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  #151  
Old 07-22-2010, 01:09 PM
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Fine fine. It's just so fun to be a jerk. Everyone jumps at everyone for no reason. We're all pirahnas. Just some are more classy pirahnas.

Anyways both DX and KOTOR had their share of decisions with resounding effects throughout and were forgotten about later on.

E.g., In KOTOR if you poison the kolto supply in Manaan, medkit prices spike up for the rest of the game, and NPCs talk about it. DX had a lot of long-term decisions, but characters like the Rentons are never seen again.
You actually see his daughter, either in the bar during martial law, where you can ask her about Vinnie or in the gas station when you go to rescue Savage's daughter if she ran away after you resolve the situation in the 'Ton.

And I wasn't trying to take away any merit from KOTOR or DA:O (they were games I played, replayed and enjoyed several times), I was merely repplying that if DX's choice and consequence system are as broken as that poster was saying, then those two aren't much better off.
It's more of a matter of "A is as bad as B and B is regarded as good", than "B is worthless". Sorry if I wasn't very clear about that opinion on the first post
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  #152  
Old 07-22-2010, 01:13 PM
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DX had a lot of long-term decisions, but characters like the Rentons are never seen again.
This is true. I think the designers came to the realization of how hard it is to let important characters potentially die. For example, Warren has mentioned how it was difficult to find scenes for Paul after NYC since it was possible for him to die fairly early in the game. The same goes for the Rentons. If you give Mr. Renton a weapon to defend himself, then Sandra is impressed with his courage and decides to stay in New York.

Granted, I'd love to see a developer really take the plunge and say "Yep, this character can die, and if you kill him or let him die you will miss out on a lot of important stuff." It'd be a colossal pain-in-the-ass in terms of writing, but I would certainly welcome the effort. It would really add a ton of importance to your choices in the game.
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  #153  
Old 07-22-2010, 01:14 PM
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You actually see his daughter, either in the bar during martial law, where you can ask her about Vinnie or in the gas station when you go to rescue Savage's daughter if she ran away after you resolve the situation in the 'Ton.

And I wasn't trying to take away any merit from KOTOR or DA:O (they were games I played, replayed and enjoyed several times), I was merely repplying that if DX's choice and consequence system are as broken as that poster was saying, then those two aren't much better off.
It's more of a matter of "A is as bad as B and B is regarded as good", than "B is worthless". Sorry if I wasn't very clear about that opinion on the first post
Oh really? Hmm I remember seeing a blonde girl later in the game but I was pretty sure that was Tiff, and only Tiff.
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  #154  
Old 07-22-2010, 01:26 PM
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Oh really? Hmm I remember seeing a blonde girl later in the game but I was pretty sure that was Tiff, and only Tiff.
Yup, really happens if you don't help her dad stand up for himself, she leaves town as drifter and starts heading west. She's by the bum who gives you the sewer access key for the gas station.


Like Filben'd say, here's a picture (please try to ignore the dead Joseph Manderley, I wish I knew wtf happened there, but the whole photo album seems to be dead Manderleys throughout the DX world with elaborate stories behind them):



Last edited by Mindmute; 07-22-2010 at 01:31 PM.
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  #155  
Old 07-22-2010, 01:39 PM
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the whole photo album seems to be dead Manderleys throughout the DX world with elaborate stories behind them
The Dead Manderleys. Sounds like a great band name!
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  #156  
Old 07-22-2010, 02:03 PM
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The Dead Manderleys. Sounds like a great band name!
Featuring such hits as: "Alright, Denton", "What Happened?", "Full Op Bonus" and "Aaaaaaaarrrgh!"
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  #157  
Old 07-22-2010, 03:00 PM
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Featuring such hits as: "Alright, Denton", "What Happened?", "Full Op Bonus" and "Aaaaaaaarrrgh!"
Not forgetting the unforgettable "There's a hole in my head, Dear Walton"
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  #158  
Old 07-22-2010, 03:06 PM
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Featuring such hits as: "Alright, Denton", "What Happened?", "Full Op Bonus" and "Aaaaaaaarrrgh!"
And, of course, their breakout classic "Stay out of the ladies' restroom."
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  #159  
Old 07-22-2010, 03:16 PM
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And, of course, their breakout classic "Stay out of the ladies' restroom."
Manderley raps?
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  #160  
Old 07-22-2010, 03:24 PM
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Click my sig and manderley will rap again
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  #161  
Old 07-22-2010, 03:34 PM
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Manderley raps?
Or, you know, the original game. :S
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  #162  
Old 07-22-2010, 03:39 PM
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The Malkavian mod is made of win.

Although not quite as much win as the Nameless Mod.
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  #163  
Old 07-22-2010, 03:44 PM
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The Malkavian mod is made of win.

Although not quite as much win as the Nameless Mod.
Ditto. TNM is the most ambitious, not to mention the most interesting mod I've explored yet.
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  #164  
Old 07-22-2010, 04:35 PM
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Ditto. TNM is the most ambitious, not to mention the most interesting mod I've explored yet.
Wait till Roma Surrectum II comes out next month for "Ambition" (Rome: Total War). Anyway, I digress. Apologies.
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  #165  
Old 07-22-2010, 08:02 PM
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"Get Pills Against My Orders," the debut album by The Dead Manderleys, featuring chart-topping hits such as "Knight Killers," "Going In Like the U.S. Marshals," and "You Will Behave Like a Professional"...

Lol. Love it.
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  #166  
Old 07-22-2010, 08:15 PM
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Dudes! I totally saw The Dead Manderleys open for Blue Oyster Cult in the '70's!
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  #167  
Old 07-22-2010, 08:36 PM
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Dudes! I totally saw The Dead Manderleys open for Blue Oyster Cult in the '70's!
Op bonus > cowbell.
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  #168  
Old 07-23-2010, 07:54 PM
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Unfortunately they jumped the shark with the release of their album "Big Guy in a Coat."
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  #169  
Old 07-23-2010, 08:10 PM
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If you give Mr. Renton a weapon to defend himself, then Sandra is impressed with his courage and decides to stay in New York.
I didn't even know that. Damn.
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  #170  
Old 07-23-2010, 08:14 PM
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And if you shoot them both, Gunther plays on a Slip'n'Slide in front of the Ton Hotel.
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  #171  
Old 07-25-2010, 04:59 AM
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Originally Posted by WildcatPhoenix View Post
This is true. I think the designers came to the realization of how hard it is to let important characters potentially die. For example, Warren has mentioned how it was difficult to find scenes for Paul after NYC since it was possible for him to die fairly early in the game. The same goes for the Rentons. If you give Mr. Renton a weapon to defend himself, then Sandra is impressed with his courage and decides to stay in New York.

Granted, I'd love to see a developer really take the plunge and say "Yep, this character can die, and if you kill him or let him die you will miss out on a lot of important stuff." It'd be a colossal pain-in-the-ass in terms of writing, but I would certainly welcome the effort. It would really add a ton of importance to your choices in the game.
Mate, if you want to talk about colossal pain think about the decisions you make in Mass Effect which then carries on to its sequel.
If Alpha Protocol had been a success then its sequel would've had a similar problem too but if you plan it from the beginning it shouldn't be too difficult to implement.
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  #172  
Old 07-26-2010, 08:56 AM
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I wouldnīt not say Deus Ex is over elaborate or totally horrible, but it has not aged well and you have to be looking at it with some nostalgia glasses if you donīt think so.

1. the rpg aspect was greatly imbalanced and simply created plot holes, here you where Mister JC Denton, a augmented, geneticly made super agent right out of a special forces training....and you couldnīt hit the broadside of a barn with your starting skills, heck you had to exploit the extra skill points glitch to come close to being the skill level you expect of a secret agent.

2. stealth system was shallow and just plain frustrating to use, the only saving graces was quick save/load and the fact the enemies were stupid and half blind.

3. None lethal was simply worthless, yeah itīs possible, but horrendously draining on your patience, all the none lethal means where ineffective and stealth attacks where finicky at some times.

4. the game promotes multi tactics but in the end stealth shooting/stabing ends up being the only way not getting yourself killed 2 minutes flat.

plus a few other nit picks here and there.
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  #173  
Old 07-26-2010, 11:45 PM
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Originally Posted by remmus View Post
I wouldnīt not say Deus Ex is over elaborate or totally horrible, but it has not aged well and you have to be looking at it with some nostalgia glasses if you donīt think so.

1. the rpg aspect was greatly imbalanced and simply created plot holes, here you where Mister JC Denton, a augmented, geneticly made super agent right out of a special forces training....and you couldnīt hit the broadside of a barn with your starting skills, heck you had to exploit the extra skill points glitch to come close to being the skill level you expect of a secret agent.

2. stealth system was shallow and just plain frustrating to use, the only saving graces was quick save/load and the fact the enemies were stupid and half blind.

3. None lethal was simply worthless, yeah itīs possible, but horrendously draining on your patience, all the none lethal means where ineffective and stealth attacks where finicky at some times.

4. the game promotes multi tactics but in the end stealth shooting/stabing ends up being the only way not getting yourself killed 2 minutes flat.

plus a few other nit picks here and there.
1. A fair point, but acceptable break fom reality, they could have made us immortla killing machines, but then other gamestyles might have been overshadowed, at worst they merely gave too little skill points at the start, not a major issue.

2. Opinion, if anything, stealth was too easy at times, some minor adjustments might have made it better, but there was nothing fundamentally wrong or bad about it. Also, too realistic/smart AI just makes for frustrating gameplay.

3. Again, an opinion, killing is easy, a child can kill a grown man by accident, taking down silently and non lethally is harder, and makes the moral choice of doing so even more important imo.

4. So you complain that running at a bunch of enemies with assault rifles and body armor might, the horror, get you killed? Yes, the shooter aspect might have been better, make the enemies less accurate and give JC better armor (and maybe a helmet), but again, nothing fundamentally wrong, you can take the go in guns blazing route, and you might even make it alive, but just because you can do something, does not make it necessarily a smart option.

Last time i played the original DX through was less than a year ago (have since switched to win7 from xp, now i can't make it to work ), and i assure you, it was still just as awesome as it was when i played it the first time.
If anything DX has aged insanely well, graphics are bad, but they always were, voice acting is lackluster, but it always was (and i kind of love the voice acting, the monotone from JC, Gunthers accent "I wanted orange"), but the gameplay, story, characters, all that really matters, is still as awesome as it was.
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  #174  
Old 07-27-2010, 04:58 AM
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1. A fair point, but acceptable break fom reality, they could have made us immortla killing machines, but then other gamestyles might have been overshadowed, at worst they merely gave too little skill points at the start, not a major issue.

2. Opinion, if anything, stealth was too easy at times, some minor adjustments might have made it better, but there was nothing fundamentally wrong or bad about it. Also, too realistic/smart AI just makes for frustrating gameplay.

3. Again, an opinion, killing is easy, a child can kill a grown man by accident, taking down silently and non lethally is harder, and makes the moral choice of doing so even more important imo.

4. So you complain that running at a bunch of enemies with assault rifles and body armor might, the horror, get you killed? Yes, the shooter aspect might have been better, make the enemies less accurate and give JC better armor (and maybe a helmet), but again, nothing fundamentally wrong, you can take the go in guns blazing route, and you might even make it alive, but just because you can do something, does not make it necessarily a smart option.

Last time i played the original DX through was less than a year ago (have since switched to win7 from xp, now i can't make it to work ), and i assure you, it was still just as awesome as it was when i played it the first time.
If anything DX has aged insanely well, graphics are bad, but they always were, voice acting is lackluster, but it always was (and i kind of love the voice acting, the monotone from JC, Gunthers accent "I wanted orange"), but the gameplay, story, characters, all that really matters, is still as awesome as it was.
2. Smart AI makes for frustrating gameplay? Wtf?

4. He means that shooting was the only way to go late game, and that the levels were far more linear. Personally, with ballistic shielding augs, health regen and a lightsaber I did just fine on my second go, but the first time with a silenced assault rifle was easier, and more satisfying.
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  #175  
Old 07-27-2010, 05:09 AM
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Last time i played the original DX through was less than a year ago (have since switched to win7 from xp, now i can't make it to work ), and i assure you, it was still just as awesome as it was when i played it the first time.
If anything DX has aged insanely well, graphics are bad, but they always were, voice acting is lackluster, but it always was (and i kind of love the voice acting, the monotone from JC, Gunthers accent "I wanted orange"), but the gameplay, story, characters, all that really matters, is still as awesome as it was.
How true....playing through DX every two years or so and it's still insanely fun and atmospheric as in the good old days (about 10years ago...huh).

I'm running it on Vista Ultimate and Home Premium (Notebook) and it works all fine for me... i use Kentie's fixes, they should work on both systems (Vista and Win7). Just give it a try...altough the font ingame is a little bit too small sometimes on wide screen. But it's definitely worth it to play DX on newer machines as it was back in the days...
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