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#26
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So long as they develop it for the PC first, then port it to the consoles (which, given the delay I would hope would be the case), I think it shouldn't matter as much if it's coming to the console market.
Actually, while I am distressed that the game might be altered to suit the console audience (who we all know is comprised primarily of whiny 12-year olds with no patience), I'm encouraged that the console markets will breathe more funding into the project, resulting in a better game in the end. A mixed bag of feeling, to be sure. |
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#27
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I do not see the problem with Thief 4 being developed for next gen consoles.
From what I've seen the next gen consoles are gonna be able to handle pretty impressive graphics, and if such graphics don't please people, nothing will. |
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#28
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Fuzhark, I think the issue around here will be gameplay rather than graphics. A large portion of Thief fans prefer the first two games to Deadly Shadows, and that's due to the gameplay being better, certainly not the graphics.
A console controller vs. a keyboard and mouse lend to different playstyles. Accurate aiming (without assistance) and sneaky gameplay (without a cover system) is far easier with a mouse and keyboard. Myself, I'm worried that being developed for consoles means the inclusion of auto-aim, cover systems, and 3rd person, among others. But if it's developed for PC first and then ported to the consoles, the negatives could be mitigated. We'll just have to wait (like always) and see. This is still just rumor. |
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#29
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#30
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Why the sad face? This is good news. Now we know that the hardware will be top notch and up to date with the PC performance. We will probably get a steady 60 fps, v-sync, 1080p experience. That is something that this generation of consoles could not do? While you still would've bought it for the PC it is now quite reassured that the PC version will not be dragged down by the consoles like T: DS was. We were close to having the same situation as we had back then. If these rumors are true; it would be time to celebrate!
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^This is a part of the core design and a fundamental of Thief! |
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#31
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Obviously Thief 4 was being developed for consoles as well as PC. If it's being developed for the Next Gen consoles, then hopefully it won't be as compromised technology wise!
Gameplay problems will still exist. I highly doubt it will be a "PC developed first, consoles second". It'll be a dual development, as I believe Deus Ex Human Revolution was. And that game didn't feel like a console port at all. |
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#32
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#33
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#34
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#35
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what if they meant ps4 with next-gen consoles? Wait for at least 4 more years then according to Kaz Hirai.
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#36
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#37
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The next generation of consoles will not have a very big jump in graphics. It is as you say, not necessary. But I was not addressing graphics. I simply want a crisp, high resolution 60 fps gaming experience. Rumors even say that we might get 4k resolution which will ultimately remove the need for anti-aliasing since the resolution is getting high enough for human eyes to not see jagged edges of pixels. The only reason that the consoles can show the graphics that they do is because the developers are extremely clever with what they got. Now we don't need to have that anymore. It's not about "more details". It is about simple aesthetics that can be easily added without much work at all. If you think that upgrading your computer is a waste then I guess that that is very subjective. If you don't want to "waste" money on better hardware then you have two options. You can either play on a lower graphics setting. You know, that is something you can do on a computer? Since you do not care about higher graphics it wouldn't be a problem at all. If you on the other hand do care about graphics you could simply get a next generation console. It is cheaper than a computer even when brand new and you will get top notch gaming and can use your computer for all the other stuff instead.
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^This is a part of the core design and a fundamental of Thief! Last edited by Yaphy; 08-09-2012 at 03:35 AM. |
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#38
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Check your PM box please. EDIT: Thanks for editing your post.
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![]() I am the shadows, the dark and deadly, the velvet night... Last edited by Viktoria; 08-09-2012 at 05:48 AM. Reason: removed quote, as that part now voluntarily edited out/deleted |
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#39
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Yeah, sorry.
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^This is a part of the core design and a fundamental of Thief! |
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#40
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But you're right, graphics probably won't improve with leaps, and if they do, the unnecessary detail can be disabled. ...If the game hasn't been so heavily consolized that the graphics options are limited to: GRAPHICS: ON/OFF.
Oh and by the way, 2x multisampling AA basically renders the screen twice. 4x renders it 4 times, 16x 16 times and so forth. So I don't see how increasing the resolution fourfold would be any better than multisampling 16 times, because you still need to render 16 times more pixels, which is basically exactly the same performance loss as 16x multisampling AA. Am I missing something about the performance differences of larger resolutions vs AA?
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Last edited by Viktoria; 08-09-2012 at 04:28 AM. Reason: off topic edited out - PM sent |
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#41
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I'm quite sure that the PC version will have quite many options regarding graphics. It is becoming a standard to have that unless it's a very sloppy developer or a straight console>pc port. It doesn't take much to add graphics options.
I'm not certain about the performance difference between different resolutions. But I know that it doesn't have anything to do with CPU. I think it's about The V-RAM of the GPU. So while you might have a very fast GPU it wont matter if you don't have much V-RAM. But most people would go for higher resolution before adding anti aliasing if you have to choose between either. "Its hardware specs will consist of an AMD x64 CPU and AMD Southern Islands GPU, with the ability to show games at a resolution of 4096×2160. This backs up a previous Forbes report. It’ll also be able to display 3D games at 1080p. The PS3 is only able to do it at 720p." This is what I could find about rumors about PS4. So it's 2K and not 4K. The lowest possible GPU in the series from the rumour is quite capable and the rumour claims that it’ll be able to display up to a 4096×2160 resolution, that’s 4 times the size of 1920×1080. Seeing that consoles all have the same hardware it is much easier for developers to know how much they can get out of the machine and can utilize some tricks.
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^This is a part of the core design and a fundamental of Thief! |
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#42
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How many players actually have TVs or monitors that support those huge resolutions?
And I know everything graphics related is processed with the GPU. When I was talking about "performance" I meant graphics processing performance.
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#43
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Hello,
I came here FIRST time to these forums for some reasons. Firstly, I want to thank Eidos for continually creating Legacy of Kain and Tomb Raider games, because I'm following these legendary series of games since Blood Omen II and Tomb Raider II. I'm ALWAYS playing Legacy of Kain and Tomb Raider ONLY in PC. Whatever created firstly in PC, it shall be stick in PC, not to another platform or vice versa. Secondly and last, I'm disappointed to hear that you want to bring Thief 4 FIRSTLY to consoles, even through you created these epic stealth games named Thief 1 to 3 solely for PC. http://www.enternity.gr/Article/Φήμη...62;/10833.html Quote:
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I only want to ask that you STOP the PC port. Everyone HATES the PC port. Everyone wants the game to be at its greatest glory, NOT to be limited with the consoles' requirements. At least start thinking what the gamer wants, NOT the money! With the above, all I ask that you create Thief 4 to being created for PC(NOT as PC port, but only as of how you create the games for the consoles). And one last request. I want this game to be in Steam, NOT in Microsoft's Games For Windows Live(GFWL) system. Thanks, and sorry for the rant. |
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#44
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None. Yet.
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^This is a part of the core design and a fundamental of Thief! |
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#45
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