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#1
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Hi, everbody! I have recently been building an Egyptian Level, but I'm out of ideas on what to make the second room. So far, Lara falls threw the ceiling into a chamber. There, the tomb door opens and she begins to explore the tomb. I was wondering if anyone had any ideas for puzzles, rooms, and storylines to help me brainstorm up some ideas for the level. I know that there are many creative Tomb Raiders out there so, I hope I will get many creative ideas!
Thanks!
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#2
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the door close behind lara and she must run through the room with boulders coming from all directions :-)
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#3
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make a level where she is trapped in a big maze of rooms that all connect to each other and in every room a trap awaits her and can kill her in the most gruesome way and she has to find the correct room to....oh wait that's a movie
__________________
![]() Driber.net | Forum Thumbnailer | Driber Wagon™ | RAWR! | TR Ancient Legends III - Lost Chambers | -- .- .-. .. . / .. ... / -.-. ..- - . :-) |
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#4
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and a game now too
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#5
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Thats a really good idea! I'll take this into consideration! Thanks so much. Tell me if you have any other ideas.
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#6
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Hmm...interesting. I was thinking making afew rooms that all connect to a main room and each room has a piece of the puzzle to open the door to the tomb. What do you think? Thanks for the idea.
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#7
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I was wondering...should I make a custom WAD? I thought about so I could combine all textures, objects, and plus I could put custom stuff in it. If I make a custom WAD, will I still be able to work on the level I have been building? Thanks for the ideas and please post more! Thanks.
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#8
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![]() I would keep all side rooms open so that the player can freely choose which one to do first, making it non-linear.
__________________
![]() Driber.net | Forum Thumbnailer | Driber Wagon™ | RAWR! | TR Ancient Legends III - Lost Chambers | -- .- .-. .. . / .. ... / -.-. ..- - . :-) |
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#9
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well, i could explain one room but i drew a diagram on paint to explain... http://i49.tinypic.com/20fyjci.jpg now, the yellow line is the steep floor that lara slides on the blue lines are the climable walls the green lines are the stabbing spikes the brown circle is a boulder the player must chose the correct jump or be stabbed or bouldered, or dont jump and be stabbed :-) simple really... |
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#10
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![]() Also, I was wondering if you could tell me how to create Triangles or Split Squares becuase I am currently makeing sand in the room before the puzzle hall and I think it would help alot. Thanks again! |
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#11
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Thanks!
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#12
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i was also wondering if you had thought up your storyline yet? |
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#13
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are you talking about creating custom objects? you need to learn Metasequoia for that (a link to this program can be found in the FAQ thread at the top of the forum)
__________________
![]() Driber.net | Forum Thumbnailer | Driber Wagon™ | RAWR! | TR Ancient Legends III - Lost Chambers | -- .- .-. .. . / .. ... / -.-. ..- - . :-) |
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#14
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not sure, when lara grabs the wall, it triggers them to stab her? or maybe they could be above her and drop down?
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#15
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I haven't got a story but I do have afew good ideas. I was thinking that it could be like a Classic Tomb Raider were it is a straight forward storyline saying she is just looking for an artifact or that she had discovered Cleopatras Tomb. What do you think? Any ideas?
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#16
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#17
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Actually, I think it is the object I'm using. Is the PUZZLE_HOLE3 in Tut1.WAD a door or a puzzle hole? Thanks for the help.
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#18
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Quote:
an idea might be to delay the triggering of the spikes, though. you could time how long it takes for the player to jump and grab the wall
__________________
![]() Driber.net | Forum Thumbnailer | Driber Wagon™ | RAWR! | TR Ancient Legends III - Lost Chambers | -- .- .-. .. . / .. ... / -.-. ..- - . :-) |
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#19
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I think the problem is that I think PuzzleHole 3 is a door but I think it is actuallya puzzle hole. Is it a puzzle hole?
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#20
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It sure is a puzzlehole. The name says it already.
![]() Door objects are called DOOR_TYPE** in a wad.
__________________
If it walks like a duck and if it quacks like a duck, it IS a duck. |
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#21
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#22
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How do I use this object, and is it in the manual. I can't find it. Thanks!
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#23
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Try this tutorial on picking up objects. It's in the manual somewhere too. Best way to learn the editor is to start at page one and build the tutorial level, step by step
![]() http://www.skribblerz.com/tuts/pickups.htm |
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#24
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and the pickup problem I do insist that you use the manual that George posted :-) |
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#25
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