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| View Poll Results: Do graphics improve the emotional quality of a game? | |||
| Graphics improve the emotional quality of a game. |
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5 | 62.50% |
| Graphics do not improve the emotional quality of a game. |
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3 | 37.50% |
| Voters: 8. You may not vote on this poll | |||
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#26
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'Shivers95' uses real people stuck in video games. 'ShiversII'. A really strange game is 'The 11th hour'. It's a sequel to to; 'The 7th Guest' but got lower ratings. 'The 7th Guest' was why cdroms became so popular just to play it. 'The 11th hour' uses FMV video clips. This stuff is just OLD NEWS! When they burst the bubble with the almost real technology video cards to make billions of calculations a second it blew all that junk away. So create better graphics, make it look real, heck yeah but don't lose the gaming aspect that it isn't real because the flaccid is brewing.
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XZX WAS HERE |
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#27
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I agree 100% here. No matter how phenomenal a game is, there's still always room to improve. No, they wont, but for the matter of this discussion one cannot induce variables like that. The argument essentially is based on the merit of graphics alone. Meaning, we have an amazing story that looks like Minecraft, versus an amazing story that looks like Battlefield. I don't think any of us woud ever argue graphics can be used in place of story-telling, only as a compliment to it. I have enjoyed some good sprite-based games (Little known Romeo fact: One of the most commonly played games on my shiny-new rig is Battle for Wesnoth, which is sprite-based). I also love the Pokemon series of games for their gameplay, despite being sprite-based games. That said, I feel as though an immense graphical overhaul would be a necessary step if either of them ever wanted to be taken seriously as a story-telling game. Yeah, my issue with IGN is that opinions are UNANIMOUS there. You cannot dislike Skyrim, it is the best game ever. You cannot argue with Eric Notch, he is always right. You cannot find any good points about the Call of Duty franchise, it is the best game ever created. There are dozens upon dozens of examples like that at that wretched place. lol
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"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#28
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Romeo,
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It certainly seems to have enough fans that DO take it seriously enough to make and play dozens of modules for it. For a non-AAA game, I'd say that was pretty good. The same is even more so of Pokemon, of course. Those games are insanely popular for no reason I ever really grasped. Just not my thing, I guess, but Poke-fanatics are everywhere who take them incredibly seriously. Quote:
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#29
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Well anyhow. If they want BETTER they're going to need new consoles. Xbox360 and PS3 are stretched to their limits.
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XZX WAS HERE |
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#30
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Think of it as a group of chavs hanging out on the street. When one starts to yell profanities at that odd-looking bypasser, then all of them will, for a false sense of solidarity. I myself have also set foot in a couple of forums where my head was instantly bitten off bringing in a different opinion than what was the "norm". It just made me stop visiting those places and it makes me appreciates communities like these (Eidos Forums) all the more
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![]() Driber.net | Forum Thumbnailer | Driber Wagon™ | RAWR! | TR Ancient Legends III - Lost Chambers | -- .- .-. .. . / .. ... / -.-. ..- - . :-) |
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#31
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I haven't played it (Will do after this), but my instinctual response is yes, it would. There's no situation in which worse graphics help in the story-telling process to me. The closest case I can think of is that it makes no difference (In games where the story is a write-off anyways). Wesnoth is awesome, I accidentally stumbled across it a couple years back and have been enjoying the plethora of campaigns. Pokemon I've been in to since I was a wee runt, and I recognize it isn't for everyone. It is very annoying. The comments section is just a series of "Obvious opinion" followed by "Yes, I agree" "You're totally right" and "Finally someone who speaks the truth". 'Tis VERY frustrating. Quote:
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"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#32
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Driber - Yeah, same with me. The forums I stick around on are those like this one where people talk to each other rather than yell at each other, or the written equivalents thereof
![]() *** Romeo, Quote:
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![]() The lizardy-looking kid at the front is the main character. The duck is one of his friends. Photo-realism might not be an option! It's weird and it's completely different and in it's own way, its awesome, at least IMO ![]() Quote:
Really liked the 'main' campaign and tried a few of the others, too. I know the latest version does run on Win 7, but I am far from up to date with it. Some day, maybe...*** EDIT: While I'm about the capping, this is Star Stealing Prince: ![]() As you can see, it's a sprite based game and almost as far from photo-realism as you can get. But it's also beautiful, and in a way that could not be done with photo-realism. Last edited by Elliot Kane; 08-08-2012 at 02:05 PM. |
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#33
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When games first came out I remember they were really lame. All there was was Pac Man, Centipede junk. Aside from some arcade games that still weren't so great but still ate quarters. Then he got this first ever 3D robot game where you go save a family. It was just WAY out there in graphics and I was like, "Whoa.".
They had this game at an arcade place and it was a real guy who looked like Garth Brooks. The character just stands there and you jump at a certain time or something and or you die. Seriously though, it was horrible and NOBODY played it. If they did they just had a 'stoopid' look on their face. Ha ha! So in the 50's or when, they thought that controlling video wasn't possible. Figuring further ahead will seriously disrupt us as we know it. Who knows what'll come from this. We could be able to control time itself. Often you'll notice that instead of releasing stuff they'll just argue and act stupid. It's obvious(I'd guess) that the military etc, whoever already has this technology. We're just the big raging public mass.
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XZX WAS HERE |
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#34
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"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#35
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I know what you mean, Romeo
![]() My own point is that 'looking like real life' is not always a good thing and sometimes can be downright detrimental. I don't know if you've ever played the Overlord games, as yet another example. but the cartoon-like Minions just would not work if they looked real. They're cute & funny because they are cartoony. Both games have very good graphics, but it's a deliberate cartoon style that suits the mood of the game. I think that games are a lot like films in this. Live action works amazingly, but a mixture of live action and animation/puppets can also work brilliantly (Does anyone REALLY prefer 'more realistic' CGI Yoda to the Muppet used in the original films?) and there is still plenty of room for cartoons, even as animation grows more sophisticated. Would something like Pixar's Brave even work as a live action film? How about Finding Nemo? No matter how great live action films get, animation continues to thrive alongside it and I think there is good reason for that. I think it is far more important that the style of the artwork match the game than whether or not it could be mistaken for actual film footage taken from life. So while I must admit that I love photo-realism where it is appropriate, I do not think it is always the best option for a game, any more than it would be for a film. |
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#36
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Funny you bring that up, my biggest gripe with CGI is that it often looks so utterly fake, which is why my own personal preference is for puppetry (Boom, alliteration). Again, don't confuse better-looking with live-action. Consider that the "graphics", so to speak, on animation have come so far, it looks more and more realistic, that barrier to immersion is being chipped away. There's no mistaking it is animation, but they're taking more and more cues from reality (Realistic lighting and reflections, smoother animations, more facial movement, etc). The movies look better for it.
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"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#37
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That's what I'm saying, though, Romeo. A great looking cartoon is still and always a cartoon. It may have better lighting or more detail and things are possible now that never could have been attempted even a decade ago, but no cartoon will ever look photo-realistic because they just aren't made to look photo-realistic.
If Nemo looked like an actual fish, the film would suck. Same with The Little Mermaid and all the talking critters in that. None of the non-human characters would look half so interesting or endearing if they looked just like real creatures. Added finer details is not what makes photo-realism. 'Could this be a photograph/actual film taken from life' is what makes photo-realism. And that look is not always the right choice for every project, be it film or game, at least IMO. |
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#38
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Babe, and especially Charlotte's Web were quite endearing. I enjoyed those movies and think that they prove that talking critters who are photo realistic can work very well
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![]() Driber.net | Forum Thumbnailer | Driber Wagon™ | RAWR! | TR Ancient Legends III - Lost Chambers | -- .- .-. .. . / .. ... / -.-. ..- - . :-) |
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#39
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![]() Still, SOME animals can work as characters in a photo-real story, I have to admit. Nonetheless, in the specific case of Nemo I'm sticking with 'would suck'. Probably true for most of the Disney or Pixar style films. Ants? A Bug's Life? Not promising photo-real... |
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#40
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"Square Root of 912.04 is 30.2... It all seemed so harmless..."
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#41
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Are you sure you actually mean 'photo-realism' in all of this, Romeo?
The impression I am getting is that you want realistic physics far more than you want a realistic art style. Which would NOT be the same thing at all as photo-realism. Unless we're talking Loony Tunes or similar, I'd agree that realistic physics are good in anything. |
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#42
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#43
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Sorry - only just spotted this:
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What I meant was that, at that time, I was the only one who had voted for the 'Graphics do not improve . . . . ' option. One thousand apologies. It won't happen again.
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Ham and Eggs - a days work for the chicken, a lifetime commitment for the pig.
myspace.com/morestatgrav - Updated in Jul '09 with 10 new tracks. |
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#44
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