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| View Poll Results: Third person takedwons - now a win or still a fail? | |||
| Yes - I like the rational and 3rd person takedown is now OK |
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38 | 31.40% |
| Still not sure |
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28 | 23.14% |
| You are drunk or on drugs - I still hate what they are doing to my beloved Deus Ex! |
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55 | 45.45% |
| Voters: 121. You may not vote on this poll | |||
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#76
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It is. Only, there it's called Arcane Explosion.
I agree with the people that say it will be cool and all, but really... do we need a PBAoE in Deus Ex? There's already rocket launchers and grenades. We're going to be overrun with youtube videos of people trying to do the biggest insta-kill. This is one of those things that I feel the devs are putting in just to be Cool™. I hope I'm wrong, and that there will be genuine use for it, but I have doubts. I think it would be enough with the Thunder Stomp. Last edited by Fluffis; 06-20-2010 at 04:51 PM. |
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#77
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I've just looked at these poll options, and I don't see the rational for third person take-downs, and here's why.
One word: Riddick. First person take-downs rock intergalactic booty. Kudos to SlySpy for bringing this up already, but any mention of Richard B. Riddick needs rear its ugly, shaven head at least twice, preferably three times. |
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#78
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DE:HR is a game of choice. So uh... just don't get the claymore and spend your hard-earned money and xp on donuts or better guns
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"Jensen if you even think of using that CASIE aug on me I will hit you." -Malik |
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#79
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Just saying. It's ridiculous.
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#80
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Deus Ex had a cranial implant that made your nanobots manufacture a SPY DRONE, wit a camera connected to your brain that you flew for about 10 seconds and could give off a massive EMP blast
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"Jensen if you even think of using that CASIE aug on me I will hit you." -Malik |
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#81
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Haha, precisely. A claymore mine lodged in a chest that's mostly metal at that point is no more ridiculous than Gunther's coveted skull-gun and frankly less so, since it's impossible to imagine exactly how to make room in a freaking skull for a gun. Don't be so cranky about my beloved claymore.
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#82
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No, never did actually get that aug too much. Much too silly. What, did the thing birth out of JC's nose?
Similarly, with the claymore augmentation, just because it exists in the game doesn't mean that you have to lay your eyes on it once in a single play-though. Who the hell upgrades their swimming skills in DX? But it's still there as a viable, upgradable skill. Doesn't make the game similarly insufficient and useless. |
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#83
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also i think the miniclaymores are lodged in your arms
__________________
"Jensen if you even think of using that CASIE aug on me I will hit you." -Malik |
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#84
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a "mini-claymore?" Isn't that an oxymoron?
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#85
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Quote:
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#86
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Quote:
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#87
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I think it only would work as a single-use weapon that must be reloaded after every use (say Adam has a carrying limit of 1 or 2 claymores max per level). If he can carry 5 or 10 claymores to reload with then I'd agree it's ridiculous and overpowered. Once or twice per mission it might be cool, though.
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#88
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I do. Every playthrough. Aqualung may let you swim long enough, but Swim gets you there faster. Edit: it also doesn't waste BE.
Last edited by Fluffis; 06-20-2010 at 06:31 PM. |
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#89
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I see how it is.
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#90
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Quote:
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#91
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Yeah, that's a good point. It's well suited for either a grand entrance (Icarus drop + claymore) or a desperate bid for survival.
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#92
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As a one- maybe two-off it could work. Any more than that, and it starts to become completely ridiculous.
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#93
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Agreed. It has to be a bit onerous to reload and can't be used too often, otherwise it's just too powerful with no drawbacks. (It would be perhaps a good equalizer if employing the claymore actually results in some damage to Alex from kickback or whatever, though I haven't gotten this impression so far.)
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#94
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Quote:
Quote:
Yeah, it's *** ridiculous.
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#95
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Don't forget that it's been said (I forget where) that aug usage uses up energy. The energy supply can vary, depending on whether you've upgraded it or not, and requires you to recharge all the energy "pips" (I think that term is just what the previewer was calling the indicator(s), and not the actual name) after the first one, which regenerates slowly. No mention of how you recharge, except an allusion to charging stations. I'd also hazard a guess and say that there may be "batteries" (like the biocells in DX) you can find/buy/steal/whatever.
So, unless you can spam recharging, you won't be able to spam the claymore. Considering how powerful something like that can be, I'd be willing to bet that one use will drain your energy level more than halfway.
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For when you're too lazy to repost your side of an argument/discussion: http://forums.eidosgames.com/showthread.php?t=115406 |
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#96
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I just think its design is kind pretty extreme and inspired by the "Sweet Move" school of design. I also hate the pip system as I understand it currently. So I'm pretty much offended by the whole thing!
![]() Maybe I'd feel differently towards it if it's not always activated in that damn, slow-motion, action pan crap. |
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#97
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After seeing the leaked gameplay, now more than ever, I'm against the takedown system, especially the 3rd person aspect of it.
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Unprofessional: Never calling back David Bateson AFTER you told him he got the part. |
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#98
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the pip system isn't too different from the % system
__________________
"Jensen if you even think of using that CASIE aug on me I will hit you." -Malik |
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#99
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The takedowns, I feel there doesn't even need to be an argument for. Before we just whacked em' on the back and they were dead, now we get a cool animation. Fine, don't see the big deal.
However, I'm not a fan of third-person cover for combat generally. In Mass Effect 1 I barely used it and mostly ran around shooting which was a blast. In ME2 I hated it because I was FORCED to use it 24/7 or die almost instantly. The reason I'm somewhat OK with it in Deus Ex is two reasons: 1. Hopefully it will be optional (besides during takedowns, which i don't care about). I don't want to be a tank, but I better not die instantly when outside of cover like ME2. I like having MORE health that doesn't regenerate, rather than less health that does. I don't really mind the regenerating health so much just don't make me instantly die. 2. THIS IS THE BIG REASON THEY DID IT IMO: They can have better AI now. In Deus Ex 1 the AI was pretty much blind/retarded. I think the reason 3rd person was implemented was, to make a stealth game fun/fair, you kind of DO have to cheat, IE seeing around corners without actually making yourself visible. The reason they were so blind in Deus Ex 1 is because you had to physically peak out to see where they were, and if they were geniuses, you would never be able to do anything stealth in the game. I think third person makes the stealth much more viable. However, I think that could hurt the combat portion of the game but I hope not. luckily I always played through using stealth, so third person doesnt bother me for stealth, but I hate it for shooting/cover mechanics GENERALLY. We'll see how they do it though. So I'm optimistic that it won't bother me, but it could. |
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#100
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There are already 12 threads talking about this on the first page.
You don't need to make a new thread for attention - just post it somewhere active... |
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