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#101
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Has anyone here tried to play Rapelay? I couldn't get it to run so I gave up.
I have tried a game where you can rape women, but the controls were not very intuitive and the feedback was too much + I had a baaad cough the day after because it rained through the night. |
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#102
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"It would appear to be severe head trauma." ... "From what?" "Multiple Face-Palming..." |
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#103
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That is now my favorite picture, nay, my favorite anything, of all time.
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#104
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Much good I have done much good.
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"It would appear to be severe head trauma." ... "From what?" "Multiple Face-Palming..." |
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#105
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Ha ha, cool pic. Any DX fan would feel very ashamed if JC and Paul gave him a facepalm.
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#106
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My plans don't always go as I intended, and the Denton family suffers for it.
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#107
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Thank you Angel A
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Your effort to remain what you are is what limits you. |
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#108
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#109
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No, first person and as true to life as can be. Like I said: the feedback was VERY real - I had bruises all over my body from where she kicked me ... khm.. that is, umm.. yeah.. never mind.
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#110
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So it's about freedom for most of you guys?
I don't get the point in "option to kill kids=freedom". I try to take another terrible example of violence: Would it be freedom, to fly a hovering passenger-vehicle in two big skyscrapers in a scifi-game? Killing thousands of people who just work in offices or have a lunch-break. Would you actually enjoy a game, that allows you something like this? Complete with the terrible detail of people jumping out of the building to flee from the flames? The option of rape was mentioned: This is pretty much the process of taking someones freedom of deciding having sex with another person and forcing the first person. So the option of rape in a game would be the imbodyment of the fantasy of taking someone else's freedom. I'm not saying violence is a no-go for games and everything should be reduced to the level of "Mario Kart", but I think, there are some things that shouldn't be implemented. Shooting a soldier/mercenary for example is acceptable in my oppinion. You wonder why? Choosing this path (being a soldier/mercenary) means, the "virtual person" has taken the decision and accepted the risk of being shot/killed. You may think that's all about artistic concept, but I think there is a difference between the picture of an armed person shooting at the player, and an innocent child. |
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#111
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Everyone gets up in arms whenever video games show the player killing in things in some particularly bad way. Fact is, video games are violent and terrible things that routinely show the player commiting mass genocide. This is true whether the object of his rage is a bunch of angry thugs, people of a particular race, children, a russian airport, the twin towers, whatever. Killing kids in a game means absolutely nothing in the real world. They're a bunch of lines of code. That's all. What means something is how you react to that. If you cheer and pump your fist at every new infant fatality, that's pretty sick. And if a game encourages you to cheer and pump your fist like that, then- well, the game's pretty messed up. If, on the other hand, you hate killing children, if the game shows children dying as a horrible thing - well, I wouldn't have a moral objection to that. It's the way it treats it that matters. Deus ex always allowed you to kill children, but it never, ever encouraged it in any way. Which is more than it did for the adults.
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If you want to make enemies, try to change something. Last edited by JackShandy; 06-16-2010 at 07:45 AM. |
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#112
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That's because you're using the wrong word, and for some reason you're not able to see passed it.
Here, try this version out: The freedom to kill kids = freedom. Do you see it now? And on your other silly examples... As with everything in life, there are levels of acceptability. Your average player won't see rape as a conceivable character action, but an annoying child who threatens your delicate work... yeah, blowing him to tiny pieces with a LAM is not only acceptable, but morally wonderful.
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#113
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Yeah especially diseased men high on zyme.
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#114
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Not even as a joke it would be of importancy. If you're not a child: I work for a psychatric institution, so I know what I'm saying...seriously...seek help and never have kids if that's what you think about them disturbing your work. Declaring my examples as "silly" without even the most simple arguments shows another certain lack of sense in your post. I accept JackShadys argument of seeing the whole thing as a line of code in a mathematical environment. Although I think that a computer-game passes also as a piece of art, therefore it should be seen in more ways than just a simulation. If you want the option to kill kids(I'm sticking to "option", since it's neutral instead of the more positive "freedom") then I suggest the following: If you kill a kid in Deus Ex 3, Sarif Industries fires you, takes all your augmentations and you are put into the cell of a future-prison where you will wait until you die as an old, armless man. For the game DEUS EX3 this should mean: With five days hard-coded emulated life in a grey cell, where you can't load a savegame to play further. Alltogether with implemented functions in the game, that won't let you skip it by just rebooting your PC or console. How about that?
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#115
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Directly under my line about your "other silly examples" I go right into my reason for why your examples are "silly". On a side note, I fully believe you do work in a loony bin, for you effortlessly spew all their most institutionalized dogma; this notion that anyone who thinks differently than you is in urgent need of meds and brainwashing professionals. ...morally wonderful. Philosophically splendid. Who's to say these aren't fine truths on grim topics? Some kids are simply better in multiple pieces.
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#116
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Woah. Definitely going to go with TekFan on this one. Wow.
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#117
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#118
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#119
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These debates are always the best. People get all morally outraged over killing kids and then go and play a game where they murder an entire town and dismember a great deal of enemy soldiers. People act like it matters whether you shoot a tall or a small NPC. They are all just NPC's in a game.
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Rule 30: A little trust goes a long way. The less you use, the further you'll go. |
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#120
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#121
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Call of Duty 4, from the sounds of it. Possibly Jedi Academy.
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#122
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I don't think you can judge someones mental health or suitability to be a parent by whether they've ever killed a child in a game. I shot the children in the Tarsus Academy in IW because a greasel killed a SSC guard and the rest of the guards decided it was MY fault. So I shot everyone Then because it's just a game and not real life I reloaded.
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Rhubarb is a controversial pie filling |
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#123
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#124
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I never saw it as a deal breaker.
Sure it's a nice bit of consistency, but I never understood people who got up in arms about it. More than likely not being able to kill children ingame would come from a legal or executive department. |
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#125
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OH MY GOD! Jedi Academy is the single best starwars game I have ever played! (maybe aside from KOTOR)
A shame it broke ='( It's very realistic, with all the slash marks and their cut off limbs, not to mention they run to weapons to pick them up and all that cool shiz. And I never finished it =( .... I got up to the bit where that annoying guy turns evil! heheheh. And there's nothing wrong with killing kids in games. In my opinion, it's no different to killing a 'grown man', they're both AI, they're both in the game, they both don't exist.
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Last edited by JCpie; 06-17-2010 at 07:51 AM. |
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