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  #76  
Old 08-31-2010, 05:32 AM
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Originally Posted by Romeo View Post
As to your post, K^2, you still seem to be operating under the assumption you know these things, which is bizarre, given that I still speak with Rene on a regular basis (Hell, went out for drinks with him just recently) and the reason he left Eidos - In Montreal - was due to family - In Vancouver. Any other 100% accurate guesses you need me to rip apart or are you good for now?
That part I'd suppose was largely him just speaking out of his butt, however the rest doesn't seem too hard to believe considering the way EM have been handling the interaction with this community.

Also, while I don't share K^2's concerns this time, unless there was some PM exchange that resulted out of his comment, his concerns went largely unanswered. As you know, he's not just some troll who's bashing the community and EM for the heck of it, he's just as interested and participative in the discussions here as anyone.




On topic now:
Welcome Coyotegrey and thanks for that bit of concept art. Can you tell us how early in the design process that was made?
  #77  
Old 08-31-2010, 05:48 AM
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Welcome Kyle and have a nice stay...beware of some trolls out there. Don't feed 'em!
I agree with Willow.
  #78  
Old 08-31-2010, 05:51 AM
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Hey Greycoy - er - I mean, coyotegrey! You're a young man. Don't let these forums gray your hairs any more.
  #79  
Old 08-31-2010, 05:52 AM
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Originally Posted by Coyotegrey View Post
Jeepers. And I thought everyone was going to spend pages talking about the new piece of concept art!
Yeah, unfortunately for you most people on here are pretty numb to concept art now, as it's all we had to go on for about two years, and we just want to see the damn game itself now! If you really want to get us talking, post some shots of the inventory and aug upgrade / management screens.

No, I'm serious! PC shots would be a bonus - if you check here you'll see that about 3/4 of us on here are intending to buy this game (if at all) on PC, so we'd like some reassurance that the PC version is getting love. The fact that the few shots released so far have been from the console versions, and have been aliased as hell, hasn't exactly helped.

But platform digression aside, we really do want to see the menus. You'll learn quickly that, for the most part, we're not a group of people who will be impressed by flashy whizz-bang action and EXPLOSIONS and are instead (again, mostly) wanting to hear about how this game will offer depth.
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  #80  
Old 08-31-2010, 05:57 AM
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Originally Posted by Ashpolt View Post
But platform digression aside, we really do want to see the menus. You'll learn quickly that, for the most part, we're not a group of people who will be impressed by flashy whizz-bang action and EXPLOSIONS and are instead (again, mostly) wanting to hear about how this game will offer depth.
I love me some menus!!
  #81  
Old 08-31-2010, 06:05 AM
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Originally Posted by Mindmute View Post
On topic now:
Welcome Coyotegrey and thanks for that bit of concept art. Can you tell us how early in the design process that was made?
Unfortunately I can't at this time.

There is definitely a plan in place for releasing information, including additional videos, assets, etc., but I'll do everything I can to give you more material. I assure you that as the title nears ever closer to its release date you'll see, read, and hear more content.

Please be positive for the future and make helpful suggestions when you can.
  #82  
Old 08-31-2010, 06:09 AM
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Originally Posted by Coyotegrey View Post
Unfortunately I can't at this time.

There is definitely a plan in place for releasing information, including additional videos, assets, etc., but I'll do everything I can to give you more material. I assure you that as the title nears ever closer to its release date you'll see, read, and hear more content.

Please be positive for the future and make helpful suggestions when you can.
Annnnnnd so it begins...

Honestly I couldn't be less enthusiastic about DXHR at this point. Sure, maybe something will be released in the future that will have me frothing at the mouth like a rabid, newborn fanboy, but EM/Square Enix's marketing "plan" just plain sucks.

For a company so keen on focus group development, why the hell wouldn't they ask us, the pre-established fanbase? Makes no damn sense.
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  #83  
Old 08-31-2010, 06:23 AM
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Unfortunately I can't at this time.
Sounds familiar...
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  #84  
Old 08-31-2010, 06:26 AM
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Well hello coyotegrey! Are you working on HR or are you just in charge of keeping us lot in line? Or both?
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  #85  
Old 08-31-2010, 06:31 AM
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Annnnnnd so it begins...
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Originally Posted by pha View Post
Sounds familiar...
At this point in time I feel that I should point out I told you so!

Also I would like to point out that "when pigs fly and hell freezes over" isn't a marketing plan.
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  #86  
Old 08-31-2010, 06:34 AM
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To try and spin WildcatPhoenix's point into a more constructive, or at least more educational, post:

This is something you're going to have to be aware of here: Eidos Montreal's community relations have so far been non-existent. And I'm not even really exaggerating there: yes, there have been a couple of studio visits for a very lucky few (but a big two fingers up to everyone who lives outside of easy access to Montreal) but other than that, nothing, despite the fact that one of the things the community has been screaming for for a couple of years is some kind of feedback from the team. I'm not saying we're all going to suddenly be alright with (for example) regenerating health and the prevalence of third-person, etc, just because a dev comes on here and explains to us the reason for their inclusion, but it'd help to have an explanation of some kind, and directly to the people who are so vocally complaining about these elements - we've heard attempts at justifications for these elements, but a) they've been very vague and, in all honesty, poorly reasoned and b) they've been made directly to the press, rather than making even the vague attempt to include the community. The message from the community has been very, very clear: Eidos Montreal, we do not like what we've heard about these gameplay elements, please at least try to convince us otherwise. And this has been being said for two years now, EM can't really claim that we haven't been clear: if they paid any attention to their fanbase whatsoever they would have noticed this by now, but either they haven't paid attention, or they don't deem us worthy of communicating with (see my earlier question about devs being barred from posting on here.) Even when we had Rene before, he couldn't say anything really: I hope the same thing doesn't happen with you.

This is a pretty rambling post, but to summarise: a lot of people on here are pretty annoyed at the complete and utter lack of respect EM has paid to its community, and you're going to have to deal with that. Good luck!
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  #87  
Old 08-31-2010, 06:34 AM
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Originally Posted by luminar View Post
Well hello coyotegrey! Are you working on HR or are you just in charge of keeping us lot in line? Or both?
I'm the community manager for Eidos Montreal, so I think that means I'm working with the development teams and marketing.
  #88  
Old 08-31-2010, 06:45 AM
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Originally Posted by Ashpolt View Post
A lot of people on here are pretty annoyed at the complete and utter lack of respect EM has paid to its community, and you're going to have to deal with that. Good luck!
Yep. We've been outright ignored from the very beginning of this entire process.

Look, I don't expect professional game developers to sit there with a notepad and pen scribbling down suggestions from every half-cooked, rambling thread on these boards. But these are the official forums for the game, occupied by probably the most enthusiastic Deus Ex fans in existence. We would be the ones geeking out over every single screenshot, every gameplay clip, every piece of info we could get! And we'd also be the first to start the word-of-mouth promotion that would equal more sales.

So why ignore us? It genuinely feels like the existing DX fanbase is the absolute last priority for Eidos Montreal, especially when we see developers posting on other boards or releasing "press-only" footage at the largest gaming convention on the planet. If they spent half as much effort marketing the game as they do clamping down on E3 leaks, this board would be buzzing with anticipation by now.

As Ashpolt said, there will be quite a few of us who are extremely upset by health regen, cutscenes, third-person, and so on. But with EM's current "plan" in place, I doubt I'll even buy this game on release. I'm going to wait until all reviews are in (from DX fans, f..k the gaming press!) and then think about it.

Coming from me, an absolute Deus Ex fanatic, that says alot about how Eidos Montreal has managed to fumble this entire process.
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  #89  
Old 08-31-2010, 06:46 AM
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Originally Posted by Ashpolt View Post
To try and spin WildcatPhoenix's point into a more constructive, or at least more educational, post:

This is something you're going to have to be aware of here: Eidos Montreal's community relations have so far been non-existent. And I'm not even really exaggerating there: yes, there have been a couple of studio visits for a very lucky few (but a big two fingers up to everyone who lives outside of easy access to Montreal) but other than that, nothing, despite the fact that one of the things the community has been screaming for for a couple of years is some kind of feedback from the team. I'm not saying we're all going to suddenly be alright with (for example) regenerating health and the prevalence of third-person, etc, just because a dev comes on here and explains to us the reason for their inclusion, but it'd help to have an explanation of some kind, and directly to the people who are so vocally complaining about these elements - we've heard attempts at justifications for these elements, but a) they've been very vague and, in all honesty, poorly reasoned and b) they've been made directly to the press, rather than making even the vague attempt to include the community. The message from the community has been very, very clear: Eidos Montreal, we do not like what we've heard about these gameplay elements, please at least try to convince us otherwise. And this has been being said for two years now, EM can't really claim that we haven't been clear: if they paid any attention to their fanbase whatsoever they would have noticed this by now, but either they haven't paid attention, or they don't deem us worthy of communicating with (see my earlier question about devs being barred from posting on here.) Even when we had Rene before, he couldn't say anything really: I hope the same thing doesn't happen with you.

This is a pretty rambling post, but to summarise: a lot of people on here are pretty annoyed at the complete and utter lack of respect EM has paid to its community, and you're going to have to deal with that. Good luck!
I totally understand where you're coming from.

And yeah I realize the past history. I aim to do much, much better. But I just started two weeks ago yesterday, and, like I said, in addition to the usual duties I'm doing everything I can to make PAX a great experience for the community. I wish all of you could come out, but I know that's not the case.

I know it's a lot to ask to "hold tight a bit longer," but please understand that I've just started and there's so much to do.
  #90  
Old 08-31-2010, 06:55 AM
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Originally Posted by Coyotegrey View Post
I totally understand where you're coming from.

And yeah I realize the past history. I aim to do much, much better. But I just started two weeks ago yesterday, and, like I said, in addition to the usual duties I'm doing everything I can to make PAX a great experience for the community. I wish all of you could come out, but I know that's not the case.

I know it's a lot to ask to "hold tight a bit longer," but please understand that I've just started and there's so much to do.
Sure. Please understand that (and I'm going to be presumptuous and speak for everybody here!) we don't blame you at all, just as we didn't blame Rene beforehand. It's the fault of EM's current excuse for a marketing plan, and I imagine you're going to struggle against that, unfortunately.

I just want to highlight one line from WCP's post, above:

Quote:
It genuinely feels like the existing DX fanbase is the absolute last priority for Eidos Montreal
...And not just in terms of communications, but also in developing the game itself: we see a lot of features that are aimed at the "whizz-bang action BOOM" end of the market (you know what I'm talking about!) but little that expands the Deus Ex experience further towards depth: at its best, DXHR seems to be aiming to match the original, not exceed it, but on the other side of things they seem to be doing a lot to tailor it to the "Gears of War crowd" - and this shows in the little marketing they've done as well, with the sole gameplay trailer being all about the (mostly third person!) gameplay.

Please prove this belief wrong.
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  #91  
Old 08-31-2010, 07:55 AM
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All right, I will get to the point as it seems my extra comments were not taken into consideration
1. The time of the not-for-the-masses oriented games is over. Deal with it. It ended with the niche-parent-dependent kid players coming of age. Then the games became attractive also to others, computers spread, internet (so advertising too) became more available. Games started to make profits, but also became more costly and time-consuming (no one person Commander Keen production no more), so there was no turning back. Games have to attract wide audience, so we will have to deal with different degrees of low value gameplay crap. Played Vampire the Masquerade: Bloodlines? Great game, one of the best I have ever played. One of the last really ambitious projects. They didn't have enough time to polish the game, the game did not sell well, the company went bankrupt.
SUMMARY: Games won't be perfect from this time on - all we can do is to fight to get as little gaming manure as possible in the final product.

In order to do so we have to agree what is the least harmful , and what attracts many, while we can try to convince the devs to do something about the major, subjective ofc, "flaws".
My idea is that that CUTSCENES are okay, I always feel great pleasure at seeing all those small details in the video that you can see due to game engine's limitations (I mean fvms ofc, I don't like the engine based ones, even the ones used to introduce the neighbourhood at mission beginnings - this is probably unavoidable tho') I just can't get it why you hate'em so much - they have a strong power for attracting wider audience.
COVER SYSTEM - instead of opposing it, why not try to convince the devs that it is all right to leave it and it is just that we want to have an option to turn it off? This option may not provide the same level of protection for us, but at least nothing would be forced on us. I don't believe that they would have to do much to make it work - they would just have to make the system not initialize the cover mode. That's all. So simple. I can live with that, even at the expense of worse defense and less spectacular visuals. Who knows, maybe at some point, while playing, even the biggest opponents would feel it might be good to give the system a try? Both parties would be happy, right? And they could show some cover eye candy in the trailers.
THIRD PERSON takedowns - for me it is the worst stuff. I feel it is cheap, I do not like the idea of 1-3 person shifts(also the wall kills may become cheap and illogical if you have to use it every other fight). IS IT really so difficult to put the takedowns on and off option? The game may be more difficult then, no easy 3 soldiers at a time kill, but many people, I dare say, feel it would work better for them.
NOW I ASK the CM - is it REALLY such a big deal to make it work that way? Or if you have that in plans, is it REALLY such a big deal to tell us about it?
That's all, cheers!

PS. Ok, two more questions, if you can answer them - can you tell us if there will be a playable demo of the game?
Question two - if your plans for releasing materials to the public ireally exists, why don't you put a meter on the webpage? That way we could at least know how long we have to wait and maybe even anticipate the new material more?
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Last edited by H.D.Case; 08-31-2010 at 08:30 AM.
  #92  
Old 08-31-2010, 08:02 AM
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Welcome, Coyotegrey.

Hopefully EM will allow you to disclose more information than your predecessor.

Hope you know what you're in for. You will be endlessly hounded for info and when people don't get it they'll want your head on a pike. Such is the nature of making a prequel to arguably the greatest PC game of all time.

Maybe with a change in staff we'll see a change in EM's marketing strategy...

Nah!
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  #93  
Old 08-31-2010, 08:07 AM
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Great to see another small town Minnesotan making it big! :> I'm from Poedunk Southern MN myself. Welcome to the community!

Last edited by Vladimyre; 08-31-2010 at 08:07 AM. Reason: spelling
  #94  
Old 08-31-2010, 08:40 AM
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Welcome New Manager! Glad to see you! Whatever they're paying you, it is not enough!

Since this seems to be turning into a questiony thread... Will new information from pax be openly shown on the main site after the con?

Also, will the Deus Ex 3 Installer let us choose which language we install it in? Please?
  #95  
Old 08-31-2010, 08:47 AM
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We need gameplay actually. Coyotegrey, your aim for september is to get some gameplay videos (=
We don't understand one simple thing - why all the gameplay footage of DXHR was demonstrated behind closed doors only? Why EM didn't share it with public? Where is official videos (the last teaser with a bit of gameplay cuts shows us almost nothing)? That's all for now.
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  #96  
Old 08-31-2010, 09:07 AM
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To those of you asking questions, please put those on hold for a while.

Kyle already said that he's going to be busy getting things sorted for PAX, and I'm pretty sure he has a truck-load of other things he has to do as he settles down into his new role. He has assured us that he'll do his best for us when he can, a little way down the line.

In the meantime, let's just give him time and keep this thread just for your welcomes.
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  #97  
Old 08-31-2010, 09:26 AM
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We don't understand one simple thing - why all the gameplay footage of DXHR was demonstrated behind closed doors only? Why EM didn't share it with public?
Probably because it was either alpha or beta gameplay, with issues the gaming public may not view with acceptance, whereas game journalists will understand that it is early code.
  #98  
Old 08-31-2010, 09:53 AM
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I geuss K^2 better start making that youtube in which he eat's his IW case.
Fair enough. As soon as I find out what wine goes best with cardboard, I'll get to production.
  #99  
Old 08-31-2010, 09:58 AM
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Fair enough. As soon as I find out what wine goes best with cardboard, I'll get to production.
I hear Didier Dagueneau Pouilly Fume Pur Sang helps digest cardboard very well. Bon Appétit!
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  #100  
Old 08-31-2010, 10:40 AM
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hey dude, welcome

idle thought (forgive me if this has been covered already) :-

1. How much have you played Deus Ex?

2. Did you like it?
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