I see a few mods trying to remake the original Deus Ex game using high res textures, or a better engine.
Are they legally ok to do this? I'm interested in recreating just the first level of the original Deus Ex, completely redoing the models, lighting, and probably modernizing or adding more detail to the map for either design or immersion reasons. Basically, a similar approach to what Black Mesa Source Mod is doing to the original half life. IMO, there's no point in trying to convert an old UT level into something that's compatible for today's UT engine standards, if you're not going to take advantage of today's standards to the fullest.
Regardless, there's no way this can be commercial, but I'd still be using characters and story elements that I have to assume are under copyright.
What's Eidos/Ionstorm's position on modding? Are they pretty cool about it? I don't want to invest 500 hours only to get a cease and desist letter. My plan is to use 100% original assets, so the...original original assets are not used. Still...characters and story would be copywritten. Would I have to change the names too? Call it Dayoos Ecks?
Judging by the release of the Deus Ex SDK, I can't see why it would be a problem to do a total conversion that upgrades the models, textures, and basically replaces all the original assets with higher quality ones and a completely rebuilt level in the UDK, all for non-commercial use.
But again, I don't want to get a cease and desist letter after 500 hours of RSI inducing work.
I'm going to poke Rene about this, but I'm wondering if anyone else can shed light on this.