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#26
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#27
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The sound on SR1 and even on 2 and through Defiance, has always had on PC a tendency to have instances where sounds cut out, get caught in loops, etc. Usually for SR1, the Reaver sound will get caught in a loop, or fire will loop, a music track might cut out, or continue past where it should change over. I noticed it's greatly improved with wrace's patched version, though. The music, especially, changes a lot more and it's so much better.
These sound loops and such also happen on the PSX version, just to a lesser extent.
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#28
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That would be most excellent if somebody could re-enable the dynamic music change/blending in the pc version. Could you maybe try to look into it Wrace? I and Iīm sure lots of others would be very grateful! ![]() The Hylden: The music changes often in pc because it was remixed into a 2 minute mixture of normal, suspenseful, danger and sometimes combat music altogether. So a combat track will play briefly even in area when there are no enemies present because it is part of the track itself and not as a seperate track which seemlessly blends in if you are actually near an enemy. Strangely, the transition between areas takes much longer now and often, the previous music track keeps playing in the new area. Though I found out that if you press escape and go back to the game, this triggers the new music instantly. Paradoks: The well blended and dynamic music changing based on what was happening in the game in SR1 was one of its great features. SR1 has about 150 music tracks (altogether 10 hours long) in total and the pc version is missing on almost everything - the memorable boss encounter themes (all of bosses on the pc have Necropolis combat theme playing instead), the spectral versions, the change of pace when you enter an outdoor/indoor area, different variation when you are solving a puzzle or the combat and danger music when near an enemy or fighting it. Not to mention all of the Glyphs have a great tracks as well which are omitted on the pc.. Essex: Really? I didnīt know it was possible. Thatīs great! If only it was possible with SR1 as well.. I have uploaded the high quality version found on SR2 disc. Whom should I contact so that maybe it can be swapped out? Itīs an AVI though, so maybe somebody can covert it to .bik.
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http://theancientsden.blogspot.com/ Last edited by Raina Audron; 04-27-2012 at 06:36 PM. |
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#29
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#30
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Vampmaster, thanks for your explanation.
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![]() Does your version of intro differ from one in the bink-patch? |
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#31
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wrace: about the audio - thanks, let me know if you find out anything.
oh okay then, I think it doesnīt differ from yours. Maybe you can contact gog and suggest them to replace the video with the actual version.
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http://theancientsden.blogspot.com/ |
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#32
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My wording might have confused you, Raina. He has the file I uploaded with the correct version, but it's not included in the patches:
So, again, if your file is higher rez even than mine, by all means use that.
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#33
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But here today we bleed, waiting for a bitter taste... ~ Carfax Abbey |
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#34
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Hylden: yeah, I meant it like that, but the one I got is only 50MB. Is there anyway you could upload your version on sendspace?
Vampmaster: Yeah, it seems that they for some reason couldnīt emulate the way music changes according to playerīs position in the pc and probably didnīt implement it, which is disappointing.. :/ I used your trainer since it shows if music variations are playing: PC version: ![]() (click image to enlarge) PS version: ![]() (click image to enlarge) wrace: I have tried the debug menu, it works well! itīs fun to swim around the only downside is that it has lesser options than Vampmasterīs one. Since you got the high-res intro cutscene as bik already, could you maybe upload it separately? Will swapping out this file with the incorrect one in the gameīs folder work in the game?
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http://theancientsden.blogspot.com/ Last edited by The Hylden; 04-29-2012 at 08:30 PM. Reason: Please use the thumb code for larger pics, thanks! |
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#35
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A lot of the menus and options that were in the beta were missing from the retail version. The reason I my trainer changes makes so many changes is that it rebuilds the deleted ones.
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But here today we bleed, waiting for a bitter taste... ~ Carfax Abbey |
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#36
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About sounds: I remembered that when I checked contents of music.dat and voices.dat I found only 10 soundtracks (in music.dat) and minimum sfx's in voices.dat (but also some voices from movies and ones from the first version of SR1 - like words to Turel and something else). Vampmaster, you better know - how do you think, the appropriate sfx's can lie inside bigfile.dat as part of models?
About intro: in the bink-support already used the hi-quality (with default resolution 640x480 instead of 320x240 - the default resolution of movies in SR1: PC, PS, DreamCast - for example, credits.bik is from DreamCast version of SR1) intro-movie from extras of SR2-PS2 which is converted from avi-file with size of 50 Mb into bink (we obtained the better possible quality with the minimum file size - in my own version of SR1 the appropriate size of this intro is 128 Mb). As I know there is no ways to obtain the version of SR1-intro with the better quality and I also can say that it is possible to do slighter improvement of the bink-file quality by increasing its size by choosing the greater settings in RAD Video Tools when you convert it from the appropriate avi-file. By the way: you can convert your version of intro into bink (by using Rad Video Tools and choosing settings for converting) and compare how it looks in the game (comparison of two versions in the fullscreen mode is better way), - by that you just need to replace intro.bik in the game folder by your version. Quote:
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![]() And as I remembered both trainers do not conflict and supplement each other, - i.e. after the first run Vampmaster's debug menu, it will be activated in its full form both by the trainer's key and by the code 16443 and it also will contain updated swim mode.
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#37
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A quick question. How many versions of the intro exactly are there? I know that there is the early version that was available at Lost Worlds (which personally I didn't like at all - it sounded as if Michael Bell was fooling around with that one), but are there any differences (besides video quality) between PC/PS1/DC/SR2 bonus versions?
Edit: I just checked. Wrace's patch is using the 'weird' version I mentioned. Hylden's version is the official release seen (or rather heard, because the graphics is obviously improved) in retail PC version. Does GOG use yet another version? Last edited by Paradoks; 04-29-2012 at 06:06 AM. |
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#38
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EDIT: Correction, instructions on how to read the pmf files are here: http://www.thelostworlds.net/HowTo/E..._Audio_PC.html
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But here today we bleed, waiting for a bitter taste... ~ Carfax Abbey Last edited by Vampmaster; 04-29-2012 at 12:59 PM. |
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#39
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![]() Because, as I understand, only The Hylden has another - the third - version of the intro. ![]() Quote:
I think that the easiest way to check - just to obtain worked link on the intro-movie from The Hylden (avi-file, for example, - to check its default resolution and quality). But there is one problem - now he is moderator, and - as I remember (in my own experience) - placing links on movies on this forum is the violation of its TOU. ![]() So, "there had to be another way". ![]() P.S.: Vampmaster, thanks. P.P.S.: I checked the early version that is available at The Lost Worlds (and which looks like original PC-version as I remember - I talked about words and picture (not about voices) - but (or also) really has "a growl added when Kain sees Raziel's wings" about which The Hylden talked; in my opinion this growl is the same as sfx of dumahim or turelim, - i.e. such small glitch since Kain has another sfx's; also this intro has black borders on both sides of video), - though it have resolution of 640x480, its true resolution is 320x240 because in the same screen of the video-player the version from SR-PS2 has the better quality. So I want to ask The Hylden: from where (and with which default resolution) do you take your version of intro-movie? Also I want to note that movies with default resolution 320x240 looks bad in the fullscreen-mode on the newest pc. Last edited by wrace; 04-29-2012 at 11:31 AM. Reason: added P.P.S. |
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#40
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I'm not sure how legal or illegal placing it is, but I can say - check GOG forums. I uploaded the said file to Hotfile.
The problem is - it has a fixed 16:9 ratio so it's 'squished' on my 16:10 monitor. Edit: That's the bik version however. I don't have the original AVI, and I think that was originally posted by Divine Shadow a few years ago. Last edited by Paradoks; 04-29-2012 at 11:49 AM. |
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#41
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Paradoks, I added p.p.s. in my post above and also checked gog-forum (theme of SR1-release) and do not find any links. Send the link for me in PM.
BTW, the intro from extras of SR2-PS2 has usual ratio 4:3 (16:12), - where do you find intro with the ratio 16:9? |
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#42
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Sent. It's 16:9 because it has black bars on the sides. So it's not 'real' 16:9.
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#43
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hm, I looked the third version of the intro.
I think that it is the same version as in SR2-PS2, but it was captured by the Fraps or something like program from the running game, - so appeared stretching (black borders), picture sometimes moves frame-by-frame and perhaps, appears slighter difference in voices. In the game these black borders will be always - for any resolution. About quality: if you set the high parameters in Rad Video Tools when you convert intro from extras of SR2-PS2 into bink, so you can obtain the better quality (like the original) but the size of the resulting bink-file will be about 200-300 Mb. ![]() The intro with the black borders has less size by the evident reason (it is not needed to code these black borders). So, my result: the bink-support includes the better version of the intro - the better compromise between the quality of the intro and its size, and do not include additional bags like I described above. If you want to increase the quality of the intro - you can take intro from extras of SR2-PS2 and convert it into bink with higher settings then we used. Also you can used any other versions of intro if you prefer. Only one thing that you need to do - just replace intro.bik in the game folder by your own version. |
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#44
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Picture quality aside - the main problem is the sound.
It's not just the voice difference - it's the script difference. 'The gift continued to evolve' is not present by default in any version of the game. The best quality I've seen so far was Divine's Shadow file, that unfortunately I don't have any more. |
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#45
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Hold up, who's using what, now? (I may be sleepy, but I'm generally questioning here) Are we discussing my version uploaded here against the bik one, or someone else's? If you need mine uploaded again, I'll do it.
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#46
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I reuploaded the version from Megaupload. I hope you don't mind, sorry for not asking first (acted on an impulse). I'll delete it if you want.
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#47
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No, that's fine. So, that's the one you are talking about in the posts above, that's got the black bars on the sides?
If so, then there's a reason I left it like that. It can be "fixed" from this, however, note all that SR1 and all within it was never recorded for wide screen. As such, the intro stretches to fit wide screen monitors, just as the ingame does on those resolutions. For the intro, it just doesn't look very good with a wide stretched Kain and Raziel, to me. And I think most people are playing anything on a wide screen monitor these days.
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#48
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Do you happen to still have the 'source' AVI file? And can you say what was the source for that source
?I understand the reasoning behind the black bars, but that can be fixed be setting 'maintain aspect ratio' in graphic card options. |
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#49
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Well, I appear to have two versions of the intro. Not sure, but I think one I grabbed from a YouTube upload and one is from a friend, who might have gotten it from Divine Shadow.
Amazingly, in the progress of rendering the version you also have, Paradoks, just now I found on another drive the other intro that is already at the right aspect ratio (the one that might have come from DS, or some other forumer way back when). Honestly, it's 57 mb, but I think the only reason the other one is 100 is due to rendering all of those black bar pixels (and it might have been blown up just a bit). I'm actually convinced this one I found at 57mb is the best one to use for two other reasons, now looking at it. 1, it's brighter, so it hasn't lost any of the image by any darkening of any type, and two, it plays at the best frames per second. For some reason, the one you have from me I did notice is set at 24 fps. However, this one looks to be running at 30 fps (29.97), so it's much, much smoother. Let me get to uploading it and that should solve the problem (finally, lol).
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![]() Last edited by The Hylden; 04-29-2012 at 08:29 PM. Reason: Yeah, meant 30 fps, not 60... |
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#50
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Guys, intro from extras of SR2-PS2 - it is OFFICIAL hi-res Eidos-version of the file, which was created at least 2 years after SR1-release, so I think that it is more right version.
We do not know from where the other version is obtained and why does it have black borders and frame-by-frame moving picture (sometimes). The words "The gift continued to evolve" is true - remember lieutenants in SR1. Quote:
And one more: I saw some fan-clips in which Raziel from SR2-intro looks also stretching up (as in The Hylden's version of intro) though in the real intro it is not so. Quote:
I also have one, but it is needed 2 hours for me to upload it (avi) on the host. Also: in the game folder with installed SR1 should lie BinkPlay.exe, - you can use it to play bik-files in the fullscreen-mode (in the game you will see the same result). P.S.: The Hylden, from where do you take such intro's? May be in the same "place" are there all hq movies from SR1?
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