![]() |
|
#3976
|
|||
|
|||
|
Quote:
|
|
#3977
|
||||
|
||||
|
Quote:
I'm in the "Choose - but choose wisely" school of thought. Where the choices you make actually disqualify you from becoming a master at something other than your primary focus.
__________________
"Isn't the universe an amazing place? I wouldn't live anywhere else." G'Kar, Babylon 5. |
|
#3978
|
|||
|
|||
|
Quote:
|
|
#3979
|
|||
|
|||
|
For me it blew me away. I knew for a fact that they couldn't do another "portal 1" because frankly thats impossible. They'd have to make a completely new game. So instead, they decided to turn portal 1 into a full fledged game. And honestly, its one of the best games they've made in years. The puzzles where challenging yet never felt impossible. The pacing was flawless. The voice acting was brilliant. The writing is probably the best I've ever seen in a game. Hell, nothing, not even movies, shows, books or other games made me laugh that hard at the dialogue! And the co-op was absolutely brilliant. Unlike most other co-op games actually working together to solve solutions was necessary. You actually had to rely on your partner to succeed. Its something I've seen CO-OP only games not do.
Honestly, I wasn't expecting much. I was expecting essentially portal 1 style environments for 5-8 hours. What I got was much more then I could have ever imagined. Its definitely not half life 2 material. But its up there. Currently my GotY at the moment. Only time will tell if I find DE:HR to be better. But from what I've experienced in the preview, its gonna at least be damn close thats for sure. |
|
#3980
|
|||
|
|||
|
I think the main problem with Skyrim's new style of character development is that it gives the character unlimited potential in a generic package. In Morrowind and many other class based RPG's (D&D foremost comes to mind), picking a class was an economic a choice. If you choose to be a mage you don't get to be a knight with arms, armor and shield, but you do get to use spells. You gave up other special abilities and talents to acquire certain others. Whatever you did in the game, whatever abilities you had, they were special, and characterized. Human beings are realistically and intriguingly born with certain aptitudes and natural talents as well faults, which are reflected in starting stats, which gives the role-play humanity and depth. It also gave the character an identity. A mage is an archetype. So is the knight. Role-playing an archetype whether typically or atypically is fun. Now, granted, I suppose the Dragon Born is supposed to basically become a God... so it makes some sense that he have god-like power progression.
|
|
#3981
|
||||
|
||||
|
Quote:
Ditto.
__________________
For when you're too lazy to repost your side of an argument/discussion: http://forums.eidosgames.com/showthread.php?t=115406 |
|
#3982
|
||||
|
||||
|
Agreed... save for the ending bit; I have not beaten it yet so I wouldn't know.
__________________
|
|
#3983
|
||||
|
||||
|
And give me Hokuto no Ken *looks at Kenshiro in my av*, and Phantom of Inferno and Darker than Black. I also really enjoyed Spice & Wolf and Sacred Blacksmith, although they're completely unrelated lol.
|
|
#3984
|
|||
|
|||
|
Quote:
|
|
#3985
|
||||
|
||||
|
Quote:
Large, open-world games with hundreds of hours of content really lend themselves to this approach. You could play for fifty hours being a soldier, wielding sword and shield. But then your interests broaden, and you can spend another fifty hours building up your roguish stealth/thieving abilities. Every one of us has the ability to learn a new skill set. Long, open-world games make it a plausible function of the character-building. If only the narrative was strong enough to carry me through it, I might someday beat a Bethesda game. But alas, that's unlikely to ever happen.
__________________
|
|
#3986
|
||||
|
||||
|
I think that Skyrim's skill system sounds quite good: if you use all the skills, you could become an archer/mage/warrior hybrid, but it also mean that you would be at a lower level in all those skills than say someone who played in a more specialised way, who would have a maximum level in a smaller number of skills. That is my understanding anyway.
And who says wizard's can't use swords effectively? That never stopped Gandalf!
|
|
#3987
|
|||
|
|||
|
[QUOTE=Pinky_Powers;1645151]
Large, open-world games with hundreds of hours of content really lend themselves to this approach. You could play for fifty hours being a so
__________________
|
|
#3988
|
||||
|
||||
|
Quote:
![]() Quote:
![]() Now, I'm not saying that people should necessarily be stopped from doing this. I'm just saying that I can't find the challenge in being the meanest, toughest guy around. To me, perfection is boring.
__________________
"Isn't the universe an amazing place? I wouldn't live anywhere else." G'Kar, Babylon 5. |
|
#3989
|
||||
|
||||
|
Quote:
My glass armor wielding sword and shieldsman-mage-alchemist-enchanter-archer-lockpicker-sneaker-smith I stuck 200 hours into Morrowind for was a direct result of that system. This concept is not new to Skyrim.
__________________
"Jensen if you even think of using that CASIE aug on me I will hit you." -Malik |
|
#3990
|
|||
|
|||
|
Quote:
FONV had many good things that were better than FO3 imo (overall story and gameplay mechs and choices) but a couple things it really failed to do was have an interesting world, I just cant stand the completely baren desert (it was better than oblivion atleast), and the intro of having you play as a courier. I feel they completely messed up the courier part by not really explaining the story (then again i havnt beaten the game by mr. houses way yet so it might add some to the story then). -------- Also on TES, most of the game design choices are made for very specific reasons mainly for goin with the theme of the TES series being "be who you want to be". For instance, removal of classes, it was taken out because you play who you want to be so if your a theif play as a thief. Another, Auto-lvling is in the game so it supports the be who you want to be and go where you want to go. But I have to say Tood Howard has the issue of over hyping his games with features that dont end in the final version of his games (100 different endings in FO3 anyone?). Atleast he isnt as bad as Peter Molyneux. |
|
#3991
|
|||
|
|||
|
Quote:
Ofc, it might turn to be as shallow as Oblivion, but Oblivion was quite good depsite that fact, so I have no reason to complain
|
|
#3992
|
||||
|
||||
|
New Vegas felt odd after FO3. Maybe it's just the Radio DJ's. Say what you want about Three Dog, but at least he hasn't tested his charisma on a Vit-O-Matic Vvvvvvvigor Tester.
|
|
#3993
|
|||
|
|||
|
Is it a worthy sequel? I'm having a blast with FO3, but duno if I want another of the same
|
|
#3994
|
||||
|
||||
|
I never considered that there would be this much support for the "be an archer-mage-thief hybrid" school of thought. I've always found that totally counter to the point of being an RPG. If there are no limiting factors, (and spells/hits can't even fail any more) then as far as I'm concerned it's a simple hack and slash.
I like the Daggerfall system best, where you pick bonus powers and then need to pick negative factors to balance it out (for example, you are a master swordsman, but are afraid of the dark so fight badly at night). That, to me, is a roleplaying system. Also, a mage in plate mail is just...wrong. It's unbalanced. (Just like Oblivion was). As an aside, I truly hated FO3's world. Firstly, it was nothing like the DC that I know. Secondly, there were far too many linear paths produced artificially by stacking up cars and so on, funneling the gamer into super-mutants. Thirdly, there were way too many linear subway sections that you had to use to get around. I liked some of FO3's writing and most of its gameplay, but I found the world unbearable.
__________________
|
|
#3995
|
||||
|
||||
|
The writing is much better in New Vegas, and the game is more of a challenge than FO3. You also get more choice and consequence. That was a major winner in my book.
|
|
#3996
|
|||
|
|||
|
Quote:
|
|
#3997
|
||||
|
||||
|
Do you play different games simultaneously?
That's interesting. I'm the exact opposite. I like to start and finish one game before I install and play another.
__________________
![]() Garrett: "It's nice that the Baron's men can eat so well while they hang people for stealing bread..." |
|
#3998
|
||||
|
||||
|
Same here.
__________________
|
|
#3999
|
|||
|
|||
|
Quote:
I usually prefer to focus on one game, but BF3 is for mp and doesnt really have an ending... |
|
#4000
|
||||
|
||||
|
Absolutely. Some games can feel like such a grind if you try playing for extended periods of time, eg: Bioshock, Assassin's Creed, Oblivion, etc. Switching to another game is a nice change of pace.
|
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
|
|