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#101
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I see what you're saying, but it doesn't give me an especially "painted" feel. Just looks like low-res textures.
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#102
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It's the same thing, I'm afraid that the game will force you to take additional augmentations, I don't want that. I hope they will get the balance right, it's a damn hard thing to do. |
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#103
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There are a lot of augmentations and presumably quite a few of them would play a role in combat. Add to that the cover mechanic and you can see why they have to make combat pretty difficult. If it is very easy to go Rambo without augs and without much cover use it would make the game too easy if you do make use of those sytems. It is a very hard thing to balance.
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Rule 30: A little trust goes a long way. The less you use, the further you'll go. Last edited by Irate Iguana; 08-23-2010 at 07:41 AM. |
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#104
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This was certainly what Deus Ex was like. You had to be very clever in your playstyle to survive. Only until you got things like Ballistic Armor, GEP Gun and certain Augs did the firefights grow easier. A simple man with a gun shouldn't be able to blow through a police station without serious strategy.
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#105
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I think Pinky makes a good point here. I remember getting extremely frustrated with the Liberty Island mission when I first played through the game. I just didn't understand why I couldn't charge through the level and spray terrorists with bullets. I kept dying. And re-loading. And dying some more. Came very close to ragequitting.
Finally the real "pace" of the game began to set in to my rather dense skull. It wasn't until I installed the Regen and Ballistic Resistance augs that the firefights became easy to survive.
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Eidos Montreal, "fixing" what isn't broken since 2007. |
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#106
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Thanks for the translation, btw. ![]() Edit: @Pinky what I'm saying is not that they should make the combat approach easy, or easier, but that they shouldn't penalize it compared to the other playstyles. I'm starting to have an impression (hope I'm wrong) that afraid of massive nerdrage (Console! Run&gun! Wah wah wah corridor shooter wah) they will lean massively the other way and nerf combat. Last edited by avenging_teabag; 08-23-2010 at 09:12 AM. Reason: spelling |
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#107
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Well, they mentionned they'd start balancing the game so that each playingstyle will work out, so wouldnt worry too much. I just wanted to point out that health regen doesnt seem to make the game easy per se
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#108
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And "Rambo" is "easy". Otherwise "rambo" wouldnt be possible. I guess the best way to please both audiences would be different "Gamesettings" for different types of players. Yet, honestly, if you want to play "rambo" im not shure if DX is the right game. |
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#109
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#110
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It is, at least if its rambo, if it would be hard, it would be tactical, cause at least from my point of view, rambo is running arround with heavy-machine guns without taking cover at all, which would require the game to be easy, otherwise you would have to take cover, sometimes. But maybe we have different definitions of "rambo"?
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#111
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Well, what they describe as the first playthrough of the police mission is pretty much my definition of rambo. And no, it's not easy, at least not if you don't have an excellent twitch-coordination and your character dies from two bullets.
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#112
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If any of the GamesCom goers are still around, I'd love to hear some more on in-game NPC radio contact during missions.
I believe a com system comparable to the infolink was as much as confirmed... Can you tell more on the frequency with which NPC's chime in? And what is the nature of their communications? Just vague mission statements, or in your face hints/instructions on how to progress? I guess in short; to what extent is the game holding your hand? |
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#113
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Well, I only remember one showing up in the demo. When walking towards the police station your boss tells you you can use any means nescessary to infiltrate, but that it would be preferable if you didnt kill everyone. He the mentions that there might be some extra entrances on the roof.
The NPC contact itself shows up at the right top screen. A photo of the caller is shown, with the spoken text next to it. It takes a lot less room on screen than the first games. As far as i could see, the text doesnt hold your hand, but is very similar to the original games. |
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#114
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That's exactly what I was hoping to hear. Dankjewel!
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#115
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That sounds like the kind of gameplay I'd like to see. Also, it seems to me that you will be able to costumize your approach more since you can sneak without invisibilty as well, or shoot without gun-training. The draw-back remains to be seen, though. |
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#116
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#117
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If no more questions we should lock.
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"The year is 2027"
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#118
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Q) Did anyone take photos or video at the GC?
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#119
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Does the game suck?
haha just kidding.
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#120
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Hey Jordan! Are there some zyme vial or some drug to use?
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#121
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Hi Jordan! Thanks for this infoz thread!
How destructible are the enviroments? |
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#122
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Didn't see any. Nor any liquor
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But to answer your question, I didnt see any destruction of the environment.Yes it does suck loads. J/k
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#123
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