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THIEF - OFFICIAL FAQ's THREAD
Information herein subject to change/update, as and when new information is revealed. Eidos Montreal official online platforms: OFFICIAL "THIEF" WEBSITE: Click HERE OFFICIAL "THIEF" BLOG Click HERE TWITTER: Click HERE OFFICIAL YOUTUBE CHANNEL http://www.youtube.com/ThiefVideoGame OFFICIAL TUMBLR http://thiefgame.tumblr.com/ OFFICIAL "THIEF" FACEBOOK PAGE: Click HERE EM OFFICIAL COMMUNITY SITE: Click HERE DEV TEAM: ![]() Staff/Credits: Producer - Stephane Roy Associate Producer - Marc-André Larose Game Director - Nicolas Cantin Narrative Director - Steven Gallagher Animation Director - Wilson Mui Cinematic Director - Felix Roque Programming Director - David Gallardo Audio Director - Jean-Christophe Verbert Art Technical Director - Jean-Normand Bucci Technical Director Level Design - Ayrald Anneron Technical Animation Director - Patrick Saucerotte Lead AI Programmer - Eric Martel Lead Gameplay Programmer - Sébastien Michel Lead Sound Designer - Yves Breton Lead Gameplay Designer - Marc Benoit Lead Gameplay Animator - Kirk Sandiford Lead Narrative Animator - Judith Lavoie Lead Artist - Emanuel Garcia Lead Level Designer - Daniel Windfeld Schmidt Thief Brand Manager - Rodney Lelu Eidos Montreal Community Manager - Adam Badke __ WHAT IS THIEF? THIEF is a reinvention of a franchise that helped define an entire genre of games, and is the fourth and newest installment in the genre-defining series of stealth games of the same name, following Thief: The Dark Project (1998), Thief II: The Metal Age (2000) and Thief: Deadly Shadows (2004). WHO IS DEVELOPING THIEF? Thief is in development by Eidos Montréal, published by Square Enix. WHAT ABOUT GAMEPLAY? First person Thief is a first-person adventure featuring intelligent design that allows players to take full control, with freedom to choose their path through the game’s levels and how they approach and overcome each challenge. There are some 3rd person elements – but they’re really kept to a minimum, we don’t have a lot. 3rd person is used to improve your awareness of your surroundings – for example, during vertical navigation. We’re really taking particular care to make sure that we’re not jarring players back-and-forth between cameras. Choice Players will have multiple ways to reach their objectives. Fighting/combat If you choose to take the fighting/combat approach you’ll be challenged by both the guards and the environment/level design - people are certainly going to react to your behavior! Fans will be happy to hear that old school style melee combat is still there like the classic Thief games, and it’s just as challenging. The blackjack is back as well! We’ve also added an extra layer on top of that to empower the player, Garrett has the option to use his Focus ability to give him a temporary advantage if players choose – but it comes at a cost. Tools The game will offer multiple tools to reach these objectives and it’s up to the players choosing the way they prefer to reach them, with each path having its own set of challenges, encounter and loot. Pace We want to give the player a choice about pacing. It’s really up to the player to decide how to use the tools at their disposal to define their own pace. Difficulty Settings Players will also be able to adjust difficulty, making the game as hard or easy as they wish: newcomers will be able to enjoy the game without too many problems while hardcore gamers will be able to make the gameplay experience closer to the original Thief games if they so desire. It is confirmed that the game can be completed even without killing anybody: gamers who love a pure stealth approach will surely love this. WHO ARE THE WRITERS? Steven Gallagher - Thief Narrative Director WHO IS THIEF PROTAGONIST? Garrett WHAT IS THE GENERAL STORY INTRODUCTION/PLOTLINE OF THIEF? THIEF is a reinvention of a classic franchise that allows players to take on the role of Garrett, THE master thief. When the city that created and defines him is threatened, Garrett must step from the shadows and uncover the truth before his world is torn apart forever. "Time has moved on. Power has shifted. New greed replaces the old. But to remain free in The City of chains – that is still the greatest prize. First I stole to survive… then I survived to steal. I am one man; I hear your secrets, see your hidden truths. I am the shadows, the dark and deadly, the velvet night. You will not see me coming. I am Garrett….What’s yours is mine." WHAT IS THE SETTING? Thief is set in a location known as "The City", a place beset with a rising tide of fear. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change. WHAT ABOUT CINEMATICS? TBA WHICH ENGINE & PLATFORM? Eidos Montreal is using a highly modified version of UNREAL ENGINE 3 for Thief Quote:
WHEN IS THE RELEASE DATE? Thief will be available in 2014 for PC, PlayStation®4, and other next-generation consoles. An exact date is TBA RATING Thief will have an M rating. The storyline is for mature people, not necessarily because of violence but because it is for a mature audience. Yes the world is violent, but that’s not the goal of the game. __ OFFICIAL TRAILERS TBA OFFICIAL SCREENSHOTS TBA __ EM COMMUNITY INTERVIEWS/PODCASTS/VIDEOS EM Community Video - Meet Romano! http://community.eidosmontreal.com/b...no?theme=thief __
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![]() I am the shadows, the dark and deadly, the velvet night... Last edited by Viktoria; 04-04-2013 at 03:26 AM. Reason: Updated online platforms |
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