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#26
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I'm wondering if the camera stutter / frame skip is just an affect of the aggressive simulation of a "head bob" while running. While moving fast diagonally and changing the mouse aim, it is especially noticeable for me.
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#27
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Hello thank you for reading this. First I want to say this game looks great, has a great story already and seems like it's going to be a blast. I am not knocking it at all. I am just having a problem which makes me a little dizzy and it's happening a lot so maybe someone knows of a fix. (I don't think this is the same as mouse lag but I really don't know.)
Here is a video example. Somehow the video compression lost a few frames of the stutter in the shuffle, so in actuality it's a bit worse than what shows here. There's a cut about 2/3 that shows it really badly on this little glass object on the ground. It actually sort of induces vertigo when I watch it for too long. Notice when I move in 1 direction it's fine, when moving in 2 it's still ok but not great. When I move in 1 direction and move my mouse (as if circle strafing someone) the screen jiggles back and forth like crazy. It's disorienting. I have tried disabling v sync, directx 11, ambient occlusion, and tessellation but nothing seems to work. It seems like it's hard coded into the game but shouldn't be hard to fix I wouldn't think. Usually I can find an .ini file or something and tweak some values but I can't seem to find them for deus ex. FPS stay constant the whole time at max. I should mention I'm on dual quad i7s, gtx 570, 16gb ram. logitech keyboard and mouse with acceleration turned off in windows and in setpoint. It almost feels like the movement and the mouse are fighting against eachother for what is getting drawn during a rotation. Hard to explain I guess I hope the video makes it clearer. Thanks so much for any help you can give here, I'm looking forward to playing this more as soon as I get this one figured out. I'm not really having any other problems, just the stutter. Any light that can be shed would be awesome. Thanks! |
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#28
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Hi, I installed the game yesterday and am also experiences really annoying frame skip / stuttering, especially when turning the camera around / aiming.
My rig: EVGA 9800GTX+ 512MB Intel Core 2 Duo E8400 3.0 GHz overclocked to 3.6GHz 4 GB RAM |
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#29
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Same here, please help
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#30
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I've got it too, please help Eidos, the game is so great!
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#31
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Thanks rokstrombo. Unfortunately I can't seem to disable the Hardware Acceleration through Windows 7. I've googled around and most people seem to be at that consensus. That did however provide me with an easy way to dump my specs in here.
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 12/16/10 09:57:42 Ver: 08.00.15 Processor: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz (4 CPUs), ~3.2GHz Memory: 4096MB RAM Card name: AMD Radeon HD 6900 Series Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter (0x6719) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_6719&SUBSYS_E186174B&REV_00 Display Memory: 3822 MB Dedicated Memory: 2034 MB Shared Memory: 1787 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Dell ST2420L(HDMI) For sound I'm using my speakers with onboard VIA High Definition Audio. |
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#32
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Anyway to fix this yet?, its getting kinda annoying, to the point where it becomes difficult to actually enjoy the game.
My framerate always stays at 60 and i still get horrible stuttering. Also the the loading times are quite long, would like that fixed too. Specs Intel i72600k 4.5Ghz G.Skill Ripjaws 8GB 2133Mhz 2x Sli DCUIIGTX580 Windows 7 x64 Video Card Drivers - 280.26 |
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#33
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Intermittent stuttering is a common side-effect of overclocking, so try bringing the processor down to stock clocks to see if it fixes it.
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#34
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I also have significant stuttering in the introductory cinematic. I haven't really tried playing the game yet, but the gameplay itself seems to be significantly smoother than the intro cinematic.
Is there a workaround to this? I'd expect it might be a while before it's patched, but anyone know of good workarounds or tweaks to reduce/prevent the cinematic stuttering? Motherboard: Intel D945GNT Processor: ~3 GB Intel (I forget... whatever Family 15, Model 4, Stepping 3 is supposed to be) Physical Memory: 2 GB Operating System: Windows XP Service Pack 3 Video Card: ATI Radeon 3800 Series Video Card Drivers: 6.14.10.7119 Sound Card: Creative X-Fi Audio Processor |
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#35
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Regarding overclocking, my system is not overclocked.
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#36
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Same exact issue here, though I'm running the game at fairly minimal settings. The game itself is smooth, but the cutscenes are terribly stuttering.
Motherboard: Intel D945GNT Processor: ~3 GB Intel (I forget... whatever Family 15, Model 4, Stepping 3 is supposed to be) Physical Memory: 2 GB Operating System: Windows XP Service Pack 3 Video Card: ATI Radeon 3800 Series Video Card Drivers: 6.14.10.7119 Sound Card: Creative X-Fi Audio Processor |
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#37
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What drivers you guys using?, latest one?
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#38
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I am running a GTX 460/i5 with the latest drivers and have the same issue.
I would recommend trying the following: DX11 on, tessellation disabled, vsync off, FXAA. I have had the best results on cutting down the skipping using these settings, though I am still getting an unacceptable amount of frame skipping. |
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#39
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Quote:
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#40
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Quote:
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#41
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Yeah I'm having this same issue. It seems to really happen bad when I go up or down stairs, but there are lots of times where I'm just walking around and it will do it too. I'm pretty sure it's a engine problem because I just upgraded my computer and have no problem at all playing lots of powerful games on max settings like Metro 2033, Crysis 2, and Just Cause 2.
Specs: i7-2600k @ 4.6Ghz G.Skill 8GB DDR3 @ 1600Mhz EVGA GTX 580 1000W PSU |
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#42
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I am having the same problem of the camera stuttering when zooming in on a keypad, console or whatever else while playing and I have to say it is quite frustrating. I hope we can at least get some sort of answer regarding all of this from another person or, better yet, the devs themselves!
Will it be patched? Is the issue with the game or our machines? Anything, please! I have a Nvidia GTX465 with an i7 860. 8 Gigs of ram! (No overclocking on anything) Also, as a sidenote none of the settings in the game change / fix / improve this at all. Definitely not vsync, that was the first thing I tried! |
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#43
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I was getting pretty bad stuttering before, not matter what graphics settings I was using. In the process of finding a solution, I took a look at my RAM usage and noticed that my system was showing only 2GB of RAM being used when I have 4GB installed. Later I realized that the RAM was a loose, so I plugged them in fully. Now I had 4GB available.
This fixed the fame rate/stuttering issue when moving and looking around. So I guess, RAM is the bottleneck. Windows 7 64 4GB RAM NVIDIA 460 Intel QX8700 |
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#44
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Same problem here, very annoying. Notice more in the streets.
i7 2600K @ 4.5ghz, 8GB ram, 2 x 570 GTX SLI running off a Vertex 2E SSD. Get over 100fps showing using fraps (120hz monitor) with or without vsync enabled. Usually when turning corners. I hope Eidos are looking into this. |
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#45
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Quote:
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#46
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Is there going to be a fix for the laggy audio? Lipsync and especially gunfire is noticably off on my system.
Looking around at various forums, a lot of complaints seem to be from those using C-Media chipsets (Xonar DG, Auzentech Xplosion, HT Omega Striker) but I've seen a few Xonar DX (Asus chipset) owners complaining and it's not much better when I switch back to my Realtek onboard. I took some blurry footage of both of them and slowed it down: http://www.youtube.com/watch?v=T6_HMGo9CDQ Win7 x64, I've updated to the latest drivers for both devices, tried other output formats, and turned off any DSP effects. No other games seem to suffer from the same problem. |
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#47
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Upgraded my ATI Catalyst drivers from 6.14.10.7119 to 6.14.10.7213 and that DID work to significant reduce the severity of stuttering during cinematic cutscenes, but it did not eliminate the problem. Stuttering remains significant.
That's the first thing that's helped, though. Anyone else have any other fixes/suggestions/workarounds? Until we get a patch, we may be sort of stuck for a while. |
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#48
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I as well along with a lot of other people... http://forums.steampowered.com/forum....php?t=2075294
Even with the lowest possible settings the game still has a horrible micro-stutter. Win 7 64 AMD HD 5850 latest drivers Phenom II X4 965 4GB
__________________
RyanTrahey.com ThereWillBeTuna.blogspot.com |
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#49
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Have the same issues purchased on steam verified files installed new drivers for vid card and on board audio chip (Realtek ALC888 8+2 Channel HD Audio) now I am uninstalling and restarting computer then reinstalling to see if that works so far nothing seems to fix it. The audio only lags during cut screens and very badly during the walk with the girl after 1st cut screen every time the door closes behind you sound will jitter and also when second char the girl talks. I have the setting set to lowest and disabled DX11 still has issues. I also disable surround sound and tried headphones still has issues.
System Manufacturer: BIOSTAR Group System Model: TA790GX 128M BIOS: Default System BIOS Processor: AMD Phenom(tm) II X4 940 Processor (4 CPUs), ~3.0GHz Memory: 8192MB RAM Card name: NVIDIA GeForce GTX 465 |
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#50
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Same problem here. Not cool. Only noticed it in the city hubs, turning corners on the streets. Doesn't matter how low I turn everything, it's still present. I have a high end system too, needs patching or a solution.
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| amd, audio, deus ex stutter fps drop, performance, single core, stutter, stuttering |
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