Thanks. Ctrl is already binded to reload, so go figure...
Oh, and reload is R in most games... good job mr. developers, you make sense. And how you skip cutscene also makes sense.. the way that "space to skip" randomly appears when it feels like no matter what buttons I press. Good job, good job... Why, I understand - skipping cutscenes when you wish is such an expensive feature to make. I bet they thought "This will make too much sense, let's complicate things a bit to stand out from other games".