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#1
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as mentioned before, Batmans cape still cant drape over him in full epicness like this:
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#2
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Do you always complain about somthing? No footage has been release. we just got to see a little clip.
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#3
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I don't mind it..
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#4
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We've known this for ages. The reasoning is most likely that Rocksteady just doesn't care enough to work about the mechanics of it. Not a big deal.
Also, lol at the picture of Bat-Bale visibly holding the cape shut. Talk about fail.
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"Sleep? That bed is a coffin and those are winding sheets. I do not sleep I die." - Captain Ahab |
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#5
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I try to not complain much, only about things that are MOST important concerning this game. Things such as a free flowing cape, without it the game will fail.
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#6
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Yeah you complain about everything
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#7
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Seriously, somebody call the WAHmbulance.
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"Sleep? That bed is a coffin and those are winding sheets. I do not sleep I die." - Captain Ahab |
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#8
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It probably takes a lot more work than you think to make his cape drape over him. Is it really THAT big of a deal? Sure, it would be cool, but the time spent making his cape wrap around him when he walks could be better spent elsewhere, don't you think?
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http://www.youtube.com/user/GameCheeseHD - Check out my gaming YouTube channel for news, us laughing at crap games and more! |
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#9
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For real it's never good enough
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Haikus are easy. But sometimes they don't make sense. Refrigerator. |
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#10
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Honestly, guys. It's a pretty cool idea and, aesthetically speaking, Rocksteady has been pretty awesome at nailing a lot of Batman's epic aesthetics. It's something that was accomplished in the last generation of consoles with Batman: Vengeance and should be just as simple for Rocksteady to employ. The question might be "Why?" Other than just looking cool, what would be the function? In B:V it was simply a stagnant player animation. It would be great if the feature was used as part of stealth mode when approaching informants that weren't necessarily enemies.
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#11
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Quote:
But yeah, it is a neat visual. I'm a little surprised Rocksteady hasn't implemented it considering how much work they've put into making the cape flow smoothly.
__________________
"Sleep? That bed is a coffin and those are winding sheets. I do not sleep I die." - Captain Ahab |
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#12
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It Really isn't that hard. Assassin's Creed 2 employed something similar to good effect.
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#13
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No, I wasn't sad because I already assumed it wasn't going to happen anyhow.
Further, it wasn't in AA, and that game was still totally and completely awesome. Never did I once, personally, think 'This game would be so awesome if only Batman's cape went all the way around his body... since it doesn't this game stinks!' Yes, it'd be a nice thing if they could implement it, but it is certainly in no way crucial to making an awesome Batman game. The Batman they gave us in Asylum was awesome. The Batman they gave us in the Hugo Strange trailer was super awesome. Neither Batman ever wrapped his cape around his body. Quote:
It's simply not as simple a process as people think it would be to animate a cape with that much dynamic motion realistically around a whole human form that is also supposed to be able to move. Already we have seen that the current cape which only covers Batman from behind and part of his sides clips on his gauntlets. Imagine the clipfest that would happen if we are trying to wrap it around his whole body! It'd be a totally awesome visual for Rocksteady to implement it, but the amount of value they'd receive would probably not justify the amount of work they'd have to put into it. I'd be stoked if they proved me wrong and were able to implement it into Arkham City, but I'm not going to hold my breath and I'm not going to care too terribly if they don't. Quote:
And, even given this... Ezio's cape STILL clips through things! The quarter cape in ACII is pretty impressive visually, but it's not on the same level, technically, as a cape that cloaks an entire body from neck to toe. Last edited by DarkVictory; 02-27-2011 at 12:40 AM. Reason: Response to airblitz |
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#14
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Ezio's cape covers more than a quarter of his body and it looks pretty convincing. I see it as sort of a proof of concept, that you can make a cloak like that which looks realistic enough and isn't a bugfest (I never noticed much clipping unless I had a weapon with a longer than usual handle).
I think that its within Rocksteady's abilities to make a wraparound cloak but ultimately it sounds like its more trouble than its worth and I think thats why they haven't included it. They have shown that they're bridging that gap though with the fact that Batman's cape is no longer super glued to his shoulders so maybe they'll include it if they do a third Batman game.
__________________
"Sleep? That bed is a coffin and those are winding sheets. I do not sleep I die." - Captain Ahab |
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#15
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Quote:
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#16
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Quote:
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#17
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Quote:
As for it being a proof-of-concept, yeah, it is to a degree, but really, even when you consider the fact that Ezio CAN bring his cape all the way around his body, his cape is still far less dynamic and animated than Batman's cape in Arkham Asylum. I always thought the best way Rocksteady could include this that wouldn't require a whole lot f work is to include the cape wrapping around Batman's body as part of a specific animation (my idea would be a move wear Batman hides in a dark corner). This way, the cape doesn't have to animate dynamically from this position but we still get to see the look (however briefly). You didn't, that's why I made sure to point out that it isn't. Quote:
Quote:
Quote:
Further, as I already stated, Batman's cape is much, much more dynamic than the cape Ezio wears. The important thing to note here is we are not talking about extending Ezio's cape down (which presents enough problems of it's own), but bringing Batman's far more complicated cape around. This is an important distinction. Batman's cape moves and reacts to Batman's movements much moreso than Ezio's cape and Batman is capable of far more active moments than Ezio. I am not (even if it sounds like it) trying to suggest that it is impossible for Rocksteady, or any other game developer for that matter, to create a wrap around cape that is as dynamic as the cape in Arkham Asylum. I am just pointing out that is is not as simple, technically speaking, as people seem to think and it should not be expected that Rocksteady could 'easily' include this in their game. |
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#18
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When you're complaining about the way his cape lies on his shoulders, you know that there's nothing to really complain about
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Poor little Batman. YOU'RE IN MY WORLD NOW! - Scarecrow, Batman: Arkham Asylum |
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#19
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his cape will doublty cross his shoulders
but it would be sweet if it did!
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#20
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@ DarkVictory, all well made points. While it may be cool to see Batman's cape to be more cloak-like, as of now its technologically nigh-impossible, especially with how freely Batman's cape flows. He still has the best cape in all of videogames.
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#21
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This think didn't even pop into my head. I was playing Arkham Asylum and this didn't even come into my head even once. Seriously it's a small loss. It's not like the reviewers are gonna drop the score for it or the buy rates will go down.
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#22
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Obvious troll is obvious.
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"The D is silent, hillbilly." |
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#23
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People complain about Detective Mode, now this? In my opinion Rocksteady can't do no wrong.
__________________
The Scarecrow: "Why fight it, Batman? You're as crazy as the rest of us. You need us just as much as we need you." |
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#24
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What if they gave him a cape kinda like Darth Vader?
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#25
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I'd much rather just keep the fully functional non- problematic cape instead of wasting their time, work and money on making a new cape that will most likely introduce problems and not really have any point in them except it looking cool. Just my opinion.
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