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  #51  
Old 02-24-2013, 05:41 PM
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massimilianogoi massimilianogoi is offline
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Originally Posted by GORT View Post
Just remember that this FM set requires the blooming effects to make certain things look right (ex: The Sunlight, Fire Creatures, and other lit up things
This blooming effect came with the 1.19 patch?

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OK, I'm pretty much caught up to where I was before switching to v1.19. I'm still working on the 10th mission, but I'm a bit over half-way done with the architecture of the whole mission. All I got to do is get the palace created. Then setup objectives and what-not. Here an updated pic of the palace entrance.
Missions in sunlight!! Wha... I really enjoy this kind of missions. And I can see you are setting some futuristic environments, like in the coolest levels of the first MOD. Great!!
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  #52  
Old 04-03-2013, 12:59 AM
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Things slowed down a bit due to RL events that I just couldn't avoid. Some good and a few that were pretty bad. But I am making progress here. The objectives are almost done for the 10th mission. Right now, I'm testing out the functions of the conversations to make sure they work right no matter what goes on in the mission. Also, I'm testing the way I've got Saria (the character that gets played in this mission) being able to let Garrett know when it is a good time to follow her by having the player use a walkie talkie. (Should I show a video example of this?) So far, its working like a charm after the player double-presses the item button. It would be nice if I could get it to be a single press, but it was pretty tricky to get it to work at all. Well, at least its working right now.
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  #53  
Old 04-03-2013, 07:00 AM
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GORT GORT is offline
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Default Showing a Video Example...

Here's a video link of what I was talking about.
Click Here
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  #54  
Old 04-29-2013, 10:59 PM
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Well, I'm now working on the 11th mission.
There's crap load for me to do here. I've got to make the fighter jets fly correctly and the flight path is in working order. Here's a pic so far.

Main objective...
Get to that Mechanist Zeppelin. I still need to create the flying contraption that Garrett needs to use in order to get there.
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  #55  
Old 05-10-2013, 03:54 AM
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It is becoming a bit tricky, but I am making some progress on the flight paths. Here's a video of what I've got so far. Click Here to see the video.
There's still a whole lot to do here. Hope you guys like it.
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Last edited by GORT; 05-10-2013 at 04:55 AM.
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  #56  
Old 05-15-2013, 01:14 AM
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Things are going quite well in the 11th mission. Still need to put in more jet flight patterns, but that shouldn't take too long. I'm currently roughly at about 50% done with the mission. In the mission, there are more things to watch out for besides the jets dropping bombs on you. I'm going to try my darnedest to make this mission not very easy. Beatable, but not very easy.

When Garrett's health gets too low, the flying machine triggers the emergency alarm. I should see if I could make it also add some flames to machine.
You will be able to move while flying. You'll need to if you don't want to die.
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