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  #26  
Old 12-06-2010, 02:40 PM
Pldgmygrievance Pldgmygrievance is offline
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Quote:
Originally Posted by Ilves View Post
That, for one thing.
What else, if I may ask. Just curious. Feel free to PM me.
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  #27  
Old 12-06-2010, 02:42 PM
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Originally Posted by Pretentious Old Man. View Post
If that's the case, may I HIGHLY recommend you play through Planescape Torment and Baldur's Gate 2? I cannot over-emphasise how good the writing used to be on those kinds of games.
Yeah, I played them back in the day, though I didn't really have the hardware for Planetscape Torment at the time and Baldurs Gate is a fantasy setting, which doesn't do so much for me. It's the same reason I couldn't get into Dragon Age: Origins, i've just never been one for elves and co.

For ME, it's not the writing as such that interested me, because lets face it, Bioware use every cliche in the book for their games, at least on a plot level. Instead, it's the memorable character design + conversations, the subtle humour, the music, the locations... and Tali I can see why some people hate it, but I honestly get DX-like shivvers every time I first play a ME game and it's one of the few games where I prefer the actual universe itself rather than the gameplay, if that makes sense. Combat got a little better in ME2, but it was still quite weak.

Incidentally, I thought the actual writing in Uncharted and it's sequel especially were fantastic. Good characters, witty little verbal battles between the main players and effective humour. Drake is a likeable character and when you combine it with the incredible locations, neat puzzles, decent combat and perfect controls, it's very clear why it got GOTY. I never could understand the dissenters for that game, because for TPP adventure games, it is near-flawless in my opinion.
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  #28  
Old 12-06-2010, 02:45 PM
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You should have said in the other thread you wanted to move the discussion. I nearly missed it.

You're idea seems nice to me. I have nothing against cover, actually I am rather all in as long as it's done without TPP and without providing indication of where the baddies are.

Get this idea in the game, remove the radar in max difficulty, playtest the whole thing and you've got me in as a buyer ;-)
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  #29  
Old 12-06-2010, 02:54 PM
Pldgmygrievance Pldgmygrievance is offline
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Where is the radar people are talking about? Can it be seen in the most recent gameplay trailer?
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  #30  
Old 12-06-2010, 03:07 PM
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Originally Posted by Pldgmygrievance View Post
Where is the radar people are talking about? Can it be seen in the most recent gameplay trailer?
The recent official gameplay trailer does not seem to have the entire hud, for better or worse. The radar can be seen here, and in a number of other Eyefinity demo videos.
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  #31  
Old 12-06-2010, 03:14 PM
Pldgmygrievance Pldgmygrievance is offline
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Ok thanks.

Yea I dont like the idea of radar either. But I'm pretty confident it will be turned off in the Deus Ex difficulty.
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  #32  
Old 12-06-2010, 03:28 PM
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Originally Posted by Ashpolt View Post
Yeah, this'd work fine for me. Shame it's not (as far as I know) going to happen for DXHR.
Exactly.

That which is set in stone cannot be changed.
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  #33  
Old 12-06-2010, 03:33 PM
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Quote:
Originally Posted by Pldgmygrievance View Post
Feel free to PM me.

I think I just did!
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  #34  
Old 12-06-2010, 05:10 PM
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Quote:
Originally Posted by Stevostin View Post
You should have said in the other thread you wanted to move the discussion. I nearly missed it.

You're idea seems nice to me. I have nothing against cover, actually I am rather all in as long as it's done without TPP and without providing indication of where the baddies are.

Get this idea in the game, remove the radar in max difficulty, playtest the whole thing and you've got me in as a buyer ;-)
Well look at that. Turns out we don't really disagree afterall. Only difference is i'm willing to put up with a basic radar that doesn't need to be upgraded, I'll probably end up strafing to see anyway.

Maybe where we disagree is that I think in practice 1st person stealth might not end up that different to how it felt in the first game.
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  #35  
Old 12-06-2010, 06:12 PM
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Quote:
Originally Posted by puzl View Post
Instead, it's the memorable character design + conversations, the subtle humour, the music, the locations...
Try Dragon Age, the characters in that are as good if not better than the ones in ME. Sigh, Morrigan... why!
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  #36  
Old 12-06-2010, 07:42 PM
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Quote:
Originally Posted by puzl View Post
Yeah, I played them back in the day, though I didn't really have the hardware for Planetscape Torment at the time and Baldurs Gate is a fantasy setting, which doesn't do so much for me.
You know that Planescape is a D&D setting, right? It's just as much fantasy as Baldur's Gate.
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  #37  
Old 12-06-2010, 07:51 PM
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Quote:
Originally Posted by Shralla View Post
You know that Planescape is a D&D setting, right? It's just as much fantasy as Baldur's Gate.
The point of Planescape: Torment was that it WASN'T a stereotypical fantasy game. Avellone himself made sure of it.

There's not a single dwarf or elf in it.
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  #38  
Old 12-06-2010, 07:55 PM
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Yeah, but I bet you saw a lot of Bigby's Burning Hand.
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  #39  
Old 12-06-2010, 08:31 PM
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Quote:
Originally Posted by Shralla View Post
Yeah, but I bet you saw a lot of Bigby's Burning Hand.
True. I can't stand the actual...you know...D&D parts of D&D games. Why use a computer to simulate a pencil and paper?
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  #40  
Old 12-07-2010, 12:13 AM
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Quote:
Originally Posted by Pldgmygrievance View Post
Ok thanks.

Yea I dont like the idea of radar either. But I'm pretty confident it will be turned off in the Deus Ex difficulty.
Knowing that it is part of one augmentation upgrade i wouldn't say so. Radar is one of starting augmentation and you will be able to upgrade it. I don't think they will limit augmentations by removing them when you increase difficulty.
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  #41  
Old 12-07-2010, 02:35 AM
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Jerion, is there any chance we see this implemented in the release ?
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  #42  
Old 12-07-2010, 03:58 AM
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^ No. You either use 3rd person cover, or you make the best use of the crouch key you can, and that's it.
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  #43  
Old 12-07-2010, 04:48 AM
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Or you don't buy the game. Don't forget that one !
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  #44  
Old 12-07-2010, 05:34 AM
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Personally don't expect any change from now, and even when we requested these changes, people made many threads for that, even when the changes could be possible at the time.
This is probably too late ...
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  #45  
Old 12-07-2010, 05:42 AM
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Quote:
Originally Posted by Stevostin View Post
Or you don't buy the game. Don't forget that one !
Are you serious?

Would you not buy the game just because it has cover system?

Did you played Deus Ex just because it had lean keys?

Jesus Christ Denton.
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  #46  
Old 12-07-2010, 05:47 AM
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The best thing to do now is spread the word after the game's release. Maybe drum up a little support and gain some traction. See, I'm assuming that DX:HR sells well, giving rise to a sequel. But I would also like a first-person cover system (or, as a compromise, the option to turn off TP cover) in said game.

Any online review from the mainstream gaming press that has a comments section? Pow! State how the product could be improved. Appeal to their artistic integrity. Saying "third-person cover smokes pole" won't achieve anything in any case.
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  #47  
Old 12-07-2010, 05:52 AM
puzl puzl is offline
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Quote:
Originally Posted by Senka View Post
Try Dragon Age, the characters in that are as good if not better than the ones in ME. Sigh, Morrigan... why!
Yeah, as I mentioned, I just couldn't get into it at all. Mainly because of the fantasy environment, which is also the reason I snubbed Planescape Torment and The Baldurs Gate series. They're just not my kind of games (and I was rocking a pretty ghetto PC at the time they were released, so that was no fun either)
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  #48  
Old 12-07-2010, 05:55 AM
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Quote:
Originally Posted by AlexOfSpades View Post
Are you serious?

Would you not buy the game just because it has cover system?
Cover systems affect level design, enemy AI, gunplay mechanics and typically indicate a larger overarching design mentality. So yes, I'd easily pass on a game because of a cover system if it didn't show me some absolutely amazing features that both made up for the cover system, and went against the stereotypical cover based game design.
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  #49  
Old 12-07-2010, 06:00 AM
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?

Again, I'm just in awe of wtf's on this forum today. You've played the game, which is by the way in very late development state, and know how the game behaves, and come out with a "cover proposal"? What's the purpose of this topic else than an incentive to break ToU?
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  #50  
Old 12-07-2010, 06:06 AM
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Quote:
Originally Posted by Red View Post
?

Again, I'm just in awe of wtf's on this forum today. You've played the game, which is by the way in very late development state, and know how the game behaves, and come out with a "cover proposal"? What's the purpose of this topic else than an incentive to break ToU?
Yeah, I gotta say I found it quite odd that Jerion would post that, especially since he has played more of the game than anyone here (not that it takes much, lol)

The cynic in me would read it as "I played the game, but the TPP cover system was annoying so here is my suggestion for how it would work better", which again would be quite silly, mainly because the game is too late in development to change and well... it's like a public damning of the whole system.

In reality, I just think he's giving a suggestion for how he'd personally improve it *if* time allowed it, to appeal to those who prefer a first person stealth solution.

I just wish he'd have told them this when he was actually there. Maybe he did?
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