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#76
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what he said is sad but very true, every publisher is a business company first and a game publisher 2nd IMO, they got a series they want to expand to everyone for it to sell at least 5 Millions, any no. under 5 is no good, I some times miss the hardcore titles, but that's how the world goes, and not every change is bad, I find myself liking Resident Evil 4-5-6 and Splinter Cell Conviction, the new Tomb Raider, and the new Hitman, it is just a matter of opinion. |
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#77
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Contracts and Blood Money have already been made as parodies on Silent Assassin. The result was obvious and predictable. If you think that you are the one and all other casual idiots then it is your big mistake. |
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#78
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It will always be more fun that way. |
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#79
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http://www.gamespot.com/hitman-absol...ailer-6379014/
What? an RPG? is that really stealth? killing girls? awesome not |
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#80
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Last edited by sgg847; 05-30-2012 at 03:05 PM. |
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#81
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Guess you really hated Hitman: Blood Money.
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#82
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Let's just leave the cry baby's alone, we all know they are still going to buy the game and once they play it there going to love it, and then we will get to see them come back to the forums and eat there own words.
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#83
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I just saw the saints trailer but I need to semi-seriously start asking... when will we start seeing the real Agent 47 -style assassination tactics instead of these action scenes? I mean, in Blood money there are forced action scenes like the assassin in the nightclub and Parchezzi in the WH. But the trailers weren't all constructed out of those scenes. They showed the variety of things that 47 can do to accomplish his missions, and only a few shooting and mayhem scenes.
I don't know about you guys but making trailers like this to promote a Hitman game is like making fast food commercials to promote a car. That, or it starts to look like all this game is is those action scenes that were just a rare deviation in the previous game. Why don't the producers notice the huge amount of dislikes in the video? What do they not understand? Are they red-green colorblind, seeing only the green part of the bar? Or are they just completely in denial about criticism, unable to accept that they might be doing something wrong?Or have they just noted that the amount of likes are comparable to the amount of likes on the previous game, despite there having been 98/2 ratio previously and a 67/33 ratio on this one? 66% is just as good as 98% as long as that 66% is the same size or a bigger crowd than the 98% was back then? Someone could correct me on this one, but wasn't it the case that the changes introduced in Blood Money were positively recieved, and made the game recieve lots of positive publicity because of that? Isn't it a fact that Codename 47 sucks, and Silent Assassin was incredible because of it's introduction of pure cutting-edge stealth? Again, what do the developers not understand? What part about the common trend of "more and better stealth = better reception" do they not understand? How does it make sense to observe success of one thing, and turn around and do the opposite instead of further improving what was started and outdoing what you did last time? Are they just out of their minds?
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Last edited by Platinumoxicity; 05-31-2012 at 05:26 AM. |
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#84
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^^ They are appealing to wider audience, they (intentionally) are showing Action Packed Trailer, they know some fans are mad, but here is the thing, they believe their game has deep stealth mechanics, disguise, smart AI, and different way of Accident like Hits, and let's be honest, they released some things for the hardcore fans.
Every Friday they released a piece of newspaper about an accident hit that Agent 47 did, yeah we didn't see a video, but those pieces where proof that the hardcore stealth and "make it look like an accident" is still there, right ?! The very first video "Run for your Life" they started using stealth, then some action, then disguise, cause they need to show alot of stuff, while showing that you can play anyway you like it, also they released the video "Introducing Agent 47" ?, there were scenes from the same level where Agent 47 killed all the police men using Point & Shot, but there was also another scene where he disguised himself early on instead of later like the first trailer. Some may argue about not seeing any disguise gameplay, well again that is wrong, didn't you see the leaked footage ?!, They showed the same level played by 2 different routes, all out action, and really sneaky, and both looked great. I think some fans reaction are not in their place, let me say this again, IO need to appeal to bigger audience, hardcore gamers are not the bulk of gamers nowadays, casual are, that's why we see alot of COD-wanna-be, and that's why Hitman Absolution provide bada$$ Action while maintaining deep Stealth mechanics, it's about balance, as long as balance is there, and deep stealth is there, then everyone can be happy. Even Dishonored will feature all out action, in case someone wants to, but at the same time it will Ghosting, they even did 2 different presentations to show different way of playing. I hope I made a point. |
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#85
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What they've said during PAX interviews is that they focused on action trailers to show us the NEW features of the game, and all these new features(multiple ways of killing your enemies) will all be on the top of the old features that made Hitman series unique like, disguise in plain sight, sandbox levels, nonlinear approaches, accidents etc...
I've played all the hitman games, since I was 12, now I am 23, but Hitman needed something new, after 12 years. And all these new features don't change the core gameplay, it just adds on the top of the old to make it new. This is how a sequel should be, implementing new stuff but leave the core mechanics there. Being a hitman fan, and knowing how the game plays I'm not worried that will be "dumb down linear scripted corridor shooter", since I know that Hitman is a game that you can play however you want(although stealth is the most rewarding). If I make a walkthrough of one level from hitman BM or Contracts or any other hitman game, and start killing everyone, can you say it's a "guns blazing mindless shooter" ? You can, but someone who played it knows that a mission can be acomplished in numerous ways, and this is what I love about Hitman. Freedom of choice ! So my point is that they are showing action stuff because they tried to balance the action with the stealth in hitman absolution. Even the instinct can be used to either kill your oponents or disguise. So I think this will be the most balanced game of the series. Newcomers will be able to enjoy it however they want, and the ones who want a challenge will also be rewarded, since I believe on harder difficulties instict will be more difficult to replenish so you'll have to use it carefully. But at E3 they will show us multiple ways of how we can acomplish a mission. Also they said that to achieve silent assassin you will have to be a ghost, and just kill your main target, without harming anyone else, and make the death look like an accident. Sounds pretty hitman to me. I can't wait for it, but the ones that judge it after a CGI trailer that has nothing to do with the actual gameplay, story or atmosphere, be my guest, it's your loss, not mine. |
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#86
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I guess a little bit of media releases go a long way. People here, even fans, are infinitely more optimistic than the people on the Thief 4 forum.
Here you are, defending the possible "covert quality" of a game that is being deliberately marketed as crap for crap-oriented people, and at the same time everyone in the Thief 4 forum is already complaining about the probable projected crappiness of that game even though absolutely no information about the game has been released during these full 3 years.
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#87
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I don't know where you heard this but it sounds rubbish to me as well as this old-fashion and shabby rating system which should have been completely replaced by achievements long ago.
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#88
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Regarding the Crap people, it is sad, but now they are 80% of the gaming society, so the focus is them, here is a hoping that on Next Gen development coasts may decrease, enableing us Hardcore fans who are short in no. to support games development without the need of casual. |
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#89
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I've changed my mind, I dont want hitman I want conviction or smt action :l :l
Even convition has not an RPG
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#90
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And by the way... even if it would be true that 80% of todays gamers are mouthbreathing achievement-hunters, the amount of gamers that there are has risen dramatically. So that remaining 20% is as big as the entire previous market was. And alienating that would be ridiculous. Suicide in my opinion. And everyone has forgotten that it's irrelevant what the content of the game is. It's marketing that counts. You don't need to make the game handicap-accessible for retards. You just need to fool them into buying it because they are retards. And at the same time the smart players will see through it and buy it because they know the game is actually good, despite being a scam to the rest. Because that will never work the other way around. You can't accurately market a dumb game for dumb people, and fool the smart people into buying it at the same time. Usually what happens is overcompensation, and an unfortunate coincidence that produces delusions. You change the sequel to appeal to a different audience, but because it's a sequel to a smart franchise, you are afraid that it still won't appeal to the dumb crowd. So you overcompensate with excessive marketing, getting a ton of hits on your trailers and a lot of publicity. And what ends up happening that you develop a delusion that it was the dumbing-down of the game that got the results. Not the successful marketing. And nobody realizes that it was the features of the franchise that made it popular, and still you insisted on using that franchise to make an unrelated game. The only result is a wasted sequel. Because the fact that it's part of the franchise ended up producing nothing but a few protest non-purchases by neglected fans, and for the "new audience" it's irralevant that it's part of the franchise that they were never familiar with before. The only reason to make a sequel is to use the pre-established popularity of a franchise, which was achieved with the distinct features of that franchise. If those features aren't there, it's just a total waste.
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#91
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I am not going to comment about control, AI and the stimuli. But animation of main hero during the cover shooting, human shielding, firing in presicion mode, his position on the screen (left only), the desire of the devs to disable and reduce action features with disabled HUD at the same time and probably, as always, reduced damage system for main hero in high level mode aka purist s...t - all these raise a question about the action in this game. p.s. SCC is 80 % a stealth game than action. |
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#92
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Platinumoxicity: what a wall of text, let's be reasonable, Publishers/Developer are open for business, doing a pure hardcore title that may flop will actually coast alot of money, that's why the games adapt, I don't think it is really smart of you to call casual gamers crap, stupid, or whatever, is that how mature the hardcores are ?!, you can't take them off the charts, or expect them to not affect your games if you don't include them, COD has shown that they make the bulk of the society.
The remaining 20% amount only to 2 millions or 3 at best, publishers want 5 millions at least or something, if a game sells 1million it may be bad, check Kingdom of Amular, a big studio had a lot of trouble, cause the game didn't sell 5millions or something, that's what may happens if you exclude the casual fans all together. As for marketing, fool them once, and 2nd time you will lose, marketing should represent what the game offer, we have seen many times how obscuring things leads to fail. No one is fooling anyone, they showed you hardcore stuff, they are showing casual stuff, that's pretty good marketing campaign IMO. Also you are only one fan that is so angry about, I have come across 10 other hardcore fans who like the new direction, cause it still got the depth of stealth Hitman always had, you keep talking about features that made the series popular, why ?!, they are already there, and were shown plenty of times, it is not bad to improve the clunky action the old hitman games had, if you leave it the way it is, it will flop and won't be acceptable at all. Bottom line this all rage doesn't make sense IMO, Hitman Absolution still retain all the stealth elements the series had and improved them, it also has all the new action elements better than the older titles, and they are optional to use, there is no dumping down at all. |
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#93
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I'm a let's call it "hardcore hitman fan"(although I don't like the term, and never brag about it, like I'm superior to others who haven't played the series, because I can play stealth, or whatever dumb reason), but I think there isn't anything to worry about Hitman Absolution, I think they try to balance the old with the new, the stealth and the action approaches.
In previous games you could go guns blazing, and you would've gotten "the psycho rating", don't know why so many asociate Hitman with a pure stealth game like SC(which is another series that I really enjoy). To some getting that silent assassin ranking was much more challenging and rewarding(myself included) but that just how we want to play it, others can go for professional or even "psycho" for some fun. This was always the best thing in the hitman franchise, you could play it however you wanted(except for some missions that had to be stealth), you weren't forced to take a certain path. Same with Absolution, but now they are giving the action path more variety, making it more fun, less repetitive and boring. But all the old mechanics are there. It's not like Hitman was a pure stealth game like SC and now it's something a la Serious Sam, or whatever, to say that they "ruined the series" and just took advantage of the name of the franchise to sell their product. You play the role of a trained assassin, no one's telling you HOW to achieve your goal.but reward each experience, not just one type.Don't force someone to play in a certain way if he/she doesn't want. Make the lower difficulty setting For me a good game is the one that can be played by many type of gamers, accesible and the higher difficulty level challenging and rewarding for the ones who want stealth or whatever. I think this is what the guys at IO want to achieve. BTW I'm sure even though they won't sell 5 million copies it won't be a "fail", since they aren't owned by EA like the guys that did KoA. ![]() So many "hardcore gamers" are afraid that their favourite series will be more accesible to a "wider audience" like that is a bad thing. Many associate "casual" with "dumb, retards, idiot teens/kids", and act all selfish and arrogant that they can play a really difficult game, and brag about it. That series should stay like that forever(don't dare to make any changes, cause it might "ruin it", just change the graphics(a BIT), so they can brag with the fact that they are playing difficult, hardcore games. If it will be "accesible" they won't have anything to brag about. Well I played hitman silent assassin when I was 13-14, it didn't feel difficult, and I played stealth, should I have bragged with this ? Should I feel superior, because I played a video game ?Should I consider others dumb because they didn't play it, or liked it ? Many casual gamers are people that have different hobbies, and gaming isn't their passion, it's more of a way to relax and have fun with their friends, after work, or whatever. Last edited by Hitman_fan; 06-01-2012 at 02:30 AM. |
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#94
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For apparently most gamers, their idea of fun is "overpowering" your opposition. For some gamers, namely those to whom franchises like Hitman were originally targeted at, the idea of fun is "outsmarting" your opposition.Other types are "puzzles", "creativity" (Sims, NFS car customization), "advancement" (RPG) and "competition" (Online play) and for some gamers the fact that it's supposedly "a game" is irrelevant, as long as they get to experience a good story (Silent Hill) or to look at how much power their overpriced computer has (Crysis). For some people "fun" is faster, for others it's slower. And for some, "not fun" is "fun". Like Counter-Strike players and real-life professional athletes.
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#96
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They´ll never know what hit them!
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#97
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^^ That's why I am asking the fans to ease up, they need to show the whole action badazz thing to increase the profit, but the stealth is there, and as deep as ever, it is easier to be talked about than shown.
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#98
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Stop whining in this thread, stealth lovers; the action is over.
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#99
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Read the Preview.
Oh boy, this will be the best hitman game ever. So many choices, so much freedom, more human AI! Reminded me about the levels in Hong Kong, of previous hitman games. I'm so glad I was right, the skeptical cynics that said that this will be the worst hitman game, and will be a cover linear mindless shooter can suck it! |
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#100
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As well as the preview linked above, I am very happy to present a round-up of the first hands-on previews based on 'The King of Chinatown'. You can see them all at the Barcode Society
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