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#1
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I didn't see a thread for this, so this is a place for us to wish/speculate about the different kinds of augments and weapon upgrades we might find in the game. I'll start.
When it comes to augments I'm hoping they make the system from DX1 a little more looser. In the original even though there where about 10 augments you barley had any choice of what ones you wanted. They came in packs of two and you had to pick which one you wanted with out even testing them. My hope for DX:HR is a system where you have something like 4 augment slots and you can wear any 4 you want. You know more flexible. Augments i would like to see: Spider climb - A augment that lets you climb walls and ceilings. This would be a good augment for movement opening new pathways and such. Decoy - A augment that lets you detracts guards with fake sounds and pictures. A standard stealth power almost every game stealth has some power like this. Speed loaders - A augment where you keep spare clips in your arms to let you reload faster. With weapon upgrades I want them to be more imaginative then the ones in DX1. A little like they tried to do in DX:IW(Only less random) or like how they did it in Bioshock 1&2. Another idea sense we have grid inventory back how about we just store the weapon upgrades in there and let us attach them take them off as we wish(When there attached the gun takes up more space). Weapon upgrades I'd like to see: Scrambler - A upgrade for the handgun. It would be a laser sight that disables camera when you point it at them. adaptable barrel - A upgrade for the revolver that lets you load it with handgun ammo. revolver ammo is always the hardest to find this upgrade would make using and upgrading it more useful as it would let you use more common ammo when your out of the big stuff. Remote hacking dart - They had them in snowblind. They have them in bioshock 2. I love them I want them in DX:HR
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#2
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I DO hope that the through-wall vision will be used for something more than just wall-through kills? Will we get the same data analysis like in the first trailer? Please let it be so!
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If you want to make enemies, demand respect while you exhibit none. |
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#3
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I like this Scrambler upgrade idea. It reminds me of... Chaos Theory I think it was... the third Splinter Cell. You had a sort of EMP attachment to your sidearm that took out lights and security systems for a few seconds. It was ever-so-helpful!
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#4
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The revolver in this game can accept most types of ammo, this has already been confirmed.
I don't really understand what you find wrong with Deus Ex' augmentation system, or why you would call Invisible War's better. Do you mean the standardization of augmentation canisters? If so you should know this game won't have augmentation canisters. You will go to a limb clinic and buy augmentations. Also I believe that their won't be slots for augmentations but rather the more augmentation you have the harder it will be to pass for human. |
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#5
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Yes siree, the excitement never ends. |
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#6
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I was thinking more of how Bioshock has there augments. I finally played bioshock 2 so it is on my mind. In DX you had legs, arms, eyes ect. and could only put in one of two augs it really limited the choices you could make, so I am glad to hear that things have changed. @Pinky_Powers: ... I may have played that game too, but it is not where i got that idea... ![]() @H.D.Case: Seeing threw walls gives you a huge tactical advantage. It useful for way more then just wall punches And sense I am posting, I might as well post more ides (I find it fun to think of game ideas). Smart Shot System - It would be a laser sight that senses what your aiming at and would only expend bullets if they where going to hit. It would be a neat upgrade for automatic weapons allowing you to spray and pray with out wasting ammo. WP ammo - Ammo that lets you shoot threw walls. I think we can all guess what this would be used for. |
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#7
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I wouldn't mind being able to throw heavy objects at people using the strength aug either.
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"Jensen if you even think of using that CASIE aug on me I will hit you." -Malik |
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#8
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If you want to make enemies, demand respect while you exhibit none. |
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#9
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"Jensen if you even think of using that CASIE aug on me I will hit you." -Malik |
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#10
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#11
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Seriously, I'd very much like some upgrade that could detonate explosives remotely - the landmines/grenades system in HR already sounds pretty involved, I wouldn't mind expanding it even further. There could be some sort of flashbang/sound grenade for non-lethal as well. Last edited by avenging_teabag; 08-24-2010 at 10:36 PM. Reason: silliness |
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#12
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Sort of negates the point of stealth by using a loud and/or disorientating device while trying to sneak???
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#13
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They have wives, children, parents... JC ruined so many families, the bastard.
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"Jensen if you even think of using that CASIE aug on me I will hit you." -Malik |
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#14
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Oops. I meant for non-lethal, of course.
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#15
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#16
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I'd like a single target version of the knockback-pulse seen in the GamesCom video, useable as a firearm.
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#17
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I'd like auto aim.
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#18
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from what's been gathered from the "gameplay trailer" or at least the leaked demo, it seems like Autoaim has been appiled without any needs from augs.
I just hope that you can configre this via the setting otherwise I will rage.
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Yes siree, the excitement never ends. |
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#19
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Yes I'm so happy. Autoaim rocks.
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#20
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Auto aim without an aug seems silly, altough it would be realistic aug to have (seems like any decent cyberpunk game (pnp rpg) or book that handles any amount of professional security, policy or military forces, includes somekind of auto aim aug, or atleast accuracy enhancing augs).
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#21
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Ehh, it's not too much of a stretch to imagine an auto-aim system being built in as a default. Having it optional would be better though.
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#22
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That's funny, as your conclusion is the exact opposite of mine. Based on the footage, both leaked and official, I say there is no evidence in the least of any auto-aim feature.
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#23
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I'm still wondering what kind of limitations EM have on what can be done with the mech augs. A part of me is worried, what with the Cool mentality and all, that they will let augs do things that are simply not possible with mechanics alone. (E.g. the Claymore aug; if that is usable more than once per level, possibly twice if it can be reloaded, it's going to feel slightly ridiculous.) Or things that would actually need a whole system of several augs installed, which only need one aug, for example.
If they do need a whole system, how will they represent that? How will that work in conjunction with other augs? For example "carrying strength": Just having this as an augmentation of the arms is a ridiculous notion. The rest of the body would crumble under the weight, even if the arms could take it. In a real situation, it would most likely need an augmenting of most major muscle groups, and a replacement skeleton. In DX, you can at least think that the nanites strengthened the body where necessary. Nano tech is basically a carte blanche when it comes to possibilities, since we have no clue of what it may be able to do. Mech augmenting, however, is not limitless. I know I'm not going to get any definitive answers until about the time of the release, but I just needed to get this off my chest.
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"Isn't the universe an amazing place? I wouldn't live anywhere else." G'Kar, Babylon 5. |
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#24
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if i have to describe what i espect from a cyborg like Adam in one word, i'd say Gits. I'm not looking for anything special except the same things motoko has: cloak, hacker skills, fast tanks. But I suppose there won't be anything like controllable vehicle in the game.
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http://www.megavideo.com/?v=4O7K7HQV I hope most of the augmentation and special abilites won't get a "handicap" because some ppl would blame 'em "making the game too easy". AI would be so dumb Last edited by Khaeru; 08-27-2010 at 09:35 AM. |
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#25
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