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#26
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While it's true that with that time games have way more story to tell (with all the emails and extra conversations is like watching the movie and read all the tie in books - stoy wise) and are of course way more immersive, (you are the hero, you don't just watch him) there are a lot of filler stuff for someone who just wants to enjoy a good story. That is because the game developers have to spread the story for 15-40 hours for gameplay reasons (as well as marketing, who would buy a 3 hour long game?) Also there is the issue that some people are just not good at games. Why should they be excluded by the awesome DX universe? Of course i would much rather have a Deus Ex game then a movie, but what i am saying is that movies have their uses! |
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#27
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You say more focused, I say shallower and more linear.
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Besides, it's not like there aren't plenty of decent cyberpunk films already, so people who don't enjoy games but do enjoy films have those to enjoy. The proper nouns won't be the same as in Deus Ex, but so what? |
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#28
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I thought filmmakers were finally starting to figure out that a TV show is a much better outlet for any sort of prolonged, meaningful story.
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Speed up the accelerating returns, 'cause carbon doesn’t work, I want to evolve and operate at terahertz |
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#30
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Well, I would rather they invest the money, resources and writing power in a spectacular follow up game to HR, but I'm not complaining about it. They're probably going to invest big time in the game series from now on anyway. The biggest, most important part of the DX experience for me, is to become wrapped up in a gritty urban atmosphere and an intense story. They can deliver that in a film, even if it will be in different ways. It'll be a shorter, possibly more intense experience than that of a game.
I don't reckon they will revisit any old protagonists. Leaves them little breathing room, and they'll need a less blank protagonist than JC or Adam to drive the story.
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![]() Something something, death and taxes. Confucius. |
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#31
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I just hope Hollywood doesn't screw this one up like they screwed up other movies.They have a lot of responsibility.It's not easy to match the standards that Human Revolution has set.
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#32
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Linearity that comes with the movies also gives more focus. In nonlinear storytelling the writer, unless he has unlimited time and resources, has to acomodate for player choice so he can't do some things that may contradict the player choice. For example, the reason that Paul Denton was not a bigger part of the second half of the game was because the player could leave him to die. In a movie the writer could declare that Paul survives and give him a bigger role in the story. Linearity necessarily a bad thing. I mean DX is linear in comparison to Skyrim, but that just makes the story better. Not all stories have to be non linear. "Maybe sometimes I don't want to create my own experience. Maybe I want to have an experience that's been carefully crafted by professional designers and artists." -Yahtzee Each medium has it's own merits. Movies are just better (for the time being) at telling a story then games, with the exception of course of the original Deus Ex. As for your other example about "not everyone can have everything" i will have to disagree to that too. Yes some things can't be done, like the Black Eyed Peas prog rock album, but if it can be done, what is wrong with letting people who can't play games, experience stories set in the world of Deus Ex? I don't believe that the defining characteristic of Deus Ex is that it is a game. Remember the threads when this forum started, about what is the core of Deus ex? Everyone had a different answer, and for a lot of people it was the story. It just happens that it was and was best served in game form. Lastly the story of Deus Ex is quite unique and just because there are other cyberpunk movies out there, i haven't found anything close to Deus Ex. I think the public deserves to know about our world, even if they can't play games. |
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#33
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Now...if only they find the right people to do it.
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![]() ![]() Last edited by Jerion; 07-11-2012 at 03:58 PM. |
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#34
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They did, and it was terrible. I'm not trying to say movies are inherently bad because they're short - I love movies as much as the next guy - but everything has its appropriate medium. For The Godfather, it's film (I'm aware it was a novel first, but the film is widely regarded as better than the source) and for Deus Ex it's games.
I could respond to the rest of your post point by point, but to be honest it'd just be different ways of reiterating that last paragraph. We'll just have to agree to disagree on this one. |
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#35
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I'll agree that we disagree then. I'll give one final example though, not for arguing, just as a thought experiment. How could you tell an Anna Navarre story, or any other story of a strong Deus Ex character in a Deus Ex game?
I believe that it cannot happen, a DX game requires a blank state character to work, so the player can make his choises. I mean why give the player the freedom to go non lethal, when Anna would kill everythingin sight? If the player goes non lethal, who is he? Is he the last remnant of conciense in her brain? Or if you take away the freedom from the player, so you can have a stronger character is it a DX game at all? Isn't a movie a better medium to tell stories about strong characters? And of course lets not forget that Human Revolution had a very very linear story, and in my opinion only one* (hidden) ending. What does that mean? *whatever ending you choose, the secret ending happens and then we have DX. |
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#36
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Translating video games to movies isn't really a great idea, and fans of the original will almost always be critical of it, however just because a video game's characteristics can't be translated into a movie, it doesn't mean the setting can't be.
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