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#101
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They're changing the gameplay mechanics significantly, and they're disregarding established canon, though "may" drop in a few character cameos here and there....in what way, exactly, is this a successor then? It seems to me that if anything, this will be the Bioshock to Deus Ex's System Shock*. At least there Irrational Games had the decency to make a new franchise. *Actually even less so, at least that was made by a large chunk of the same team. |
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#102
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Half Life's kind of a bad example there, Ashpolt. Half Life 2 had an extremely different style to HL1, and reworked a lot of the plot elements into a different shape (Condensing all the generic security guards and scientists into two distinct characters, for an example). HL1 and 2 are really, really different - swap the names and you'd have an unrecognisable new franchise.
That's the kind of thing I'm talking about. I'm glad valve went into an entirely new direction with this weird sci-fi orwell-style plot instead of trying to clone the first. It was definetly still a Successor, and I don't think anyone's arguing that it's not a Half Life game just because the whole thing doesn't take place in an underground facility. Same thought for Deus Ex. I'm amazed at the courage these guys have in taking this in their own direction, the new art style, everything. Putting in a cover system takes some balls. Of course the argument then is that they shouldn't even have called it Deus Ex, but I dunno. It's clearly a Deus Ex style game set in a Deus Ex style world. It's got a subtitle instead of a number, so they're distancing themselves a bit while still immediatly showing everyone their intentions. Putting Deus Ex in the title just immediately lets everyone know what kind of game they're trying to make here. Cashing in on the franchise? Well, maybe.
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If you want to make enemies, try to change something. Last edited by JackShandy; 08-14-2010 at 04:21 AM. |
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#103
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#104
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I believe it's a mistake even with a DX title to take us into Fantasy this or that,to me DX was so much more than toy pow pow of the week. And I pray that we are given the choice to 1st person.Because no matter how talented the team may be or any team for that matter,going back and forth between 1st and 3rd Person perspective is disorienting.I believe that DX should never attempt style over substance.
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If you want to make enemies, dumb something down Last edited by xsamitt; 08-15-2010 at 04:22 AM. |
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#105
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The only way optional 1rst person would work is if it came with streamlining and simplification of player movement and takedown animations. I doubt if EM are willing to butcher their pet elements like that. Last edited by Ilves; 08-15-2010 at 04:49 AM. |
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#106
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If you want to make enemies, dumb something down |
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#107
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^ DX:HR official boards, Thinking Out Loud since 2007.
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#108
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[QUOTE=WildcatPhoenix;1471134]Examples:
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They were removed, as an independent part of the game, because they conflicted with what the developers wanted to do with the augmentations. Oh the joys of staring at a door or an electronic device to pick it or hack it, respectively. To show you what Jensen is capable of doing. This seems more "casual gamer". I loved repeatedly clicking my mouse button to awkwardly hit someone! The takedowns in DX1 were awkward, too. I'm glad Eidos Montreal have opted for automatic takedowns. |
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#109
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[QUOTE=Dr Bob;1472712]
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If you want to make enemies, dumb something down |
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#110
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*By this I mean things like the level of technology issue could be forgiven, stuff like "Paul is JC's father! Manderley used to be the head of the Triad!" would still be stupid. |
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#111
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If you want to make enemies, dumb something down |
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#112
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as Jean said in laymans, don't expect too much nostalgia and don't expect it to coincide with the old Deus Ex story because we need to entertain new players as well but we'll be keeping the familiar feel of the game in this case, we can expect inconsistency with the story...in other interviews I can quote him saying along the the lines a of re-make |
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#113
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#114
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Last edited by Corpus; 08-15-2010 at 06:02 PM. |
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#115
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I'm not judging if this is going to be good or bad however people (old players) expect it "make sense" what I'm trying to say is that "just forget 1 and 2 because the 'prequel' is not going to bother and try to make sense of it all" Last edited by mad825; 08-15-2010 at 06:03 PM. |
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#116
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. It would just help me understand the world better.
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#117
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yes they may add references for the fan based players however this game was never intended to be accurate and we may well be having a squabble as the Fallout 1,2 fans did to fallout 3 |
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#118
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"Jensen if you even think of using that CASIE aug on me I will hit you." -Malik |
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#119
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This is just weak. Quote:
I'm sure you'll love the 3rd person ladder climbing and cover system too.
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Eidos Montreal, "fixing" what isn't broken since 2007. |
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#120
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And didn't Deus Ex give you aug upgrades for exploring?
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"Jensen if you even think of using that CASIE aug on me I will hit you." -Malik |
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#121
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You made a really good point above. The incentives for discovering everything HR has to offer is just as potent as was found in Deus Ex. In the end, it will come down to level design and general content to determine if this facet of the game compares well to the original.
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#122
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No, he did not, Pinky. Aug upgrades were relatively rare in the original game, while skillpoints could be obtained for completing just about any quest or assignment, not just in exploration.
I have not read anywhere that general skill points will be awarded and available for application toward the player's augs in DXHR. If someone can point me to an article or interview that says so, I will retract my position on this. Even so, how is this "streamlining" of skills and augs not simply another case of simplification? Reducing options? Reducing complexity?
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Eidos Montreal, "fixing" what isn't broken since 2007. |
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#123
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I thought this was the official forum for DXHR. Instead I seem to have stepped into the official Anti-DXHR forums.
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#124
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http://deusex-humanrevolution.blogsp...cyberpunk.html "Consolidation" (note: different from "consolization") is the word you're looking for here.
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#125
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And I've read in a number of articles that exploration in HR will be rewarded on many levels, with skill points and other goodies.
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