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#1
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The whole game seems like one big plot hole. I know it is a game but why it lacks so much creation/ideas?!
So one of the most secured prisons on Earth lets the most wanted criminal with a SINGLE guard near him, who doesn't seem tough at all being beaten by the "Skeletor" Joker. Near Batman is a security guard who just happen to UNLOCK the door for the Joker to get inside didn't UNLOCK it a second time so Batman can lose time breaking the big enforced window. Somehow a skinny girl managed to pass so much security (like 50+ guards and maybe at least 20-30 cameras UNNOTICED) to get to the super mega hyper security room from where she happens to have a full control to all the doors in the whole prison... Why nobody else had such control? Why in the holy mother of *** didn't the police assaulted the prison for so much time?! Having armed crazy junkies who could harm the guards isn't excuse at all! What happens in the first minutes of the game with all the security guards inside the prison?! They are nowhere to be seen. Also how the titan/viral stuff could be put in the prison in so much quantities for the enemies to get infected and turn into some big mutants? Also how can you put down the snipers on the towers in the open areas of the maps. It's a perfect place for SWAT assault ))).The whole concept of the game seems absurd. In The Chronicles Of Riddick pc game series at least there are some random riots for some time and they seem way more possible than in this game. |
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#2
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I always have a problems with criticism like this. I am very big on story and plot when it comes to games and I definitively want the game to be engaging and to be plot oriented. However, I do understand that this is a game and some compromises have to be made in order to enjoy it. Most importantly, games are supposed to be interactive and as much as it pains me to say this, game play is a bit more important than a consistent story. There are plenty of games with great stories that suffer from terrible game play; Alone in the dark comes to mind. Another thing that is worth pointing out is that most forms of entertainment have story holes; this includes books, movies, TV shows and of course games. The bottom line is that this story is not based in reality; if that was the case we can criticize how ridiculous the Titan formula is or even better! The fact that we can decipher some hieroglyphics and in return get the a sound recording of the story of Arkham Asylum. What I am trying to say is that this is a game. It is not suppose to be taken that seriously and as gamers we are suppose to make certain logical compromises in order to get submerged into the atmosphere and enjoy ourselves…In other words, don’t take the game or yourself so seriously dude, just enjoy the game.
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#3
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I think it has to do with the fact that Arkham Asylum isn't really supposed to be like a normal PRISON. It's for criminally insane patients, and they are getting treatment from special doctors, etc. while there. While there is heightened security with the Arkham Guards, they don't seem to be special forces units who could put you in line. Just pushover citizens who wear armor and run like mad when danger strikes.
Also, the other thing you have to consider is that the Joker is a mastermind of trickery. The plan he set in motion was months in planning and Batman's arrival was the last piece of the puzzle. Another thing, Harley Quinn, also known as Dr. Harleen Quinzel was a doctor working in Arkham Asylum, manipulated by the Joker so she was an insider on the job. She had access to the building and probably figured out how to infiltrate the security while being on the staff. It's not about realism as KillingJoke said, it's more about seeing how the story unfolds as a result of the premise. Comics are never really realistic if you think about it. That's why we read them. One last thing, the premise of Arkham City (the sequel to Arkham Asylum in case you're just tuning in) is that there are guards that patrol the gates to the quarantined area for inmates, and the only rule is that anyone attempting to escape will be shot on sight. This premise doesn't sound realistic either, but it's what the writers come up with to give us a compelling story. Think about it another way; things just went all wrong at just the wrong times, which presents the story and makes for a very interesting game
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PSN: Nemesis296 XBL/GFWL: HyperN3mesis |
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#4
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DUDE lTS AN ASYLUM NOT A PRISON! They dont have top notch security,
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#5
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. There are like 3 minutes of intro showing the inside of the Asylum and the many guards and security systems. But another comic based game is Hulk. If I want I can find dozens of plot holes there too but I get it - it's just a game . I have a habbit of finding plot holes mostly in movies.
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#6
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I don't.. really... care..
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#7
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That being said, have you actually played the game? As you seem to have missed most of the plot....... the guard standing next to Batman while he watches the Joker get carted off is under Jokers employ (as well as a lot of the guards tbh) and kidnaps Gordon (you know, the detective bit u have to do). Also, the titan formula is being worked on by one of the scientists there and they were using it on some of the patients (illegally I think). Also the police were preoccupied with the "bombs" (Batman thinks its a ruse) that the Joker had apparently planted around the city........ seriously, it's all explained in the game if you actually bothered to pay attention :P
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XB Live: Reece619 PSN: Reecio |
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#8
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Also, Joker isn't considered weak in the comics just because he looks like that. (Well, actually, Joker's toughness kind of goes back and forth, depending on who writes him.) Quote:
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#9
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DarkVictory thanks dude great reply! You change my mind .
Last edited by LucaTurilli; 04-06-2011 at 03:50 AM. |
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#10
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You didnt even play the game??????????????????????????? *facepalm
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#11
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#12
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Lol they had us all played! That's pretty much like saying "I only played the demo, this game sucks!"
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PSN: Nemesis296 XBL/GFWL: HyperN3mesis |
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#13
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Sorry guys for wasting time. At least most questions have reasonable explanations which satisfies me.
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#14
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For most people, playing the game (or reading the entire book, watching the entire movie, etc., talking in regards to finishing the entire story of whatever it is you're engaged in) satisfies as your answers should be had within the story, itself. As is the case here...
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#15
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All? I think I pretty much said it in my post........ *holds up his trophy in epic stance (the one signed by sefton etc*
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XB Live: Reece619 PSN: Reecio |
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#16
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The OP must not get out much...virtually every piece of imagined creative work in existence has plot holes if you concentrate strictly on looking for them.
The most important thing to remember about B:AA is that it is a game based off of a license. If you want to blame someone for plot holes, blame every writer that has worked on Batman since 1939. Or better yet, try not to focus so much on the inherrant lack of real world logic. The emphasis is on the characters of the world, the Batmen, the Jokers, Banes, etc. The Arkham staff, GCPD, etc are bit players. They're supposed to be weak incompetant *** for the sake of the main characters of the world.
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#17
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FACT: I am definitely without a doubt........ the Truest Fan of the Thief franchise. |
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#18
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My biggest plot hole is that why the hell do they still let people like Joker live. He's clearly past the phase of being cureable and everytime he escapes he kills atleast a dozen people.
I'm against violence and killing, but if I were Batman I would have thrown that batarang at Joker to knock him down to his death while saying "You got your chance". Really what is the point of keeping people like Joker alive? IMO it makes Batman sound egosentric that he wants to "save innocent" yet he seems more concerned about "spreading the fear" and proving the criminals that they can't win over and over again. |
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#19
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![]() Edit: As another "piece of evidence" so to speak for this case, just watch the episode "His silicon soul" and watch the ending with the robot. I think that scene spoke volumes about how Batman would feel if he did in fact kill someone, even if not killing that person would somehow risk many others lives. It's a very tricky tightrope act to be sure, but if he were to cross that line I think his mind would snap. Just my personal feelings and beliefs in the Batman mythos. |
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#20
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You know its funny, every game forum i ever visit has at least one thread like this. Do the people who write them expect the other readers to bow down and congratulate them on being so logical(for a game based on a comic book)
A game that features a seven foot man that resembles a big Crocodile! That would never happen!
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I made a promise on the grave of my parents to rid this city of the evil that took their lives. |
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#21
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Even a place that does not condone death penalty would probably do something else than just watch the circle repeat itself. This is perhaps the biggest turn-off for me in the comics. The good guys seriously think just beating up and locking these guys up will cure them eventually? Is it worth all the casaulties and destruction? Yea there are some (Batman) villains that I wouldn't kill by these basics (Penguin, Riddler, Scarecrow, Bane to name a few) but guys like Joker, Croc and Poison Ivy seem like they have gone way over the line. Last edited by kalle90; 04-13-2011 at 07:41 AM. |
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#22
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I think the main thing holding some of these people back is, sadly enough, the law. Just picture yourself in their shoes for a bit. True, you'd want to -- and perhaps would -- kill Joker or Zsasz or whoever else, but now what is most likely to happen? You're going to prison for a long time... the sad truth is that that isn't a comicbook convention, but a real life one... Despite the fact these are cold blooded murdering psychos living in an already heavily corrupted city. But hey, I agree with you. Gotta keep the comics going somehow, though, right?
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#23
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Batman is a plot hole.
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#24
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But yea this keeps the story going so better just say that Gotham is a twisted place ruled by freaks. Everyone else gets the short end of the stick |
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#25
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I think you're trying too hard to make sense of something that was clearly designed for the player/reader to fill in the holes as they wished.
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