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View Poll Results: Third person takedwons - now a win or still a fail?
Yes - I like the rational and 3rd person takedown is now OK 38 31.40%
Still not sure 28 23.14%
You are drunk or on drugs - I still hate what they are doing to my beloved Deus Ex! 55 45.45%
Voters: 121. You may not vote on this poll

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  #76  
Old 06-20-2010, 04:26 PM
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Originally Posted by Anasumtj View Post
Claymore aug is ridiculous and should be in another game.
It is. Only, there it's called Arcane Explosion.

I agree with the people that say it will be cool and all, but really... do we need a PBAoE in Deus Ex? There's already rocket launchers and grenades. We're going to be overrun with youtube videos of people trying to do the biggest insta-kill. This is one of those things that I feel the devs are putting in just to be Cool™. I hope I'm wrong, and that there will be genuine use for it, but I have doubts.

I think it would be enough with the Thunder Stomp.

Last edited by Fluffis; 06-20-2010 at 04:51 PM.
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  #77  
Old 06-20-2010, 05:21 PM
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I've just looked at these poll options, and I don't see the rational for third person take-downs, and here's why.

One word: Riddick.

First person take-downs rock intergalactic booty. Kudos to SlySpy for bringing this up already, but any mention of Richard B. Riddick needs rear its ugly, shaven head at least twice, preferably three times.
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  #78  
Old 06-20-2010, 05:26 PM
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DE:HR is a game of choice. So uh... just don't get the claymore and spend your hard-earned money and xp on donuts or better guns
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  #79  
Old 06-20-2010, 06:01 PM
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Just saying. It's ridiculous.
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  #80  
Old 06-20-2010, 06:05 PM
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Deus Ex had a cranial implant that made your nanobots manufacture a SPY DRONE, wit a camera connected to your brain that you flew for about 10 seconds and could give off a massive EMP blast
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  #81  
Old 06-20-2010, 06:12 PM
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Haha, precisely. A claymore mine lodged in a chest that's mostly metal at that point is no more ridiculous than Gunther's coveted skull-gun and frankly less so, since it's impossible to imagine exactly how to make room in a freaking skull for a gun. Don't be so cranky about my beloved claymore.
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  #82  
Old 06-20-2010, 06:12 PM
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No, never did actually get that aug too much. Much too silly. What, did the thing birth out of JC's nose?

Similarly, with the claymore augmentation, just because it exists in the game doesn't mean that you have to lay your eyes on it once in a single play-though.

Who the hell upgrades their swimming skills in DX? But it's still there as a viable, upgradable skill. Doesn't make the game similarly insufficient and useless.
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  #83  
Old 06-20-2010, 06:13 PM
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also i think the miniclaymores are lodged in your arms
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  #84  
Old 06-20-2010, 06:15 PM
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a "mini-claymore?" Isn't that an oxymoron?
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  #85  
Old 06-20-2010, 06:16 PM
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Quote:
Originally Posted by TrickyVein View Post
Similarly, with the claymore augmentation, just because it exists in the game doesn't mean that you have to lay your eyes on it once in a single play-though.

Who the hell upgrades their swimming skills in DX? But it's still there as a viable, upgradable skill. Doesn't make the game similarly insufficient and useless.
Well said, Tricky.
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  #86  
Old 06-20-2010, 06:17 PM
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Originally Posted by Invictus Sol View Post
Haha, precisely. A claymore mine lodged in a chest that's mostly metal at that point is no more ridiculous than Gunther's coveted skull-gun and frankly less so, since it's impossible to image exactly how to make room in a freaking skull for a gun. Don't be so cranky about my beloved claymore.
I'm guessing you'll be able to fire it more than once... right? So how would that work? Will we be running around with a sack of shrapnel, reloading every time it's fired?
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  #87  
Old 06-20-2010, 06:20 PM
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I'm guessing you'll be able to fire it more than once... right? So how would that work? Will we be running around with a sack of shrapnel, reloading every time it's fired?
I think it only would work as a single-use weapon that must be reloaded after every use (say Adam has a carrying limit of 1 or 2 claymores max per level). If he can carry 5 or 10 claymores to reload with then I'd agree it's ridiculous and overpowered. Once or twice per mission it might be cool, though.
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  #88  
Old 06-20-2010, 06:21 PM
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Originally Posted by TrickyVein View Post
Who the hell upgrades their swimming skills in DX? But it's still there as a viable, upgradable skill. Doesn't make the game similarly insufficient and useless.
I do. Every playthrough. Aqualung may let you swim long enough, but Swim gets you there faster. Edit: it also doesn't waste BE.

Last edited by Fluffis; 06-20-2010 at 06:31 PM.
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  #89  
Old 06-20-2010, 06:22 PM
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I see how it is.
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  #90  
Old 06-20-2010, 06:24 PM
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Quote:
Originally Posted by Invictus Sol View Post
I think it only would work as a single-use weapon that must be reloaded after every use (say Adam has a carrying limit of 1 or 2 claymores max per level). If he can carry 5 or 10 claymores to reload with then I'd agree it's ridiculous and overpowered. Once or twice per mission it might be cool, though.
It might be more than cool, it would be an awesome weapon to keep in reserve for those situations where you've kinda screwed yourself into having no easy route to the objective.
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  #91  
Old 06-20-2010, 06:29 PM
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Yeah, that's a good point. It's well suited for either a grand entrance (Icarus drop + claymore) or a desperate bid for survival.
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  #92  
Old 06-20-2010, 06:34 PM
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Originally Posted by Mr. K View Post
It might be more than cool, it would be an awesome weapon to keep in reserve for those situations where you've kinda screwed yourself into having no easy route to the objective.
As a one- maybe two-off it could work. Any more than that, and it starts to become completely ridiculous.
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  #93  
Old 06-20-2010, 07:38 PM
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Originally Posted by Fluffis View Post
As a one- maybe two-off it could work. Any more than that, and it starts to become completely ridiculous.
Agreed. It has to be a bit onerous to reload and can't be used too often, otherwise it's just too powerful with no drawbacks. (It would be perhaps a good equalizer if employing the claymore actually results in some damage to Alex from kickback or whatever, though I haven't gotten this impression so far.)
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  #94  
Old 06-20-2010, 10:32 PM
Anasumtj Anasumtj is offline
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Originally Posted by pringlepower View Post
Deus Ex had a cranial implant that made your nanobots manufacture a SPY DRONE, wit a camera connected to your brain that you flew for about 10 seconds and could give off a massive EMP blast
Quote:
Originally Posted by Invictus Sol View Post
Haha, precisely. A claymore mine lodged in a chest that's mostly metal at that point is no more ridiculous than Gunther's coveted skull-gun and frankly less so, since it's impossible to imagine exactly how to make room in a freaking skull for a gun. Don't be so cranky about my beloved claymore.
*Watches leaked gameplay footage.*

Yeah, it's *** ridiculous.
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  #95  
Old 06-20-2010, 10:55 PM
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Don't forget that it's been said (I forget where) that aug usage uses up energy. The energy supply can vary, depending on whether you've upgraded it or not, and requires you to recharge all the energy "pips" (I think that term is just what the previewer was calling the indicator(s), and not the actual name) after the first one, which regenerates slowly. No mention of how you recharge, except an allusion to charging stations. I'd also hazard a guess and say that there may be "batteries" (like the biocells in DX) you can find/buy/steal/whatever.

So, unless you can spam recharging, you won't be able to spam the claymore. Considering how powerful something like that can be, I'd be willing to bet that one use will drain your energy level more than halfway.
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  #96  
Old 06-20-2010, 11:20 PM
Anasumtj Anasumtj is offline
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I just think its design is kind pretty extreme and inspired by the "Sweet Move" school of design. I also hate the pip system as I understand it currently. So I'm pretty much offended by the whole thing!

Maybe I'd feel differently towards it if it's not always activated in that damn, slow-motion, action pan crap.
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  #97  
Old 06-20-2010, 11:27 PM
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After seeing the leaked gameplay, now more than ever, I'm against the takedown system, especially the 3rd person aspect of it.
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  #98  
Old 06-20-2010, 11:33 PM
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the pip system isn't too different from the % system
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  #99  
Old 06-21-2010, 12:02 AM
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Default Why I personally don't mind third-person cover (or takedowns).

The takedowns, I feel there doesn't even need to be an argument for. Before we just whacked em' on the back and they were dead, now we get a cool animation. Fine, don't see the big deal.

However, I'm not a fan of third-person cover for combat generally. In Mass Effect 1 I barely used it and mostly ran around shooting which was a blast. In ME2 I hated it because I was FORCED to use it 24/7 or die almost instantly.

The reason I'm somewhat OK with it in Deus Ex is two reasons:

1. Hopefully it will be optional (besides during takedowns, which i don't care about). I don't want to be a tank, but I better not die instantly when outside of cover like ME2. I like having MORE health that doesn't regenerate, rather than less health that does. I don't really mind the regenerating health so much just don't make me instantly die.

2. THIS IS THE BIG REASON THEY DID IT IMO: They can have better AI now. In Deus Ex 1 the AI was pretty much blind/retarded.

I think the reason 3rd person was implemented was, to make a stealth game fun/fair, you kind of DO have to cheat, IE seeing around corners without actually making yourself visible. The reason they were so blind in Deus Ex 1 is because you had to physically peak out to see where they were, and if they were geniuses, you would never be able to do anything stealth in the game. I think third person makes the stealth much more viable.

However, I think that could hurt the combat portion of the game but I hope not. luckily I always played through using stealth, so third person doesnt bother me for stealth, but I hate it for shooting/cover mechanics GENERALLY. We'll see how they do it though.

So I'm optimistic that it won't bother me, but it could.
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  #100  
Old 06-21-2010, 12:06 AM
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There are already 12 threads talking about this on the first page.

You don't need to make a new thread for attention - just post it somewhere active...
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