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  #576  
Old 04-02-2011, 09:03 AM
puzl puzl is offline
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Originally Posted by AgentOrange View Post
umm...Crysis 2 got a similar story to Prototype...

Did Prototype copy Crysis 2 or was it the opposite?
Nothing like prototype.
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  #577  
Old 04-02-2011, 09:06 AM
puzl puzl is offline
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Ridiculous ?. i dont think that covers it, i still dont know why anyone did anything in the first place. leaving me with so many questions that all boiled down to...WHY ?.
Grunt almost died. Got spiderman suit from ex-suit man. Mashed some up. Cliche army types got mad. Super 100 year old smartypants business man befriends you. Then betrays you. Then sorta befriends you again. Shoot some aliens. Pew pew! THEY CALL ME PROPHET.

What's not to understand?
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  #578  
Old 04-02-2011, 09:12 AM
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Also, anyone else notice that the suit voice was practically identical to Daedelus' voice from DX1? I was half expecting to be thrown in a cell with the suit screaming down my ears "I NEED YOU TO ESCAPE"
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  #579  
Old 04-02-2011, 09:18 AM
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Originally Posted by puzl View Post
Grunt almost died. Got spiderman suit from ex-suit man. Mashed some up. Cliche army types got mad. Super 100 year old smartypants business man befriends you. Then betrays you. Then sorta befriends you again. Shoot some aliens. Pew pew! THEY CALL ME PROPHET.

What's not to understand?

Why did Cell want prophet in the first place ?, why did the marines get sent to manhatten via a sub when they were in america in the first place ?, why did the marines get sent to find that guy ?, why did Cell want you dead ?, how did prophet swim from the pacific to new york ?, why did you get sent to crytek HQ only for it not to matter 10 seconds later, why not tell everyone that alcatraz had the cure ?, what did the aliens even want in the first place ?. and so on and so on i have forgotten most of the ones i had when i first played it.
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  #580  
Old 04-02-2011, 09:20 AM
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I liked Crysis 2, and I have completed the first one.

The graphics are not too big of a deal to me, seeing as I had graphics on Low/Medium in the first one.

AND THE SECOND ONE I PLAYED ON THE XBOX 360!
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  #581  
Old 04-02-2011, 09:24 AM
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thats a lot of *ing for nothing
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  #582  
Old 04-02-2011, 09:29 AM
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Originally Posted by Reven View Post
Why did Cell want prophet in the first place ?, why did the marines get sent to manhatten via a sub when they were in america in the first place ?, why did the marines get sent to find that guy ?, why did Cell want you dead ?, how did prophet swim from the pacific to new york ?, why did you get sent to crytek HQ only for it not to matter 10 seconds later, why not tell everyone that alcatraz had the cure ?, what did the aliens even want in the first place ?. and so on and so on i have forgotten most of the ones i had when i first played it.
Only this bird knows the truth:

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  #583  
Old 04-02-2011, 09:34 AM
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Get batman to interrogate it so we can find out the truth !.

PS. the pigeons from Deus Ex were better then that.
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  #584  
Old 04-02-2011, 09:36 AM
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Originally Posted by Srosa View Post
[comments about 300 are expected]
Becasue that meam is so new and interesting.
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  #585  
Old 04-02-2011, 09:59 AM
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Quote:
Originally Posted by VectorM View Post
Becasue that meam is so new and interesting.
Evergreen, like Mikey Mouse and the Beatles.
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  #586  
Old 04-02-2011, 10:17 AM
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Crysis 2 has been one of the worst releases i can care to remember. A total disregard for PC players. The game is borderline laughable!

I'd been playing for a good 5 hours. All my nano catalyst disapears. All my Upgrades get bumped down to the initial upgrades (even to ones that i didn't choose to upgrade in the first place).

A multiplayer mess, that doesnt update your statistics. (That was when i could play multiplayer...)

And now? I can't even log in. It's so good paying moolah to beta test. ¬_¬

What a joke.
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  #587  
Old 04-02-2011, 10:40 AM
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You need to download a user-made mod just to access advanced graphics settings for Crysis 2.

The game is the definition of dumbed down for consoles. It PLAYS better on consoles, which is just embarrassing.
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  #588  
Old 04-02-2011, 10:41 AM
Blackbird SR-71C Blackbird SR-71C is offline
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Originally Posted by puzl View Post
Crysis 2 took me 6.5 hours to complete by the way. Fun while it lasted, but generally brainless, COD-inspired gloss. The story is ridiculous too. Some lovely environments and set pieces though.
Yeah, it is really short. I'm disappointed I played through it on one single weekend, though it took me longer then you, I think about 9-10 hours since I took my time. Also playing through it another time on hardest difficulty right now.

I still don't get why many people think that the singleplayer is a CoD clone. Many argue that the suit was simplified or is less powerful. That's partly true and not true for the latter, since A) you've got basically all your old powers (speed was powered down but is still there) and then some (grabbing ledges, kicking objects, stealth kills, armor mode improved). The game's also a lot more vertical and as such offers freedom to some degree, yeah I'd wished for more as well, but it's more in the "meh/disappointed" area then in the "completely corridor shooter and CoD clone" area. Enemies are smart and provide a challenge - unless you take the overpowered HMG with you or the AI breaks itself. Weapons are varied enough, some things improved (Gauss atachement, shotgun atachement) as well as at least two cool new weapons: K-Volt and the Klystron emitter - One being an electric anti-alien gun, the other a microwave anti-alien flamethrower.

Then there's the graphics: Console gamers pretty much only praise the game for the great detail etc. etc. Playing on the PC, most things look on par with Crysis. That alone is a bit disappointing as I was wishing for an actual improvement overall. This however would be at least good if it weren't for a few flaws that ruin everything: Every now and then you'll see low res textures amidst the good ones which just boggle ones mind as to how they could've left that in. Bloom and Lens flare are horribly overdone. Glass breaks unrealistically. Also, in contrast to Crysis' icy levels and alien areas which looked pretty good and futuristic respectively, the most alien design you've got here is technological spikes erupting from the ground. The aliens themselves look and move pretty good and alien, but I wished for something fascinating, kind of looking like the alien level in the Original with gravity and overall improvements.

Coming back to the gameplay aspect again, it still boggles my mind that you can activate only one upgrade in every category. Now for stealth players and players who prefer to move around a lot this works quite nice. They can pick a upgrade that makes energy recharge faster from the "armor" category of upgrades, ergo cloak more and sprint/powerjump/slide more etc. However, for those who want to be walking tanks there is no such option. Why would I want to be silent or cloak faster? Doesn't have any use for me. I'd rather activate all three armor modules at once and not a single power or stealth module.

Last there is the multiplayer. Damn. Theres a lot wrong with it. Still I can see what it could be, and to my surprise, I had a lot of fun with it yet. If you actually get some things right, then the whole thing can be quite satisfying. Like activating maximum nano armor after seven kills, or getting the gunship, or my favorite: Getting a stealth kill on an unsuspecting enemy. The last is actually IMHO the best thing so far. You can't just pull it off while the enemy is running, they have to be walking and the middle of their back turned towards you. No unfair animation, no 180° degree radius etc. However, the multiplayer could be drastically improved by:
- Getting rid of hackers and cheaters (Permaban and proper protective programs)
- Upping the standard health by 100% / Making armor mode more useful
- Nerfing headshots
- Balancing weapons
- Upping speed and manuverability during power jumps, making the slide faster
- Optionally raising sprint speed to 1.5 times its current amount
Now to me, that doesn't sound hard. Heck, most of it involve changing a few numbers. The question is wether they'd do it or not. I'd hate it if they wouldn't - with these changes it'd truly be something special and practically no CoD clone in terms of actual gameplay.
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  #589  
Old 04-02-2011, 11:43 AM
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Daedatheus Daedatheus is offline
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Whatever your arguments for or against Crysis 2 may be, there is one thing that this game absolutely nails better than any shooter I've EVER played - and that's a big statement as I've been playing shooters since Wolfenstein 3D - the feel.

Crysis 2 feels the least disconnected from an actual physical human being moving in a physical space than any other shooter I've played. You feel heavy, the guns feel responsive (partly due to great sound design), the perspective is always a satisfying first person. Walking, running, jumping, ledgegrabbing, hitting, shooting, even stabbing guys in the neck from behind, it's all been absolutely nailed here.

If for nothing else, this makes Crysis 2 great for me. The action was so much fun because it felt so right.

Unfortunately it doesn't nail anything else really. The story suffers from Modern Warfare 2 syndrome (let's make excuses to go to a lot of different places, with a horribly scattered, uninteresting, nonsensical plot full of holes) and when you look back upon the entire game and boil it down to its basics, Crysis 2 is essentially just "setpiece-with-a-ledge-overtop-of-it-to-observe-before-tackling" over and over again, with the aforementioned pathetic story segments in between.

Multiplayer has been a LOT of fun so far, but very glitchy - had my guns not work, melee stop working, my ironsights even disappeared once, unlocks and progression disappearing, etc. Hopefully these things will all be fixed!
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  #590  
Old 04-02-2011, 02:54 PM
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Well, here's a general idea of what to expect - the slummy area is more or less finished, conceptually. Now what remains is to finish building everything...and all of that other stuff.

I'd like to begin moving on towards the Hall of Congress which will divide the lower-class end of the capital from the upper-class dowtown area. Whether I actually re-create Downtown from NCR in Fallout 2 is an open question. I think for now if I can finish this Southern portion I would be happy.
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  #591  
Old 04-02-2011, 03:00 PM
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Nice work, should help to liven up some of the more barren areas of NV.
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  #592  
Old 04-02-2011, 03:00 PM
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Awesome, TrickyVein!

Your custom meshes fit the theme perfectly. They look like they came from Bethesda!

Oh, and

*hands you a Purified Water bottle*

Apparently you need it
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  #593  
Old 04-02-2011, 03:04 PM
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Quote:
Originally Posted by Reven View Post
Nice work, should help to liven up some of the more barren areas of NV.
Purified water! BAH! Leadmagent only drinks beer! And takes the occasional dip in the river to stay hydrated.

@ Reven - I'm building within a new world space. Barren areas of the Mojave will remain barren, unfortunately.
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  #594  
Old 04-02-2011, 07:20 PM
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I wish someone would make a steampunk game like Arcanum. Maybe Bethesda can do it after the elder scrolls.
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  #595  
Old 04-02-2011, 07:22 PM
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Why would you want Bethesda to do anything?
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  #596  
Old 04-02-2011, 07:23 PM
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Originally Posted by nomotog View Post
I wish someone would make a steampunk game like Arcanum. Maybe Bethesda can do it after the elder scrolls.
... I'd rather either BioWare or Obsidian did. That's a theme rarely used (in RPG's), unfortunately...
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  #597  
Old 04-02-2011, 07:27 PM
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Originally Posted by gh0s7 View Post
... I'd rather either BioWare or Obsidian did. That's a theme rarely used (in RPG's), unfortunately...
I would like it to be an open world game, so Bioware no. Obsidian, I was let down by FONV. Bethesda was all I thought of.
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  #598  
Old 04-02-2011, 07:34 PM
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But Bethesda just sucks at everything EXCEPT making an open-world. All their systems, storylines, dialog, everything else is just bad.
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  #599  
Old 04-02-2011, 07:34 PM
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Originally Posted by nomotog View Post
I would like it to be an open world game, so Bioware no. Obsidian, I was let down by FONV. Bethesda was all I thought of.
Then a massive mod of the latest Elder Scrolls is enough, as a joint-project with both B's (Bethesda providing the engine and BioWare the story) is about as realistic as a "remake" of the first Deus Ex using the engine of DXHR.

All a matter of different tastes, I suppose...
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  #600  
Old 04-02-2011, 07:53 PM
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Quote:
Originally Posted by Shralla View Post
But Bethesda just sucks at everything EXCEPT making an open-world. All their systems, storylines, dialog, everything else is just bad.
How so?
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