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Old 06-16-2012, 01:10 PM
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Default Hand to Hand combat

Now that Hitman is becoming more and more advanced... and programmers and developers have to start making the tough decisions of 'whats next'.... and what us the fans will like best, i thought i would open it up a bit for people to discuss their favorite hand to hand combat games... so IO can be on the lookout for some of 'Hitman Fans' favorites...

as for me ... i know my favorite hand to hand combat games are from

the Fight Night series - in my opinion the best... jabs - body shots - blocks - uppercuts - haymakers - its got it all - even the way the sticks are used makes sense... adapting this to a game like hitman would be tricky... but something i would like to see attempted...

there could be a button you where you could either toggle or hold to jump in and out of hand to hand combat mode... / changing all of the buttons and controls to match... i would imagine that there would be a bit more struggling than 47 has allowed in the past, but it might be cool...

47 would have his 'unique' moves... he wouldn't quite be boxing of course..

which jumps into another thought... what kind of combat training does 47 use??? jujitsu, aikido, ????
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Old 06-16-2012, 06:34 PM
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just watched a trailer for 'Sleeping Dogs'.... that hand to hand combat seems pretty sweet... i wonder how the controls will feel - how realistic/difficult the controls are

here's a link noobz http://youtu.be/UAjH0pjop8w
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Old 06-17-2012, 04:57 AM
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Originally Posted by mcescher1 View Post
there could be a button you where you could either toggle or hold to jump in and out of hand to hand combat mode... / changing all of the buttons and controls to match...
To me, the worst thing a game can do is entirely change the controls when you enter a certain mode. What if you need to quickly escape as the circumstances change? You can't because the movement keys that should be used for movement are used for time-consuming complex fight coreography instead. Game controls shouldn't be something that you need to constantly pay attention to so that you do everything correctly. Especially in stealth games that require perfect execution of intricate plans. The control needs to be an extension of your central nervous system. There's no room for control-based mistakes that are more of the norm than the exception. When one button always performs one action, you can actually concentrate on your plans and backup plans, and keep an eye on your surrondings, instead of being forced to focus on the basic interactions that are essential for executing those plans correctly.

When you play a game where all the actions are contextual and all the buttons have 5 different functions based on various different variables, it's like playing a character who is drunk or has cerebral palsy. Good control is when you don't need to concentrate on the control, and you can concentrate on the game.
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Old 06-17-2012, 06:46 AM
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Hand'To'Hand combat rockz!
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Old 06-17-2012, 03:34 PM
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Love it! My favorite moment is when he grabs things from the environment and hit on the head to the enemies!

Another good moment, when in the demo of last year try to scape from one helicopter, very good scene!
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Old 06-17-2012, 09:57 PM
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I hope they get the controls right as hand to hand combat is quite important to me
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Old 06-19-2012, 08:14 PM
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Well i've seen a gameplay video where he has to do quick time events to knockout the hostile with bare hands here's the link\

http://www.youtube.com/watch?v=VfSHUNvFz6Y
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Old 06-23-2012, 02:46 PM
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Originally Posted by Platinumoxicity View Post
To me, the worst thing a game can do is entirely change the controls when you enter a certain mode. What if you need to quickly escape as the circumstances change? You can't because the movement keys that should be used for movement are used for time-consuming complex fight coreography instead. Game controls shouldn't be something that you need to constantly pay attention to so that you do everything correctly. Especially in stealth games that require perfect execution of intricate plans. The control needs to be an extension of your central nervous system. There's no room for control-based mistakes that are more of the norm than the exception. When one button always performs one action, you can actually concentrate on your plans and backup plans, and keep an eye on your surrondings, instead of being forced to focus on the basic interactions that are essential for executing those plans correctly.

When you play a game where all the actions are contextual and all the buttons have 5 different functions based on various different variables, it's like playing a character who is drunk or has cerebral palsy. Good control is when you don't need to concentrate on the control, and you can concentrate on the game.
I HATE that system of combat. I remember that they did this in that Bourne Identity game a few years ago, and it really made things pretty lame for that game, I hope Sleeping Dogs or Absolution don't need to use this particular system, because if somebody else is shooting at you, you're dead, because you can't get to cover fast enough. I completely agree with you, the controls in any game should be good enough that you don't even have to think about what you're pressing, the next action you make should come naturally, and all of your attention should be focused on the screen.
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Old 06-23-2012, 03:06 PM
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One way or another. As I saw the videos, 47s moves are very slow. They show one thing in the trailer when he fights like bourne and then you see a gameplay and it is very slow and making same moves...
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Old 06-23-2012, 04:09 PM
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the best hand to hand combat (not in a fighting game series or something of a similar note) i've come across in a game so far is surprisingly the bourne conspiracy. the game was pretty average but the combat was about the only thing it did well in terms of animation and overall execution. otherwise true crime hong kong aka sleeping dogs looks to easily surpass it but for something now, thats the closet thing.

Yet adding it into hitman seems wrong and out of place, the only way to add something with 47 kicking butt and involving the player would be with a QTE, and QTE's don't belong in a hitman game the same way multiplayer doesn't.
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Old 06-23-2012, 04:46 PM
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Quote:
Originally Posted by Nogarda View Post
the best hand to hand combat (not in a fighting game series or something of a similar note) i've come across in a game so far is surprisingly the bourne conspiracy. the game was pretty average but the combat was about the only thing it did well in terms of animation and overall execution. otherwise true crime hong kong aka sleeping dogs looks to easily surpass it but for something now, thats the closet thing.

Yet adding it into hitman seems wrong and out of place, the only way to add something with 47 kicking butt and involving the player would be with a QTE, and QTE's don't belong in a hitman game the same way multiplayer doesn't.
Yeah he could take down multiple targets quick and efficiently and get away quick
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Old 06-23-2012, 04:53 PM
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I like how the devs are getting creative with the environmental weapons. That's a new thing here. It's being integrated to this game a lot. I like it. A mixture of hand-to-hand and environmental weapons can bring something to the game.
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Old 06-23-2012, 05:05 PM
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Originally Posted by Shadow47 View Post
I like how the devs are getting creative with the environmental weapons. That's a new thing here. It's being integrated to this game a lot. I like it. A mixture of hand-to-hand and environmental weapons can bring something to the game.
Yeah in one video I saw he bashed a cop on the head with a beer bottle it KO"S them.
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Old 11-24-2012, 07:01 PM
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now might be a good time to reflect on hand to hand combat opinions BEFORE we played the game... lets seeeeee shall we??
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Old 11-25-2012, 09:16 AM
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Quote:
Originally Posted by Nogarda View Post
the best hand to hand combat (not in a fighting game series or something of a similar note) i've come across in a game so far is surprisingly the bourne conspiracy. the game was pretty average but the combat was about the only thing it did well in terms of animation and overall execution. otherwise true crime hong kong aka sleeping dogs looks to easily surpass it but for something now, thats the closet thing.

Yet adding it into hitman seems wrong and out of place, the only way to add something with 47 kicking butt and involving the player would be with a QTE, and QTE's don't belong in a hitman game the same way multiplayer doesn't.
so much for not having QTE's.....
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Old 11-25-2012, 09:19 AM
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I would assume Agent 47 is trained in Krav-Maga. That would be pretty sweet and already looks alot like what he's doing in Absolution.
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Old 11-25-2012, 09:51 AM
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Originally Posted by Duspende . View Post
I would assume Agent 47 is trained in Krav-Maga. That would be pretty sweet and already looks alot like what he's doing in Absolution.
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