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  #101  
Old 08-23-2010, 07:35 AM
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I see what you're saying, but it doesn't give me an especially "painted" feel. Just looks like low-res textures.
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  #102  
Old 08-23-2010, 07:37 AM
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There has been much fuss about the automatic health regeneration, but with the current system the game appears to punish a head-on firefight rather than encourage it.
This is something that I actually don't like, if it's true. Imo, the game shouldn't penalize the violent approach (or any other approach), it should give me the tools to make to make my own path. If I want to go rambo, then by golly I should be able to without much headache. I don't want the devs wagging their collective finger at me preaching "Violence is bad! Bad! Think of the kiddies!"

It's the same thing, I'm afraid that the game will force you to take additional augmentations, I don't want that. I hope they will get the balance right, it's a damn hard thing to do.
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  #103  
Old 08-23-2010, 07:38 AM
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Originally Posted by Pinky_Powers View Post
I see what you're saying, but it doesn't give me an especially "painted" feel. Just looks like low-res textures.
The lighting seems to be responsible for that. When you know what to look for it becomes obvious, but if you don't know and the soft yellow light falls on the screen it becomes hard to notice.

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It's the same thing, I'm afraid that the game will force you to take additional augmentations, I don't want that. I hope they will get the balance right, it's a damn hard thing to do.
There are a lot of augmentations and presumably quite a few of them would play a role in combat. Add to that the cover mechanic and you can see why they have to make combat pretty difficult. If it is very easy to go Rambo without augs and without much cover use it would make the game too easy if you do make use of those sytems. It is a very hard thing to balance.
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  #104  
Old 08-23-2010, 07:55 AM
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Originally Posted by avenging_teabag View Post
This is something that I actually don't like, if it's true. Imo, the game shouldn't penalize the violent approach (or any other approach), it should give me the tools to make to make my own path. If I want to go rambo, then by golly I should be able to without much headache. I don't want the devs wagging their collective finger at me preaching "Violence is bad! Bad! Think of the kiddies!"

It's the same thing, I'm afraid that the game will force you to take additional augmentations, I don't want that. I hope they will get the balance right, it's a damn hard thing to do.
Think about it this way. Wouldn't you want a game to be so punishing in it's firefights that it forces you to find a way to survive it, rather than being so easy you don't have to give it much though?

This was certainly what Deus Ex was like. You had to be very clever in your playstyle to survive. Only until you got things like Ballistic Armor, GEP Gun and certain Augs did the firefights grow easier.

A simple man with a gun shouldn't be able to blow through a police station without serious strategy.
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  #105  
Old 08-23-2010, 08:00 AM
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I think Pinky makes a good point here. I remember getting extremely frustrated with the Liberty Island mission when I first played through the game. I just didn't understand why I couldn't charge through the level and spray terrorists with bullets. I kept dying. And re-loading. And dying some more. Came very close to ragequitting.

Finally the real "pace" of the game began to set in to my rather dense skull. It wasn't until I installed the Regen and Ballistic Resistance augs that the firefights became easy to survive.
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  #106  
Old 08-23-2010, 08:00 AM
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Originally Posted by Irate Iguana View Post
There are a lot of augmentations and presumably quite a few of them would play a role in combat. Add to that the cover mechanic and you can see why they have to make combat pretty difficult. If it is very easy to go Rambo without augs and without much cover use it would make the game too easy if you do make use of those sytems. It is a very hard thing to balance.
Yeah, I know, it's just that article mae it sound like they were curbing the combat approach as opposed to stealth or chat, which is not the way to go imo, not to mention that being able to chat your way through every mission really beggars belief. They should give every player an equal chance, and it's not like I ever intend to go guns blazing cause I'm really terrible with mouse controls. So yeah, hope they get the balance right.

Thanks for the translation, btw.

Edit: @Pinky what I'm saying is not that they should make the combat approach easy, or easier, but that they shouldn't penalize it compared to the other playstyles. I'm starting to have an impression (hope I'm wrong) that afraid of massive nerdrage (Console! Run&gun! Wah wah wah corridor shooter wah) they will lean massively the other way and nerf combat.

Last edited by avenging_teabag; 08-23-2010 at 09:12 AM. Reason: spelling
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  #107  
Old 08-23-2010, 08:09 AM
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Well, they mentionned they'd start balancing the game so that each playingstyle will work out, so wouldnt worry too much. I just wanted to point out that health regen doesnt seem to make the game easy per se
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  #108  
Old 08-23-2010, 08:13 AM
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Quote:
Originally Posted by avenging_teabag View Post
This is something that I actually don't like, if it's true. Imo, the game shouldn't penalize the violent approach (or any other approach), it should give me the tools to make to make my own path.
The problem is, if you dont penalize playing "rambo" (your a pretty strange women ...) you automatically penalize playing the stealth approach, like i said before, if "rambo" works out easy without drawbacks "stealth" gets pointless.

And "Rambo" is "easy". Otherwise "rambo" wouldnt be possible. I guess the best way to please both audiences would be different "Gamesettings" for different types of players. Yet, honestly, if you want to play "rambo" im not shure if DX is the right game.
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  #109  
Old 08-23-2010, 08:18 AM
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The problem is, if you dont penalize playing "rambo" (your a pretty strange women ...) you automatically penalize playing the stealth approach, like i said before, if "rambo" works out easy without drawbacks "stealth" gets pointless.

And "Rambo" is "easy". Otherwise "rambo" wouldnt be possible. I guess the best way to please both audiences would be different "Gamesettings" for different types of players. Yet, honestly, if you want to play "rambo" im not shure if DX is the right game.
No, I don't, like I said I'm pretty terrible with mouse controls, so even from the first playthrough I always played more or less stealthy, just sniping mofos from the distance (I just wasn't sure at first if that was what the game wanted from me). And no, rambo is not easy, not for everyone.
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  #110  
Old 08-23-2010, 08:19 AM
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Originally Posted by avenging_teabag View Post
No, I don't, like I said I'm pretty terrible with mouse controls, so even from the first playthrough I always played more or less stealthy, just sniping mofos from the distance. And no, rambo is not easy, not for everyone.
It is, at least if its rambo, if it would be hard, it would be tactical, cause at least from my point of view, rambo is running arround with heavy-machine guns without taking cover at all, which would require the game to be easy, otherwise you would have to take cover, sometimes. But maybe we have different definitions of "rambo"?
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  #111  
Old 08-23-2010, 08:34 AM
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Well, what they describe as the first playthrough of the police mission is pretty much my definition of rambo. And no, it's not easy, at least not if you don't have an excellent twitch-coordination and your character dies from two bullets.
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  #112  
Old 08-24-2010, 10:07 AM
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If any of the GamesCom goers are still around, I'd love to hear some more on in-game NPC radio contact during missions.

I believe a com system comparable to the infolink was as much as confirmed... Can you tell more on the frequency with which NPC's chime in? And what is the nature of their communications? Just vague mission statements, or in your face hints/instructions on how to progress?

I guess in short; to what extent is the game holding your hand?
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  #113  
Old 08-24-2010, 01:05 PM
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Well, I only remember one showing up in the demo. When walking towards the police station your boss tells you you can use any means nescessary to infiltrate, but that it would be preferable if you didnt kill everyone. He the mentions that there might be some extra entrances on the roof.

The NPC contact itself shows up at the right top screen. A photo of the caller is shown, with the spoken text next to it. It takes a lot less room on screen than the first games.

As far as i could see, the text doesnt hold your hand, but is very similar to the original games.
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  #114  
Old 08-24-2010, 01:10 PM
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That's exactly what I was hoping to hear. Dankjewel!
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  #115  
Old 08-24-2010, 01:13 PM
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Quote:
Originally Posted by avenging_teabag View Post
This is something that I actually don't like, if it's true. Imo, the game shouldn't penalize the violent approach (or any other approach), it should give me the tools to make to make my own path. If I want to go rambo, then by golly I should be able to without much headache. I don't want the devs wagging their collective finger at me preaching "Violence is bad! Bad! Think of the kiddies!"

It's the same thing, I'm afraid that the game will force you to take additional augmentations, I don't want that. I hope they will get the balance right, it's a damn hard thing to do.
I think you misunderstood him. He said that the game penalizes a head-on assault approach, not every assault approach. I think that's a good thing. If you run in guns-blazing you probably get shot to death, since you have little but regenerating health. Though, if you plan ahead, take cover, aim for the head you won't get shot as much or in the same, vulnerable zones (head,torso) so that you can wait in cover and take a new approach, or use grenades to get them out of cover etc. etc.
That sounds like the kind of gameplay I'd like to see. Also, it seems to me that you will be able to costumize your approach more since you can sneak without invisibilty as well, or shoot without gun-training. The draw-back remains to be seen, though.
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  #116  
Old 08-24-2010, 01:58 PM
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Originally Posted by Daeda View Post
Well, I only remember one showing up in the demo. When walking towards the police station your boss tells you you can use any means nescessary to infiltrate, but that it would be preferable if you didnt kill everyone. He the mentions that there might be some extra entrances on the roof.

The NPC contact itself shows up at the right top screen. A photo of the caller is shown, with the spoken text next to it. It takes a lot less room on screen than the first games.

As far as i could see, the text doesnt hold your hand, but is very similar to the original games.
Yeah, that is a lot like Deus Ex, with Alex Jacobson telling you about a possible side entrance to the statue.
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  #117  
Old 08-26-2010, 03:32 AM
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If no more questions we should lock.
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  #118  
Old 08-26-2010, 06:42 AM
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Q) Did anyone take photos or video at the GC?
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  #119  
Old 08-26-2010, 09:50 AM
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If no more questions we should lock.
Does the game suck?

haha just kidding.
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  #120  
Old 08-26-2010, 10:19 AM
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Hey Jordan! Are there some zyme vial or some drug to use?
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  #121  
Old 08-26-2010, 07:11 PM
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Hi Jordan! Thanks for this infoz thread!

How destructible are the enviroments?
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  #122  
Old 08-27-2010, 02:19 AM
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Originally Posted by Slack View Post
Hey Jordan! Are there some zyme vial or some drug to use?
Didn't see any. Nor any liquor

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Originally Posted by dda View Post
Hi Jordan! Thanks for this infoz thread!

How destructible are the enviroments?
Actually I'm Gijs But to answer your question, I didnt see any destruction of the environment.

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Does the game suck?

haha just kidding.
Yes it does suck loads. J/k
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  #123  
Old 08-27-2010, 03:35 AM
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Yes it does suck loads. J/k
Good to hear.
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