looking at you saints row). |
|
#141
|
|||
|
|||
|
I also had pretty bad stuttering/ frame rate drops with similar hardware to what many of you hear have, I turned DX11 ON and the performance was dramatically smoother. Weird, here are my specs:
~Phenom II X4 955 Black edition @ 3.9 Ghz ~8GB DDR 3 Ram in duel channel ~onboard 7.1 realtek sound ~ GTX 460 1GB ~Msi motherboard, cant remember exact model but its an 870 or somthing like that ~20 inch widescreen monitor |
|
#142
|
|||
|
|||
|
It's as if the game is steaming in data in very small chunks.. almost as if to compensate for a system with very limited RAM.
I have 12gb of system RAM and 1.5gb of VRAM, please load more into it at once, I hate the stuttering when walking about. |
|
#143
|
|||
|
|||
|
Quote:
Seems like the game just needs to use more resources...I dunno. |
|
#144
|
||||
|
||||
|
Man... this was so predictable. Who would have thought another console port FPS would be unoptimized?!
I've got the same problem as most of this thread. Whenever I look at a new asset it freezes. If I turn a corner or turn around quickly it'll lag for up to 3 seconds. FPS otherwise sits on 100+. No fixes/options have changed anything. Had the exact same issue with CoD BlackOps and they didn't fix it for 3 months. This is why I have no faith in modern video games. E6550 GTX 560 4GB Ram 1 HDD Sata ![]() ![]() ![]() ![]() ![]()
|
|
#145
|
|||
|
|||
|
Okay, after taking the painstaking hours of time to read every post thoroughly I have seen people toss around many ideas and I found one that worked for me and figured I would share.
I went into the Task Manager and set "dxhr.exe" to a High Priority process and I have not seen the shuddering since. It would only occur between loading zones and when there was a sudden large onscreen set of graphics, such as the city hubs. This didn't just stutter the frame but stopped my character movement too for about half a second. Very annoying. However, I experimented with my Nvidia Card and Direct X11 settings to no avail. It has to be processor-oriented. Bit of info: Windows 7 (64-bit). DXHR is a *32 exe. 8GB DDR3 RAM. AMD Pentium II 2.6 GHz DxDiag 6.01.7601 No Nvidia 3D Vision installed. VSync on. Triple Buffering on. Manually set pre-rendered frames to 5 instead of 3. 16x Anisotropy High Antialiasing SSAO Off Manually configured Nvidia control panel to override Deus Ex and use my global settings for performance instead of quality. No noticeable detail difference. Plays smoother. I set the process to Realtime just for funsies and it plays great. FYI. |
|
#146
|
|||
|
|||
|
I'm getting stuttering and 'micro' freezes every 10 to 15 steps as I walk around the city too (no audio issues though). I was really not expecting this as the graphics aren't exactly as incredible as other recent games (I play Witcher 2 maxed out with absolutely no lag or stutter). It really does seem like the game just isn't making use of the resources available to it and keeps loading things in chunks and quickly clearing it once it's out of sight.
Windows 7 64-bit Pro Intel i5 750 @ 2.67GHz Asus P7P55D-LE Mobo 4GB DDR3 1333Mhz Corsair XFX ATi HD 5850 XXX Edition 24" WS Samsung 2433 @ 1920x1200@60Hz All drivers are the latest. |
|
#147
|
|||
|
|||
|
Stuttering is happening for me too. When I use a 360 controller it seems a lot smoother. Also, when I disable SSAO and/or force on Vsync and turn on Triple Buffering in the nVidia CP, it seems to work somewhat better with a k/m setup.
Just like everyone else in this topic, I'm getting high FPS and stuttering issues. If I just don't use the mouse then everything is great. Without any above tweaks, on maxed settings, I get a consent 120-100fps inside and 100-80fps outside. Sometimes the outside fps has gone higher but this is just a rough estimate. Even with such a great framerate, the stuttering just kills it. What's the point in investing money in all this power when the game won't even let me implement it properly? Specs: Intel i7-920 3.6GHz OC EVGA X58 SLI EVGA GTX 570 Classified w/EVGA GTX 285 PhysX G.skill 12GB (6 x 2GB) DDR3 Acer GD235HZ 1920x1080 120hz Either a game patch or video driver would be appreciated. ![]() Update: Actually, forget the nVidia CP tweaks. The stuttering is better but the FPS takes a massive his when outside. The in-game Vsync and Triple Buffering work better for me. However, for me, turning SSAO off almost completely takes away the stuttering. I can't even tell a difference in the graphics with it disabled. Also, a weird thing I noticed on the title screen, not sure if anyone else noticed it. At the main menu, if you move the mouse around, not only will the background start to stutter but I would lose frames as well. It would drop from like 80 to 60 and sometimes even 50 just by moving the mouse. Last edited by JustDave; 08-26-2011 at 09:52 PM. |
|
#148
|
|||
|
|||
|
So I have the same problem as you :/ Game stutters constantly while moving.
C2D E8200 @3,2GHz 2x2GB DDR2 800MHZ GTS450 1GB DDR5 Asus P5K Pro onboard audio It looks same as problem with Call of Duty Black Ops. They something ed up too. They fixed it a bit, but the game is running 2 times better (literally on every computer) on Windows XP even almost year after release. I have tested on mine with dual boot and its true. In Windows 7 I am getting stuttering in multiplayer and like 40FPS, but in the XP is an another story and the game is very smooth with no stuttering at all and constant 70-90fps. I have already installed XP to test Deus Ex: HR and what I can say is that I have better FPS and less stuttering. In Detroit city hub (right when you leave Sarifs HQ): Win 7 - 30FPS and stuttering like from hell on every second; Win XP - 50FPS and it stutters only when new location is loading, like when you move in/out of the buildings... Of course I have the same settings on both OS and both OS are fresh installations. So I have read steam forums and this forums and the brand of GPUs and CPU are different, someone stutters on AMD, someone on Intel, Nvidia, Ati (AMD)... But I noticed you all didint mention your soundcard. That makes me think you have onboard audio, probably Realtek HD Audio. And Why it runs better on XP? Because Windows 7 is using different method working with audio. My friend have C2Q, 4GB RAM, Ati 6870 and game runs like butter on win 7, but he has Sound blaster Audigy. |
|
#149
|
|||
|
|||
|
Yep, same problem as all the rest of you. Decided I'm not gonna play the game til it's fixed, it's just too frustrating. I really hope they fix this soon, it's such a bummer. Only stutters when looking at new areas.
|
|
#150
|
|||
|
|||
|
Quote:
I started the game with all settings on highest (Tessellation: ON, Triple-buffering: ON, Anti-aliased: MLAA, Anisotropic filtering x18, Shadows = Soft, Depth of field = High etc) and it runs better than it did previously, though it still has the occasional "studder" here there, overall it runs pretty damn good, not silky smooth but this is a start.
|
![]() |
| Bookmarks |
| Tags |
| amd, audio, deus ex stutter fps drop, performance, single core, stutter, stuttering |
| Thread Tools | |
| Display Modes | |
|
|