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Old 09-16-2012, 04:18 PM
SouLAxiom SouLAxiom is offline
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Default (FIXED) Nvidia Surround -- Game crashes on startup

EDIT #2 (09/17/2012): Problem is fixed!
The solution is to hold shift and double-click on the dxhr.exe (located in C:\Program Files (x86)\Steam\SteamApps\common\deus ex - human revolution). Alternatively, you can also hold shift and double-click a shortcut to the executable as well.

Apparently what this does is launches the game in "fullscreen mode". For whatever reason, launching the game regularly or from Steam completely crashes my computer.



Hi there,

Whenever I try to start DE:HR in a resolution listed under the "surround" category, my computer crashes and I'm forced to manually reboot. I've tried changing my resolution in-game as well, and it has the same effect. Running in 1920x1080 works perfectly fine; it's only when I try to use surround mode that it crashes my computer.

From Steam, it begins the loading screen, and then after 2-3 seconds the sound gets choppy and everything becomes unresponsive. If I try to change it in-game, a dialog will pop up asking "would you like to keep your changes?" and then crash shortly afterwards.

My desktop resolution is currently 5760x1080 on 3 monitors, and I'm able to run every other game in surround mode without any problems.

My computer specs are as follows:
AMD FX-8120 8-Core Processor
ASUS M5A97 Motherboard
16GB Corsair Memory
2x GeForce GTX 560 Ti (driver version 306.23)
Windows 7 Professional 64-Bit

All of my drivers (video card, motherboard, etc.) are up to date. If there is any pertinent information that I'm forgetting, please let me know.

Any help would be greatly appreciated! Thank you.

EDIT #1 (09/17/2012): Strange new development. If I set the aspect ratio to "auto", launch the game as DX9, close out, and then launch the game again as DX11, it will stretch the 1920x1080 across all 3 monitors! It looks completely disproportionate and it's nearly unplayable, but it uses all 3 monitors for the game without crashing.

Last edited by SouLAxiom; 09-17-2012 at 10:15 AM. Reason: Found a fix for the issue.
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