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#1
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http://www.hollywoodreporter.com/new...me-uses-187550 so I read this article, and i dont know it left a bad taste in my mouth, seems like this is just gonna be a movie tie in game for some future hitman movie theyve already replaced diana, are they replacing bateson as well? am i wrong?
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#2
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No. Bateson stays for the role of 47.
And again no. Movie and the game won't be connected. Maybe movie will take follow few things from the game, as usual. |
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#3
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Not sure what to think of this. I'm not too keen on this whole "emphasis on the emotional human stories that evolve". It sounds like a standard Hollywood cliché story hamfisted in to distract us from the meat of the game.
__________________
Rule 30: A little trust goes a long way. The less you use, the further you'll go. |
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#4
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well im glad that bateson will be back, i just hope the game doesnt sacrifice gameplay to appeal to some wider audience
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#5
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OH, So David Bateson Was Not Fooling Around...
http://www.computerandvideogames.com...king-hitman-5/ http://www.computerandvideogames.com...5-speculation/ Seriously, someone needs to state an apology for making Bateson look like a schizophrenic for a while... And what the hell? they changed Diana's voice actress? To who?... Marsha ?...www.imdb.com/name/nm0859720/ So is this like IO's version of "Jamie Foxx as Lynch" ?... One more thing, "more emphasis on the emotional human stories that evolve" is alright... But justifying by "which is why they opted to hire Hollywood actors to bring these virtual characters to life"... It's a very awkward logic, especially from the creators of Kane & Lynch, using nothing but relatively unknown, yet great, actors... Anywya, it says the use of the motion capture had up to seven people on set at once, i assume this is for NPC civilians and policemen, a bit of lifelike interaction wouldn't hurt...
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YOU THINK YOU CAN KILL ME ?!! YOU HAVE TO DO BETTER THAN THAT YOU LITTLE ! ~ you all know who said it , right ? ...
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#6
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Anybody else worried by this?
Quote:
Quote:
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#7
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Well he certainly was not going to promote the game by saying it's an 'Exciting Adventure to knock people in the face and then Taking Their Goddamn Clothes Off and wearing it yourself In A Jiffy' ...
The trailers and the likes of previous Hitman games have always concentrated on epic music and phew phew phew and showing off the weapons selection , just like how Kane & Lynch trailers don't always resemble the end product all that much ... This is in no way saying that the final product is trash in comparison , just that marketing does strange things at times ... But it works ... At the end of the day , no matter what we think about Absolution , we're still going to buy it ... It's made by IO Interactive folks (with Square Enix saying hi) ! who can refuse a product by IO ? ... ... Mini Ninjas on the other hand , well ...
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YOU THINK YOU CAN KILL ME ?!! YOU HAVE TO DO BETTER THAN THAT YOU LITTLE ! ~ you all know who said it , right ? ...
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#8
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Tore knows what he is doing. He was art-director on perfect Blood Money.
I'm not afraid at all.
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#9
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YOU SHUT YOUR MOUTH ABOUT MINI NINJAS!
ehm... |
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#10
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Quote:
Truth be told, the shooter elements of the previous games could really use some tuning up. Going all psycopath through a level is not really fun. Weapon handling and guard AI is off. Quote:
it's stupid to buy it. Doesn't matter who made it. Quality is all that should matter.
__________________
Rule 30: A little trust goes a long way. The less you use, the further you'll go. |
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#11
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The Art Direction of Blood Money truly was one of the game's strong point...
Every level had individual little sections that sets new moods, atmosphere, lightning, and you could just walk from one room to the next and the flow never breaks up... Actually, the Art Direction has always been the strongest factor delivered by IO across all their games, from the rain and dirt of Contracts to the broad and colourful Blood Money and merging to the minimalistic and etheral Dead Men, from the empty yet busy streets of New York to the claustrophobic and restless Shanghai... Truly, IO might be the king in Sound Design, but the praises for the Art Direction shouldn't go unnoticed... And yes, that also includes Mini Ninjas... EDIT: E3 is just a month away, before you know it we'll be seeing just what the hell Absolution is going to look and play like... After actually seeing the game, Then we can start screaming about how they ruined everything or not... Or what the heck let's keep worrying
__________________
YOU THINK YOU CAN KILL ME ?!! YOU HAVE TO DO BETTER THAN THAT YOU LITTLE ! ~ you all know who said it , right ? ...
Last edited by gnrGrievous; 05-12-2011 at 03:50 AM. |
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#12
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"Blystad said it was also important that this latest game deliver on the shooting action that the franchise has offered over the years."
Well that's just great. One more step towards SC:conviction.
__________________
FACT: I am definitely without a doubt........ the Truest Fan of the Thief franchise. |
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#13
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Always been a big fan of IOI's work here, From Hitman 1, through 4, K&L 1 & 2 as well as Freedom fighters and Mini ninjas. However what concerns me is the Glacier engine's comparison to the market. It might drop the ratings on the market, but I'm doubting it'll disappoint the long time fans, or at least those people who like a good stealth game.
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No siggie to display... move along... |
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#14
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http://ca.kotaku.com/5801165/new-hit...rs-a-carradine
Not happy with this Quote:
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#15
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That sounds a bit ominous. But we don't know to what extent it's "more stylized, more serious, and darker" just yet. I'd like to think they can go down that path while still delivering a solid Hitman experience.
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#16
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I don't see why everyone is worried. They are trying something new, as games do. They specifically said they hope the movie follows suit, so it sounds like they are a long way from making a movie tie-in if they're the ones spearheading this new direction. The only thing that implies it could be a tie-in is kotaku's opening sentence, and I've noticed kotaku has trouble separating writer predictions from news.
__________________
"No, it's an EyePet. If you ever saw a puppy like that, you'd kill it with fire." -Ryan Davis |
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#17
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A more stylized, more serious, and darker game. That sonds perfect to me I really hated the fact that Blood Money focus so much sillyness. All the pass Hitman games were more serious and really stylized. It was Blood Money that introduced Goofy
an trying to turn the game into some kind of spoof which I disliked. You got some of the worst characters as your targets on Blood Money such as: So Zakka I'm not sure maybe you were referring to something else in that quote, but more darker and more serious is all good, and more stylized Hitman has always been about style. Quote:
Come on just because they want to improve the action doen't mean it's gona be like splinter cell Conviction. The shooting and action is an important part of the game. this time around instead of when getting caught, feeling like hitting the restart button 47 should actually be able to fight back this time with make a ulgy mess.
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YOU'RE NOBODY TILL SOMEBODY KILLS YOU. Last edited by Icedog; 05-13-2011 at 12:59 PM. |
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#18
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......... Yeah, that's exactly why I don't like the idea of more "emphasis on the emotional human stories that evolve". Mr. 47 doesn't do emotions. There is no need in these games for such clichéd Hollywood stuff. The games aren't epics that depend on a solid story. Just come up with some good hits.
__________________
Rule 30: A little trust goes a long way. The less you use, the further you'll go. |
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#19
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Quote:
Also, I think the designers needn't be afraid of giving Mr. 47 a hit on "good" targets. It seems like they went to extra trouble to show how morally reprehensible all of his targets were, which is ironic because I'd often go through levels killing innocent civilians. |
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#20
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Quote:
That has always been an option, sometimes I just feel like shooting up the place and the game already allows that and it's great. What bothers me is that this was literally the exact same initial response from ubisoft for conviction that they were going to focus more on the "action" aspect of the franchise. The game forced you to kill and be all kinds of reckless from leaving bodies out, to random gunfight foot chases. I never once thought when playing sc1-3 or any hitman game "I wish there was a good foot chase, more mandatory gunfights or faster gameplay"
__________________
FACT: I am definitely without a doubt........ the Truest Fan of the Thief franchise. |
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#21
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I have one BIG problem.
From the article in the OP: "emphasis on the emotional human stories that evolve" ![]() Agent 47 is a genetically engineered killing machine whose pulse never raises during combat and who has an aversion to human interaction (sex). If this game is going to turn 47 "human", I'll be beyond pissed off. Agent 47 isn't technically human and certainly wasn't conditioned to be one.
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Unprofessional: Never calling back David Bateson AFTER you told him he got the part. |
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#22
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Probably there will be more charachters than Agent 47 only.
I'm starting to worry about Diana. We'll finally see her face in Absolution, so i'm just afraid that she might get killed.
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#23
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What ? changing her voice actress is one thing , but If she dies , then this is probably the end of the franchise ; 47 will leave his guns and become a baby seal nurse , retire somewhere in the white snow lands ... nothing but the pure clean white ...
Speaking of white , Diana better not to have had a facial surgery ... or whatever it is you call it when the skin color changes ... Seriously though , i do think that 47 does have some ... feelings ... for Diana ... He just doesn't know how to show it , and Mei Ling wasn't such a good influence either ... ... Wonder what happened to Mei Ling ? ... Maybe she Was Shangsi's Daughter ? ...
__________________
YOU THINK YOU CAN KILL ME ?!! YOU HAVE TO DO BETTER THAN THAT YOU LITTLE ! ~ you all know who said it , right ? ...
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#24
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Quote:
Especially with Silent Assassin, when in the end he I don't know, maybe in Absolution 47 will get acquainted with another hitman, a human one, and 47 will observe just how similar or unresembling he is to a non-clone person of his trade... Quote:
Or more interactions with the targets...
__________________
YOU THINK YOU CAN KILL ME ?!! YOU HAVE TO DO BETTER THAN THAT YOU LITTLE ! ~ you all know who said it , right ? ...
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#25
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That would be so awesome.
__________________
FACT: I am definitely without a doubt........ the Truest Fan of the Thief franchise. |
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