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  #51  
Old 06-08-2010, 05:53 PM
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Originally Posted by Daedalus Ciarán View Post
You mean to say that the multi national anti terrorist task force, set up to safe guard the political and social structure of the Western world and to guard and deliver the limited amounts of the only known vaccine to a contagious plague which has killed millions is under funded and unable to afford twenty year old mechanical augmentation? I don't think that makes things more realistic to be honest.
Actually that makes perfect sense. Governments want to cut down their budget and one of the places they do that is with all the "Oooo shiney" toys that tend to make a soldier's life easier. For a long time during "Iraq War: The Sequel" a lot of soldiers were buying their own armor and the humvees had canvass doors.
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  #52  
Old 06-08-2010, 06:14 PM
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one of my favorite things about the new trailer is beats-adam-up guy. he looks so...disgusting...and so wonderfully pre-Jordan Shea
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  #53  
Old 06-08-2010, 06:40 PM
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Originally Posted by mad_red View Post
UNATCO may not have access to the same funds as Seraf or other big corporations.
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Originally Posted by Daedalus Ciarán View Post
You mean to say that the multi national anti terrorist task force, set up to safe guard the political and social structure of the Western world and to guard and deliver the limited amounts of the only known vaccine to a contagious plague which has killed millions is under funded and unable to afford twenty year old mechanical augmentation? I don't think that makes things more realistic to be honest.
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Originally Posted by LyreOfNero View Post
Actually that makes perfect sense. Governments want to cut down their budget and one of the places they do that is with all the "Oooo shiney" toys that tend to make a soldier's life easier. For a long time during "Iraq War: The Sequel" a lot of soldiers were buying their own armor and the humvees had canvass doors.
There's the two UNATCO troopers inside the NSF base (where you recover proof and send the warning message) discussing how before Simons (I think) came along, they were wearing little white helmets as opposed to the equipment they had presently (re: philosopher/philanthropist, "Philanthropist? You mean like Nietzsche?"). So yea, it is definitely plausible that there was a lack of funding.
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  #54  
Old 06-08-2010, 08:19 PM
xcrcmiced xcrcmiced is offline
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Default New evidence

FACT: FINAL GHOST IN THE FANTASY is RITUAL REENACTMENT of Final Fantasy Strain j'RPG' by nipponese shinto-nihilists

FACT: Final Fantasy Strain j'RPG' characterized by pop star 'GACKT' (a.k.a. Shinto-Nihilist Queen Bee) as main character (IE Squall IE Tidus)

FACT: Final Ghost in the Fantasy features ritual reenactment via so-called 'WESTERN' (IE false flag deep cover shinto-nihilist) gackt analogue ''Voltaire''

PROOF:

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  #55  
Old 06-08-2010, 08:32 PM
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My God!
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  #56  
Old 06-08-2010, 08:33 PM
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Originally Posted by Angel-A View Post
To defend the electric energy ball thing, in DX1, Gunther had some kind of energy shield that came up if you attacked him.
JC actually had the ability too, as did Paul, I think its either the environmental aug or the balistics aug.

Gunther had this ability so I guess it makes sense for mechs to have it.. although I have no idea why when you consider Mechs would have some kind of internal mechanism for dealing with these kinds of weapons (ie. Terminator style where they just pull the bullets out of their backs if its that troubling.).
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  #57  
Old 06-08-2010, 08:34 PM
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Hey I recognize you
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  #58  
Old 06-08-2010, 08:38 PM
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Dude, watch "The Big Lebowski", all the answers are there. Now just relax, and breathe...

Donny: Are these the Nazis, Walter?
Walter Sobchak: No, Donny, these men are nihilists, there's nothing to be afraid of.
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  #59  
Old 06-08-2010, 08:52 PM
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By the way, Square Enix is going to publish Dungeon Siege III (another WRPG, albeit a thorough dungeon crawler). When I heard of that, I immediately thought of you. <3
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  #60  
Old 06-08-2010, 09:49 PM
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Quote:
Originally Posted by Blade_hunter View Post
Just to prove in case that the UE1 could to the same thing if DX devs wanted to

..Quake 2 doesn't run on UE1 though, it uses iD Tech 2.
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Reading news about DX:HR is like watching a soap opera. My daily amount of emotions has been exceeded.
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  #61  
Old 06-09-2010, 03:35 AM
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Quote:
Originally Posted by LyreOfNero View Post
Actually that makes perfect sense. Governments want to cut down their budget and one of the places they do that is with all the "Oooo shiney" toys that tend to make a soldier's life easier. For a long time during "Iraq War: The Sequel" a lot of soldiers were buying their own armor and the humvees had canvass doors.
But once again I have to point out that these weaponised augmentations are the most basic models. DX:HR takes place roughly twenty years before DX1, the cheapest, most widely available military augmentations would be the first generation: the ones present in DX:HR. Gunther would have to be upgraded to the non-weaponised ones in DX1. And this isn't just America which funds UNATCO. It's an international organisation which defends the most important vaccine in the world. They aren't cheap infantry fighting over capital, they're as or more important than the secret service who protect the world leaders personally.

Why would the government (I presume we're talking about the American one here) cut money from the unit which insures their continued existence? The game even makes mention that if they fail the Mayor of New York and his family go without Ambrosia. It's not in their best interest to cut funding.
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So, ten seconds wait, and then thirty seconds for health regeneration... colour me surprised. Moderately happily surprised.
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  #62  
Old 06-09-2010, 05:00 AM
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Another 50 billion dollars down the drain...
Simons didnt seem to worry about money, when it came to power.

I think its just that Ion Storm didnt have to think about mechs so much because they werent the focus of the game. I am happy about EM fixing that.
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  #63  
Old 06-09-2010, 05:41 AM
mad_red mad_red is offline
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Quote:
Originally Posted by Daedalus Ciarán View Post
But once again I have to point out that these weaponised augmentations are the most basic models. DX:HR takes place roughly twenty years before DX1, the cheapest, most widely available military augmentations would be the first generation: the ones present in DX:HR. Gunther would have to be upgraded to the non-weaponised ones in DX1. And this isn't just America which funds UNATCO. It's an international organisation which defends the most important vaccine in the world. They aren't cheap infantry fighting over capital, they're as or more important than the secret service who protect the world leaders personally.

Why would the government (I presume we're talking about the American one here) cut money from the unit which insures their continued existence? The game even makes mention that if they fail the Mayor of New York and his family go without Ambrosia. It's not in their best interest to cut funding.
According to this timeline,
http://garbledzombie.wordpress.com/2...erse-timeline/

The grey death surfaces in 2051, that's one year before the game begins. I presume that Gunther and Anna were already augmented by then.

As for salvaging old generation weapon-augs, I don't think so. I imagine UNATCO will not stoop to old-generation weapon augs when governments are willing subsidze the bid for the contract to produce new ones and attract investment to their nation. However, weapon augs might have become restricted in their use between DX:HR and DX due to concerns, and moreover I think Manderley realizes perfectly well that weaponizing Gunther or Anna can create a backlash for UNATCO. What I was saying about the market crash is that augmentations are probably will continue to be improved after the crash, but they will lack the polish and embellishments of Adam's augs, becoming strictly utilitarian in form and function. Ironically, that could lead to further antisentiment and discrimination, but such is politics and economics.

If you want, I can even come up with excuses as to why some augs in DX:HR will be more effective than ones in the original DX, or the AI in Deus Ex was blind as a bat when the ones in DX:HR can see through shadows (not that I'm happy with that...)

Last edited by mad_red; 06-09-2010 at 05:54 AM.
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