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#1
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"ASK JJB" - THE PODCAST INTERVIEWS
The new Ask JJB is LIVE! ANSWERS below! ![]() Will Adam's glasses always be activated? Or will there be conversations where we can have a better look at his eyes? http://www.youtube.com/watch?v=vpQazugPDHk How are questions of personal ethics tackled in DX:HR? http://youtu.be/oY2tmOwHXFI What themes are in the game besides transhumanism? http://www.youtube.com/watch?v=040a5...ature=youtu.be Why can't players choose the main character's gender? http://www.youtube.com/watch?v=WGWyJgVw9zs Will augmenting Adam impact the storyline? http://www.youtube.com/watch?v=BT7zoTpO0qc Weapons & Upgrades http://www.youtube.com/watch?v=t8oV8ouNonY Where does the name Adam Jensen come from? http://www.youtube.com/watch?v=4pRFpZE5qjI Are there connections between DX:HR and the first Deus Ex? http://youtu.be/MCObSr8GtkA Stylisation/Why do the characters have small heads in the game? http://youtu.be/JCMv4yovmRI Does Adam joke or smile? http://www.youtube.com/watch?v=Ue3ib...layer_embedded How does health regen work? (question via Twitter user, Mr. Ill Intent). http://www.youtube.com/watch?v=AR316t7Rgt8 ![]() The Deus Ex: Human Revolution dev team (namely Steve Lalancette, programmer on DX:HR) noticed the people on the game's official forum asking a lot of questions about health regeneration and how it works. Long story short, this was tossed on the community manager's desk. Please note: These values are currently a work-in-progress, and may differ upon the title's release. What's the mission structure like? http://www.youtube.com/watch?v=919okuZRfq0 What's your personal stance on transhumanism? http://www.youtube.com/watch?v=ZQsT9X8-4xM Are the geometrical patterns linked to the story in any way? http://www.youtube.com/watch?v=5N0CJYJkntg Lean Keys for PC? http://www.youtube.com/watch?v=GZXODmoSHN8 What are your three favorite qualities of DX:HR? http://www.youtube.com/watch?v=C3L68XtpuMw Loading Screens http://www.youtube.com/watch?v=jqOuX4eLHzI Driving Sequences? http://www.youtube.com/watch?v=yPnePqGduxo Praxis Points http://www.youtube.com/watch?v=ZpeIFOcuR_I Art Direction http://www.youtube.com/watch?v=GaJcKyEksVk ** New independent thread for your questions for JJB's upcoming video podcast. Date: TBC... or "Coming Soon". ![]() Any further questions post in here and they'll get added to the summary below. Enjoy. Summary of Questions From Ashpolt: Quote:
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** Do you have a more personal question? Quote:
Last edited by Viktoria; 07-22-2011 at 12:13 PM. Reason: added latest Podcast |
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#2
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So when is the podcast?
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#3
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That's a good one to be answered in the podcast.
![]() -~::New Question::~- How many weird nights and ugly mornings before the reality of the project sunk in? Sure, you knew from the outset Deus Ex was different kind of animal, but when did the sheer terror hit you? Other games resemble various dog breeds; Poodles, Pitbulls, South Russian Ovcharkas... When did you realize Deus Ex was more of a werewolf-manticore hybrid? And how did you answer this grim freak-out? Pinky.
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#4
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-Are the geometrical patterns linked to the story in any way or is it just something you felt would work well visually in the game?
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#5
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Why is this a separate thread?
Considering that two almost entirely unrelated topics were merged last night, this is odd indeed...
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#6
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Last edited by Sabretooth; 11-24-2010 at 05:10 AM. |
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#7
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Moderator power corrupts moderately.
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#8
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Its just more organized and easier for them to sort questions out.
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#9
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My question:
Will there be a demo before the game is released? (Previous titles had one level demos)
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Theon Faber est suae quisque fortunae. Et ipsa scientia potestas est. |
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#10
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![]() I dunno. You guys worry too much. It has been made into a separate thread because a) questions in the existing mega thread were getting lost in discussion, b) JJB's questions were getting mixed up with the other questions being asked to the EM dev team as a whole, and c) a separate thread was suggested by other members, and I believed this made good sense - so I obliged. I hope this is an adequate explanation. You can disarm your weapons now. They're working on it, but no solid date as yet sorry. I'm guessing within the next seven days or so. Fingers crossed. |
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#11
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Thats a nice projection, lets hope so.
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#12
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I've got a question - bear with me.
Will the player be able to move freely between different playing styles throughout a level by switching between different "paths?" I mean, say the player's at the drop-point, or whatever, at the beginning of a level and right off the bat you can see three different ways (social, stealth, and combat) to move through the environment toward your destination - obviously this is level-specific, but with regards to the level-design philosophy in general, does the team design levels keeping in mind that players may want to mix playing styles from time to time, or will a player have to commit to a particular playing style just by their choosing to move down "path A" versus "path B?" Does that make sense? |
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#13
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#14
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#15
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Mcdonalds or Burger King?
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Play games for the story
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#16
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Here's an idea. You initiate some very loud combat outside... disappear... the sneak up to the roof... wait for the guards inside to come outside, then drop inside when no one's looking. Suddenly the interior of the warehouse just got real easy and you combined combat and stealth in an emergent and interesting way.
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#17
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How and how much, for developers, is the the Vision of Adam's apartment changed from its first draft together with its level of importance in the game, and how and how much is it more special and unique than the rest of the places you can visit in DX:HR, and what is its primary function?
Thanks.
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Try to imagine what I'm thinking.
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#18
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#19
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I have a question.
How are the loading screens placed in the levels, and are they hidden by doors or elevators? And on another note we know the answer Ashpolt's question. The mind reading agument takes two points to upgrade |
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#20
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Come to think of it, it's going to depend on each level just how mutually exclusive alternate paths are - but I can ask about the design philosophy of the game. |
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#21
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Mickey D's!
Coke or Pepsi? Wait... I think I'm confusing threads here...
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"The whole moon and the entire sky are reflected in one dewdrop on the grass." |
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#22
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I couldn't find info on this anywhere so maybe you guys are holding this for a surprise. But will there be any vehicle driving sections (something like in MGS 4 perhaps)? Thanks
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#23
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#24
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New question.
Do you feel the game will be ready for release early next year?
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Say no to the New World Order. You are the resistance! |
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#25
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