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#1
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Hey,
I just came out of the new private DXHR demo. Basically it was a mission happening inside a police station and they played it three times: combat, pacifist, ghost. You start outside then go in to pick up something on a corpse at the police station's morgue. So fire your questions.
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"The year is 2027"
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#2
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Quote:
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#3
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Did you see the inventory? If so, please describe.
Did you see the hacking minigame? If so, please describe! Did you see any kind of aug upgrade menu? |
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#4
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I mean the station has several entries (4-5) and you can decide to discover them freely. It was interesting to see them play it three times because the result was almost going through 3 different levels! So it was balanced because each playstyle was given enough room to be exploited. Quote:
The hacking game seemed really cool and innovative, you have to catch something without behind caught by the firewall. Didn't get it but it far better than anything in Mass Effect 2.
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"The year is 2027"
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#5
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1. What's the UI like, in general?
2. To continue Ashpolt's inventory question, can we see weapon stats in the inventory? 3. Is the yellow/gold tint as dense as the content we've seen so far, is it everywhere, or are the colors more "balanced" indoors? Thanks in advance. |
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#6
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Didn't notice weapons stats, didn't really pay attention tbh. It wasn't too much yellow/gold, even outside, actually inside it was green/blue/grey. Very nice.
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"The year is 2027"
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#7
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Another question : what was the ratio between fps and tps during the different play-through of the level ?
(and thanks for answering the questions, and sharing that with us) |
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#8
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Jolly good, thanks.
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#9
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No difference noted. By the way the dialogs are 1st and 3rd. And it seems they finally chose to put bits of the sentence you're going to answer when you hover on the 3 different options.
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"The year is 2027"
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#10
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were there any signs (or any visual elements) that would suggest that we could read books and/or newspapers like in Deus Ex 1 and 2?
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#11
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mhh didnt pay attention but the level was pretty stuffed with computers, newspapers, boards on walls, books, ect...
Oh and I'm pretty sure I heard the coroner refer to Manderley.
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"The year is 2027"
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#12
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How were your impressions of the dialog? Poor? Nondescript, standard affair? Engaging?
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#13
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Did he rap?
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"Jensen if you even think of using that CASIE aug on me I will hit you." -Malik |
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#14
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In the "Guns Blazing" playthrough, was Adam in his Trenchcoat, or his Tactical Gear?
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#15
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rap?
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Inside the station, he speaks to someone he knows, Haas. Then there's kind of a discussion between them two about something that went wrong in the past and regrets... that was a bit weird but then I thought that it might not be the first time we meet Haas.
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"The year is 2027"
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#16
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Quote:
Thanks for the info btw!
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"Jensen if you even think of using that CASIE aug on me I will hit you." -Malik |
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#17
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Hey Jordan,
how did you experience auto gen health? Was it well balanced? plus What about Adams Eyes, his Vision, what can you tell us about it? is it only like tech googles in DX1?
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MY DeusEx Residence is....Cell in the storage nxt to the Gas station, huarrr huarr harr |
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#18
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Appreciate you sharing your impressions. I like what I'm hearing so far, pleased to hear of variety in the colour palette and complex level design. I see you're recalling as much as you can, but looking forward to some news on interactivity with items in the world- readable items, consumables, things to sell, mission specific stuff.
What most about it made it feel more "deus ex" seeing it this time around? Multiple approaches? Or did the general atmosphere take you back? Last edited by spyhopping; 08-19-2010 at 03:23 PM. |
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#19
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I think you wore the trenchcoat even while fighting because you enter the area wearing it. You start "social"
auto gen, nothing particular the guy was invincible. You have an orange see-through walls. (unless I'm mistaking with Witcher 2, it was a crazy day ^^) After giving it some thought it probably was Witcher 2. ^^
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"The year is 2027"
Last edited by jordan_a; 08-19-2010 at 03:23 PM. |
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#20
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Can you describe stealth to us in comparison with DX1 stealth? How did you feel about it? Anything you liked? Anything that you didnt like? Was it heavily focused on 3d person looking behind corners?
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#21
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I was going to ask how health was represented visually - i.e. is it a health bar or is it shown by the screen turning red / going desaturated etc - but I'm guessing you didn't get any indication of that if he had invincibility on? |
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#22
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In the violent approach, what kind of guns were used? Hell, what kind of weaponry in general? Any explosive devices aka grenades?
What did you think of the Approach -> Takedown gameplay? How did that look like? |
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#23
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You start social? Then how does the fighting begin? Adam just takes out his gun and shoots everybody?
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#24
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Awesome, thanks for doing what EM can't be arsed to do! If I meet you in real life, you shall have some beer.
Question: Did it seem to you like there was a specific path for social, combat and hacking, or did it seem more like the original, where you did whatever you planned around those ideas?
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#25
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This. Especially as it concerns the enemies. How did they handle you? Was there any flanking, or grenade use on their part?
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